Officially licensed 1996 Peach keychain from Japan.
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While the Red Star flying power-up is not present in Super Mario Galaxy 2, its functionality remains in the data. It can even be used while riding Yoshi, which puts Mario in the pose shown in the screenshot while they fly around. It is not known if this suggests that the power-up was at some point actually intended to be used in that game, or whether the Yoshi flight and pose are merely a consequence of the objects interacting in unintended ways.
Main Blog | Twitter | Patreon | Small Findings | Source: see bottom of image
Unused early sprites of Birdo found in the prototype version of Mario & Luigi: Superstar Saga. The mouth shape makes the expression ambiguous; due to only the sprites remaining in the data and no further context being present, it is not known whether this is merely a regular crying expression or a “crying laughing” expression in the style of the 🤣 emoji.
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First iteration of the floating Mario head used during the Mario in Real Time interactive displays at Nintendo events, as well as famously in the cutscenes of Mario Teaches Typing 2. In this version, Mario’s cap was for some reason black with a grey brim.
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Illustrations from a 2019 Nintendo patent for the Luigi’s Mansion 3 method of seamless integration of 2-player gameplay using Gooigi. The illustrations contain all elements of the game that are relevant to the patent, but “anonymize” Luigi himself by giving him a different nose shape and a different outfit.
Main Blog | Twitter | Patreon | Small Findings | Source: 1, 2: contextfreepatentart
The Friend House in Mario Party Superstars, used to setup online play, features two unique 2D animations while waiting for connections, being a running Toad and a Koopa Troopa waving a flag.
Above are the animations extracted from the game’s files.
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Extremely rare officially licensed 1991 Yoshi plush from Japan.
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Original sound quality version of the Super Mario Bros. Super Show theme song, provided by one of the original composers on the cartoon’s staff on his personal website. This version has a slightly higher quality than the ones commonly available online as part of video recording rips.
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In Mario Kart Wii, the ramps in front of the bouncy mushrooms on the Mushroom Gorge track have a special property that locks the racer’s speed between touching them and landing on solid ground again after bouncing off a mushroom.
This is implemented to make sure that the racer’s speed is consistent while bouncing on several mushrooms in a row, making it easier to judge where the vehicle will land.
However, if the ramp is taken while turned backwards from the mushrooms, as shown in the footage, the speed locking will persist on solid ground. This allows the racer to go off-road without being slowed down by the grass.
Main Blog | Twitter | Patreon | Small Findings | Source: gmdblue
Photo from a 1994 feature in Nintendo Power that details Nintendo’s efforts to investigate issues important to children by commissioning a youth research organization, which presented its findings to members of U.S. Congress.
Main Blog | Twitter | Patreon | Small Findings | Source: NP (US), Issue 57, 1994