A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario Land 2, it is possible to go out of bounds and encounter a landscape made out of random graphical tiles, created by the game reading unrelated code and interpreting it as level data. A famous example of a similar effect in a Game Boy game is the Glitch City glitch from Pokémon Red and Blue.
Top left: to start the glitch, a bee must be lured to the beginning of the bee hive level in the Tree Zone. Bouncing off its head allows Mario to reach the logs above the entrance.
Top right: from there, he can slide while inside a wall between two rooms, making sure not to jump back into bounds. At the end, he will fall down.
Bottom: the area he will fall down into will be corrupted in the manner described above.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: MattiKoopa
Super Mario Sunshine contains an unused enemy called “Dorokuri”, which is a wingless version of the Swipin’ Stu enemies found on Pinna Park Beach in the finished game. As such, they have the same ability to steal the cap from Mario’s head.
However, in addition to this, they also have the ability to steal Mario’s cap from each other, resulting in the humorous bouncing animation seen in the footage where the two Dorokuri keep taking it from each other whenever they touch.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: 0xD
Internal DiC Entertainment document detailing an unused premise for an Adventures of Super Mario Bros. 3 cartoon series episode where Toad becomes a millionaire and the newfound wealth goes to his head, shared by Mario cartoon screenwriter Perry Martin.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
For the 2025 Macy’s Thanksgiving Day Parade, a browser game was available on the official Macy’s website, featuring 3D models of all the balloons, including the Mario balloon.
When the model for the balloon is extracted from the files and his cap removed, it is revealed that his head is mostly modeled underneath, while his hair stops at the sides, giving him a balding appearance.
This is notable since the two common ways of modeling Mario’s head under his cap as seen in most Mario games are either to model nothing, or to model the hair on top of his head as well, making this a strange middle ground.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Fawfulthegreat64

The Minsky Pickup is a common musical motif originating in vaudeville numbers, which has appeared a surprising amount of times in the Mario series.
Here is a cut of all its major appearances, in order:
-The Minsky Pickup’s standard form on piano, for reference
-The intro to the athletic level theme from Super Mario Land 2
-The intro to the main theme of Wario Land 2
-The intro to the Yoshi Valley track from Mario Kart 64, heard in its Mario Kart 8 rendition
-The intro to the Western Land track from Mario Party 2
-The intro to the Baby Park track from Mario Kart: Double Dash
-The intro to the “I’m Gonna Be a Star” song from the Donkey Kong Country cartoon series
Finally, it is possible that the beginning of the Super Mario Bros. overworld theme is also an oblique variation on the Minsky Pickup, though it is also likely that it is similar by sheer coincidence and not meant to be a reference.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: LarsenHalleck
In the Super Mario 3D All-Stars version of Super Mario Sunshine, opening up the map screen on a specific frame after entering Hotel Delfino will cause some of the polygons in the environment to distort, becoming infinitely large and appearing as large colorful planes intersecting the environment. The glitch fixes itself as soon as the corrupted polygons leave the camera’s view.
The reason for this glitch is unknown, and no other such glitches are known to exist in the game.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: adalydebest
In Paper Mario, Kolorado explores Mt. Lavalava alongside Mario and is encountered many times throughout the dungeon, interacting with some of its hazards. One such event is when Mario releases a Spiny Tromp by breaking some blocks, which rolls over Kolorado after being set in motion. Kolorado is then lying on the ground with a wavy animation applied to his sprite as a result of being rolled over (before quickly recovering when Mario enters the next room).
A glitch occurs if the Spiny Tromp is released by using exploits to do it without going all the way to the right side of the room, which is normally required to get a block and push it to the left side to allow Mario to reach a higher ledge. Doing this will cause Kolorado to be in a different spot in the room from the intended one when he is rolled over.
As such, the cutscene of Kolorado running to the right side of the room plays after he is knocked down, causing him to run while already lying on the ground, as seen in the footage.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: FlareRDB