A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.



The Minsky Pickup is a common musical motif originating in vaudeville numbers, which has appeared a surprising amount of times in the Mario series.
Here is a cut of all its major appearances, in order:
-The Minsky Pickup’s standard form on piano, for reference
-The intro to the athletic level theme from Super Mario Land 2
-The intro to the main theme of Wario Land 2
-The intro to the Yoshi Valley track from Mario Kart 64, heard in its Mario Kart 8 rendition
-The intro to the Western Land track from Mario Party 2
-The intro to the Baby Park track from Mario Kart: Double Dash
-The intro to the “I’m Gonna Be a Star” song from the Donkey Kong Country cartoon series
Finally, it is possible that the beginning of the Super Mario Bros. overworld theme is also an oblique variation on the Minsky Pickup, though it is also likely that it is similar by sheer coincidence and not meant to be a reference.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: LarsenHalleck
In the Super Mario 3D All-Stars version of Super Mario Sunshine, opening up the map screen on a specific frame after entering Hotel Delfino will cause some of the polygons in the environment to distort, becoming infinitely large and appearing as large colorful planes intersecting the environment. The glitch fixes itself as soon as the corrupted polygons leave the camera’s view.
The reason for this glitch is unknown, and no other such glitches are known to exist in the game.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: adalydebest
In Paper Mario, Kolorado explores Mt. Lavalava alongside Mario and is encountered many times throughout the dungeon, interacting with some of its hazards. One such event is when Mario releases a Spiny Tromp by breaking some blocks, which rolls over Kolorado after being set in motion. Kolorado is then lying on the ground with a wavy animation applied to his sprite as a result of being rolled over (before quickly recovering when Mario enters the next room).
A glitch occurs if the Spiny Tromp is released by using exploits to do it without going all the way to the right side of the room, which is normally required to get a block and push it to the left side to allow Mario to reach a higher ledge. Doing this will cause Kolorado to be in a different spot in the room from the intended one when he is rolled over.
As such, the cutscene of Kolorado running to the right side of the room plays after he is knocked down, causing him to run while already lying on the ground, as seen in the footage.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: FlareRDB
1992 promotional poster for DiC Entertainment featuring a variety of their franchises, including the Mario cartoon series. Interestingly, it includes a version of Bowser based on his in-game design, when that version has never actually appeared in any of the cartoons (which used the green King Koopa design instead).
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Super Mario Galaxy contains an unused model called DemoMario that is nearly identical to Mario. While the model appears normal when standing still, its two animations do not include its irises, making it appear like the footage above.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Nate The Cube
In Mario & Luigi: Bowser’s Inside Story, the Flifit enemies are Snifit/flower hybrids. Using Bowser’s Inhale attack on them causes them to wilt, but later a blue Snifit with butterfly wings will appear to water them, restoring them to normal. No versions of the game give this enemy a name in the script.
Interestingly, the butterfly Snifit has a name given in a Japanese guide for the game, while no official name exists for it in any English source. The name is a pun on the Flifit’s Japanese name, only changing a single kana character so that the meaning changes from “Flower Snifit” to “Wing Snifit”.
A possible name that would fit all the requirements to mirror the exact same kind of wordplay in English would be “Flyfit”, both describing the flying nature of the Snifit as well as being the Flifit’s name with a single letter replaced.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: villomaru

Unused cutaway gag recorded for the Family Guy episode “Prick Up Your Ears”, announcing “Mozart’s final composition” and then humorously playing an orchestral version of the overworld theme from Super Mario Bros. The joke was possibly unused due to copyright issues.
Super Mario Bros.: The Lost Levels features Hammer Bros. that immediately pursue Mario when they are on screen instead of staying roughly in one place (note that all Hammer Bros., including the ones in the original Super Mario Bros., will start pursuing him after enough time has passed).
A little-known fact about these Hammer Bros. is that they have the ability to wall-jump and clip into walls, as seen in this footage from the Super Mario All-Stars version (but also present in the original version). This would normally not be seen as it requires the player to stay in a high place and not actively try to run past the Hammer Bro, as most players would under regular circumstances.
As such, staying in a high place makes the Hammer Bros. even more formidable enemies than they usually are, due to this ability.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: MrPyt1001