Concept art for various Wonder Effects in Super Mario Bros. Wonder.
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Set of officially licensed 1990 Mario stickers.
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In Super Mario Galaxy 2, a rare glitch can occur upon defeating the Peewee Piranha boss where the victory cutscene will not play. Instead, Peewee will remain on the battlefield in a near-unresponsive state forever and the mission needs to be reset to continue playing.
Top: Peewee appears to be frozen in time.
Bottom: shooting Star Bits at Peewee makes it bounce, but no other interaction with the boss is possible.
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Promotional 2001 Game Boy Advance T-shirt from Europe with a pop art-inspired Mario design.
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In 2016, I have made a post about how in Super Mario Galaxy, whenever Mario sinks into a swamp, his head shrinks to allow his arm and hand to reach out of the swamp without his head being in the way. Normally, this cannot be seen in-game as it occurs below the surface, and requires external tools to move the game’s camera.
If Mario sinks into the swamp after hitting the edge of a platform in the manner shown in the footage, a desync of the animation will occur whereby it will activate while Mario is still almost completely visible. This allows the shrinking of his head to be seen in-game.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user “FBuffalo3”
Officially licensed 1989 Super Mario Bros. 2 greeting cards that depict Wart as (at least partially) friendly, directly at odds with his characterization in the game, where he is depicted as a purely malevolent entity.
Interestingly, in 1993, Wart would return in The Legend of Zelda: Link’s Awakening (under his original Japanese name, Mamu, but officially recognized as the same character) and actually be friendly there, making these cards inadvertently appear prescient of the future of the character.
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Extremely rare officially licensed Super Mario World seat cover from Japan, depicting a unique scene that could possibly be inspired by the small cells made out of Turn Blocks that can be seen in the game in Vanilla Dome 1.
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Paper Mario utilizes rendering techniques available on the Nintendo 64 hardware that are highly obscure and not well supported on emulators, including any official software used by Nintendo themselves to emulate the game on other systems as part of the Virtual Console/Nintendo Switch Online lineup.
Top: on original hardware, the effect enveloping the Star Spirits in the intro when Bowser attacks them is a ball of flame. The effect represents the harm being inflicted on the Star Spirits, resulting in their subsequent imprisonment.
Bottom: however, on any other system (Wii VC, Wii U VC, and NSO) the effect is not properly reproduced, enveloping them in a golden cloud instead. The cloud no longer looks as actively harmful as the flames, losing some of the visual impression.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user “Chaofanatic”
Super Mario Odyssey contains an unused capturable object called “SpaceShuttle” internally. No models remain for it, so the footage uses a simple placeholder graphic that is not indicative of whatever its intended appearance originally was.
After capturing it, it first flies into the air when pressing B. Pressing B again in mid-air will detach the red “base” object and turn the SpaceShuttle horizontally, allowing it to be steered as it descends. After landing, it automatically self-destructs and Mario is ejected.
This would likely have been either as a way to more conveniently cross large gaps or as part of a challenge stage where it would need to be maneuvered between obstacles. In a previous post, I have also shown a similar unused capture called “CornBoy”.
Main Blog | Twitter | Patreon | Small Findings | Source: YouTube user “@gra6313”
In Paper Mario, Luigi has different interactions at the Mario Bros. house depending on story progression. After completing Chapter 4, he will be in the bedroom, but storm out upon seeing Mario approach.
If Mario activates the “sleep in bed” prompt from the rightmost edge of the activation zone, he will still be in the living room before going to bed, and only enter the bedroom during the sleep scene. The scene of Luigi noticing him and running out will interfere with him lying down, causing the glitch seen in the footage.
Mario will seemingly lie down in his bed correctly only to swoop out of it at the last second and fall asleep in mid-air.
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