Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In Super Mario World, by performing a precise bounce off a Rex enemy in the first level of the game, Yoshi’s Island 1, it is possible to clip into a diagonal pipe and become stuck inside it.

Left: going to the right puts Mario in the space between the pipe and the next ledge, from which he cannot escape outside of going back into the pipe.

Right: going to the left makes Mario walk down a series of solid tiles inside the pipe as though they were stairs, and die.

Since all this glitch requires is running fast and jumping onto the Rex at a precise moment, it is entirely possible to encounter this accidentally during regular gameplay.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Wingcapman

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In a 2019 interview with GamesRadar, Donkey Kong 64 creative director George Andreas explains that the reason the game has so many collectibles, and so many playable characters, was because Rare co-founder Tim Stamper felt that it needed to distinguish itself from Banjo-Kazooie (which was released a year prior).

If Banjo-Kazooie had not existed, or if Donkey Kong 64 had been developed first, it is entirely possible that the game would have had much fewer collectibles, and only two playable characters, like the previous Donkey Kong Country series games.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Monday, June 1, 2026
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Reader-submitted drawing of Mario and Peach featured in a 2003 issue of the Japanese Nintendo Dream magazine.

Main Blog | Patreon | Twitter | Bluesky | Source: ND (Japan), Issue 102, 2003

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Illustration made by Shigeru Miyamoto during a Donkey Kong arcade design meeting in 1981, included in the court documents from the 1983 Universal vs. Nintendo lawsuit about whether Donkey Kong infringed upon the King Kong trademark.

It is unknown if this character is even supposed to be Donkey Kong to begin with, or a earlier concept that eventually evolved into Donkey Kong, as the illustration was not discussed in more detail during the actual case. Either way, this design resembles a bear more than a gorilla.

Main Blog | Patreon | Twitter | Bluesky | Source: GamingHistorian , via Drew Mackie

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Extremely rare officially licensed 1988 towel depicting Mario and Luigi skateboarding.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Sunday, May 31, 2026
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Top: “Shine Runners” is a battle mode found in Mario Kart DS, whereby drivers must collect Shine Sprites and then try to hang on to as many of them as possible, avoiding being hit and having their Shine Sprites stolen.

Bottom: it is possible that this name is actually a reference to the Prohibition era in the United States, where production, transport, and sale of alcohol was forbidden from 1920 to 1933. Cars specifically modified to be fast to be able to escape law enforcement while transporting moonshine were colloquially called “moonshine runners” or “shine runners” for short.

Whether this is an intentional reference to smuggling alcohol is unknown, but is notable even if it is a coincidence.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: MrL314

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The StreetPass Mii Plaza Puzzle Swap puzzle “Mario and Bowser” features a rotating platform displaying Mario, Bowser and Luigi with their arms folded.

Here is a view of the models in a model viewer, which allows them to be seen more closely than the low-resolution Nintendo 3DS screen.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: lemurboy12

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It is well known that in Super Mario 64, the mirror room in Peach’s Castle is not an actual mirror (since the Nintendo 64 would be incapable of creating real-time reflections in this manner) and is instead merely a copy of the room behind a pane of glass.

The mirror side of the room contains Mirror Mario, who is a separately coded object from Mario and as such is subject to several discrepancies that make him perform different actions from the real Mario under specific circumstances.

The biggest discrepancy is what happens when Mario actually enters the Snowman’s Land wall/painting. Since the real Mario unloads at that point, and Mirror Mario is programmed to copy whatever real Mario is doing (but cannot himself unload), he assumes a standard pose (what would be a T-pose in most games, but is an A-pose in this one) instead.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: LooygiBros

Saturday, May 30, 2026
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Super Mario Odyssey contains unused code for a “CeilingKeep” state for Mario that does not resemble anything found in the finished game, or in Mario games in general, which can only be described as “ceiling with ice floor puzzle mechanics”.

A typical ice floor puzzle in a video game will take away the player’s control upon stepping on a slippery surface and make characters keep moving in a straight line until they either leave the ice floor or hit an obstacle.

This state confers the same ability, bafflingly, to a ceiling instead. The ceiling would “grab hold” of Mario, make him move without player input in the direction he was facing when he touched it, and only let go when he reached the end of the ceiling.

What this could have been used for, and what such a ceiling could have looked like, is unknown.

Top: a diagram of the state.
Bottom: an example of an ice puzzle, the Ice Path in the Generation II Pokémon series games.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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Extremely rare 1995 Nintendo of America employee jacket with an embroidered Diddy Kong and Dixie Kong design.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: cake_hoarder

 
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