An extremely rare glitch can occur in Mario Kart 64 whereby racers will become “entangled” with each other if one of them bumps into the other at a highly specific angle.
In the footage, the CPU-controlled Luigi bumps into the player-controlled Toad and ends up “dragging” him for several seconds to the finish line. During this time, the player has no way to control Toad and is entirely beholden to Luigi’s movement.
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Unused blur effect found in the code of Mario Kart DS that was intended to be used whenever the player was moving at turbo speeds. This was likely ultimately unused due to reducing visibility and possibly causing motion sickness.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: MKDS (NA, DS)
Top: in Mario Kart 64, the Item Boxes normally have a a spinning question mark visible inside them at all times.
Bottom: however, a very difficult to notice visual glitch occurs whenever there is an onomatopoeia sound effect on screen, such as this “POOMP!” from Mario landing. Whenever the onomatopoeia is displayed, the question marks are corrupted, being replaced with scattered pixels. The question marks start being displayed correctly again when the sound effect is no longer displayed.
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An early, unused design for Mario’s sticker album in Paper Mario: Sticker Star (top row) appears to be simply a recolored version of Goombella’s Tattle Log book from Paper Mario: The Thousand-Year Door (bottom row).
While this reference has been expunged in the finished version, it is notable that Goombella’s Tattle Log is one of the extremely few classic Paper Mario items that did end up being directly referenced in a modern Paper Mario game, as an identical book was used by the Pry Guy enemy in Paper Mario: Color Splash.
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Unused 13-second long drum loop found in the files of Mario Party DS, likely used for testing sound capabilities. Please note that while it appears to repeat very quickly, there is a different segment at the very end of the loop after 12 seconds.
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Moon: Remix RPG Adventure is a 1997 game for the PlayStation (later released for the Nintendo Switch in 2020), developed by Love-de-Lic, a studio made up of former Square employees, including those who worked on Super Mario RPG. As such, it includes an overt Super Mario RPG reference in the form of the character Noge, who is a wooden doll. Noge’s design and name are a reference to Geno from Super Mario RPG.
I have previously posted about a reference to Super Mario RPG hidden in Noge’s official art, being a drawing of Belome. However, there is another such reference in the game itself. A hidden Easter egg scene occurs if the player is inside Noge’s room in the early morning, at the moment Noge would wake up.
It turns out that the way he wakes up is by a series of toys creating a small Rube Goldberg machine to press the button on his alarm clock. During the chain reaction, a toy highly resembling Mario falls out of a car (left side of the screen in the footage), further referencing Super Mario RPG. Note that the toy is absent if the player is not in the room during that exact moment and walks in afterward.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: DesertPogona
Unused “climactic transformation” animatronic from the production of the 1993 Super Mario Bros. movie. In a planned scene, Koopa was supposed to turn from humanoid into this creature for a final confrontation with Mario. While the animatronic was finished, the scene was never filmed.
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