A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


One of the biggest mysteries of Super Mario RPG development is the “Luigi Feast”, a screenshot that appeared before the game’s release in many print publications showing a scene entirely unlike anything in the finished game.
Mario is seemingly attending a feast in an unknown part of the game’s world, which includes Toads, moles, and Nimbus people as guests, and is apparently hosted by Valentina. Those three species live in completely separate places in the finished version, and Valentina shows no hospitality to Mario (quite the opposite, with him needing to sneak into the palace and being attacked).
Most importantly, one of the guests is Luigi, who is completely absent from the finished game outside of a tiny cameo in the ending. All of these details seem to suggest that the game’s story was very different at that point in development. Above is the highest known quality version of this screenshot that was ever printed (zoom in to view details).
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: pidgezero_one
Top: Mario Raceway in Mario Kart 64 features cartoonish striped trees. The game’s files contain a striped leaf graphic (slightly resembling the Super Leaf power-up) that was almost certainly intended to fall out of these trees when bumped into.
Bottom: however, in the finished game, the striped leaf graphic is unused and the leaves are replaced with standard, more realistic leaves instead.
Why the whimsical leaves were removed is unknown.
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Officially licensed 1998 Super Mario 64 ring binder that features what appears to be custom-made Bob-omb Buddy and Mr. I artwork that is unique to this item.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: no1mariofan
In an example of extreme irony, it is possible to die from a 1-Up Mushroom in Super Mario Bros. 2.
Shown in the Super Mario All-Stars version in the footage, there is a side room in World 2-2 that contains both a POW Block and a 1-Up Mushroom that can be plucked from the ground. If the player character throws the POW Block before picking up the 1-Up Mushroom, the mushroom will fly into the air after being picked due to the gravity-reducing effects of the POW Block.
Attempting to pick it up again in mid-air will result in the player character falling through the ground and dying.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: MrPyt1001
Top: original concept sketch for a scene from the Super Mario Bros. Super Show cartoon series episode “King Mario of Cramalot”, from the DiC internal archives.
Bottom: the same scene in the finished episode, for comparison.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SuperShowHQ
Unused expression for Yoshi, found in development files for Yoshi’s Island.
While the expression could signify a number of emotions such as anger, shock or frustration, the true meaning of it would have probably only been visible in the context of whatever lost scene it was designed for.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: flabandbabs
Top: one of the captures in New Donk City in Super Mario Odyssey is a taxi. It cannot be controlled freely; the only action Mario can perform is to drive away, which takes him to another area and is essentially a cutscene.
During this, the camera cannot be moved. As such, it is very easy to overlook that the taxi gains Mario’s mustache when it is captured. While many Captures in the game gain the mustache, this mostly applies to living beings, with captures of inanimate objects often remaining mustacheless.
Bottom left: interestingly, the in-game image in the Capture list menu shows the taxi without a mustache, apparently as an oversight.
Bottom right: using glitches to rotate the taxi, the mustache can finally be viewed properly.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Lex_2607
Unused stadium models found in the files of Super Mario Strikers (please zoom in to view). All of them appear extremely corrupt, missing polygons and textures, and rendering the layout of the stadiums difficult to discern.
All that identifies the fields are their internal names:
First row: DK_Daisy, FEStadium
Second row: Koopadome, Mario_Stadium
Third row: Peach_Palace, Peach_Toad_Stadium
Fourth row: Training_Stadium, Wario_Stadium
Bottom image: Yoshi_Stadium
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