Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Officially licensed 1999 Mario Golf board game from Japan.

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Friday, September 27, 2024
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In Super Mario Bros., if Fire Mario shoots a fireball, and then both Down and A are pressed simultaneously on the next frame afterward, he will briefly assume a glitched sprite.

The bottom of the sprite is his feet and hands from his crouching sprite while the top is his regular fireball-throwing sprite with his hands raised, which results in him appearing to have four hands.

Main Blog | Twitter | Patreon | Small Findings | Source: MrTASer

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In New Super Mario Bros., Bowser is never fought underwater. However, if he is placed underwater and then defeated, it is revealed that his defeat animation for this scenario is different from the usual one. While usually, he falls down, here he is shown swimming upward out of sight, whereupon Mario looks up after him and finally celebrates and finishes the level a few seconds later.

It is unknown whether this is merely some side effect or interplay of unintended factors resulting in this animation, or whether this is a possible remnant of unused functionality.

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Unauthorized Mario toy from Mexico featuring two original illustrations that appear to be partially traced from a variety of mismatched source material.

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Thursday, September 26, 2024
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The original GameCube version of Paper Mario: The Thousand-Year Door has unused graphics for audience members depicting them in normally unseen states.

Top: looking towards the audience while sleeping (impossible in the finished game as sleeping characters, logically, do not move and as such cannot turn around) and jumping while dizzy.

Bottom: specific unused frames of Luigi with the Poltergust 3000 from Luigi’s Mansion, as well as depicting him looking towards the screen with a unique expression not shared by any other audience member.

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Unused “death from electrocution” animation found in the files of the Nintendo Switch version of Mario vs. Donkey Kong. Note that one of the poses Mario assumes is his “victory sign” pose.

As electricity has the effect of involuntarily moving a person’s muscles, it is likely that this was intended to be interpreted as Mario making the sign involuntarily rather than being particularly excited or happy about dying.

Main Blog | Twitter | Patreon | Small Findings | Source: fawfulthegreat64

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Unused background in a unique art style, found in development files for Yoshi’s Island.

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Wednesday, September 25, 2024
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Some of the winning entries from a 2013 Miiverse art contest for Super Mario 3D World (please zoom in to view details).

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The final level of New Super Luigi U, Flying Squirrel Ovation, consists of a long autoscrolling fall. However, the players cannot actually exit the screen from the top as they would normally be able to in autoscrolling stages.

Instead of programming a different type of autoscroll that disallows players to exit the screen from the top, an extremely simple solution was implemented. Right above the top of the screen, out of view of the camera, wide blocks are falling down at the same speed as the screen is scrolling. When players touch the top of the screen, they are actually kept in by the blocks.

The blocks can be seen during gameplay if all players simultaneously enter a bubble in multiplayer mode (as shown in the footage), and not under any other circumstances.

Main Blog | Twitter | Patreon | Small Findings | Source: TallyBoi_YouTube

Tuesday, September 24, 2024
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Extremely rare officially licensed 1995 climbing Donkey Kong plush from Japan.

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