Cover of a 2013 DVD release of a collection of episodes of the Donkey Kong Country cartoon series. Note that the Donkey Kong model used for these covers is unique and does not actually appear in the show; the model used in the show does not have individual hairs visible in his fur and is instead merely covered with a flat texture.
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The 2015 Nintendo 3DS flight game Ace Combat: Assault Horizon Legacy+ contained support for select amiibo whereby scanning them would unlock Nintendo-themed skins for specific planes. Here are the Mario-themed planes available in the game.
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One of the sections of “The Dirty Tricks of Major Burrows” mission of Gusty Garden Galaxy in Super Mario Galaxy revolves around making a giant worm travel through three giant apples to create a bridge to a Launch Star.
The worm’s head is only seen very briefly as it bursts out from one apple and into the next, with the only time it can be examined closely being the end, where it is sticking out of the final apple. At that point, the worm simply has a slow idle animation.
Interestingly, the worm is actually in an “eating” animation prior to this that is nearly impossible to see because it ends by the time the worm can be examined closely. By using external tools to move the camera into an apple, we can see the worm munching the apple while inside.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SMG (NA, Wii)
In a 2013 Iwata Asks interview for New Super Luigi U, the game’s director Masataka Takemoto revealed that the game was originally supposed to have 3 different playable Toads in addition to Luigi. He insisted to producer Takashi Tezuka that while two Toads are acceptable, three Toads would be too confusing and that a new character should be introduced.
This led to the inclusion of Nabbit as a playable character, and the subsequent promotion of Nabbit as a playable character in later games in the series. As Tezuka states, without the insistence of Takemoto, the game would simply have had 3 differently-colored playable Toads.
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Left: there is a rare alternate side art for Donkey Kong Jr. cabinets (confirmed as official by being posted in a 2002 issue of Nintendo Power) that contains a woman sitting in the top right, whose identity is unknown. The only prominent female character in the Mario series at that point was Pauline, but Pauline does not appear in the game and was never depicted wearing a green dress in official material.
Right: the closest design to this character in the Mario franchise is the human form of Wendy Koopa (known as “Kootie Pie” in the cartoons) from “The Beauty of Kootie” episode of the Adventures of Super Mario Bros. 3 cartoon series. Of course, the cartoon was released 8 years after the Donkey Kong Jr. artwork, so the artwork cannot be in reference to it, and the cartoon is very unlikely to be in reference to the artwork.
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In Super Paper Mario, there is one chapter in which the Void is not actually visible in the sky upon entering it, but later appears surreptitiously without anyone mentioning it.
When first entering Chapter 2-1, there is no Void in the sky. However, there is a pipe at the end of the first area that must be entered to retrieve the key to the next area. Upon exiting that pipe, the Void will suddenly be in the sky, which is noticeable when specifically paying attention to it but very easily missed otherwise.
It is unknown if this is some manner of oversight or whether the Void’s sudden but unceremonious appearance is intentionally meant to evoke a subtle feeling of impending doom in the player.
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Stained glass windows on the ceiling of the Nintendo Super Star Store at in Universal Epic Universe at the Universal Orlando theme park.
Note that while the idea of Mario, a Super Mushroom and a Fire Flower being depicted as constellations in the sky was first seen in Mario Party 9, the actual configurations of the stars here do not match up with the ones in that game.
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In Donkey Kong ‘94, there is a minor visual glitch when the final boss battle loads whereby, for a few frames, the screen will display six headless Paulines before immediately switching to the correct scene setup.
The glitch can be seen on original hardware, but appears to not always be present; in the Nintendo Switch Online version, it can be seen consistently whenever the final boss level is entered.
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In Super Mario Odyssey, if Yoshi is uncaptured above a slope (such as the spires of Peach’s Castle), he will enter a unique state while falling whereby he only exists when viewed at certain angles.
During regular gameplay, this would manifest as him either being visible or invisible during this depending on the camera angle, but entering Snapshot Mode allows the phenomenon to be examined more closely. Note how Yoshi appears and disappears when the viewpoint changes.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: syrkl_dsc