In the Super Mario 3D World game style of Super Mario Maker 2, Builder Mario is able to “pseudo-walljump” off of spiky walls by using his hammer right as he would touch the wall. This imparts him with enough backward momentum that he can use a nearby wall to gain a very small amount of additional height.
As seen in the footage, this can be used to very slowly and tediously scale a shaft where one side is completely covered in spikes.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: kumomino1031
In Super Paper Mario, Magikoopas have fully modeled heads despite their hats never being removed during gameplay. Here is what a hatless Magikoopa looks like, seen by removing the hat texture.
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A 1996 promotional booklet for Super Mario RPG from the Japanese VJump magazine contained a series of recaps of the game’s plot in “Western comic” form, whereby every speech bubble was written in English with both a pronunciation guide above the words and a translation underneath.
Some dialogue seen in the comic is not based on anything seen in the game, such as Mario saying “OH, MY GOD!”
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In Donkey Kong Country, whenever Diddy Kong loses a matching minigame, he will perform a special animation of taking off his hat, jumping in the air and throwing it onto the ground, whereupon he will continue angrily stomping on it until the screen fades out.
A rare glitch can occur during this if the jump button is pressed on a specific frame whereby a regular jump will become multiplied by the jump used during the animation, causing Diddy to perform an extremely high jump seemingly just to throw his hat with additional force.
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For a 2023 Super Mario Bros. Wonder tips feature in the Japanese Nintendo Dream magazine, the tips were provided by a “Talking Flowersona” of one of the editors, i.e. an original character of the Talking Flower species from that game, created to be a representation of that person.
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In Mario & Luigi: Bowser’s Inside Story, Bowser appears both as a playable character and as a boss. While these two obviously never meet for logical reasons, by modifying the game, it is possible to see what would happen if playable Bowser fights boss Bowser.
As it turns out, Player Bowser can attack Boss Bowser without issue, but Boss Bowser cannot attack Player Bowser and the game crashes when he attempts to.
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An officially licensed 1989 coaster from Japan featured a unique illustration of Peach and Raccoon Mario holding each other’s pinky fingers. Here is a cleaned-up, isolated version of the image used on the coaster.
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Mario Kart 64 contains a fully operational, but completely unused, function to vertically scale the tracks by any factor in its code. The function correctly scales the collision and results in tracks that are playable as long as the track is still flat enough to drive on.
The footage shows Luigi Raceway being scaled by a factor of 10. The slight bump in the beginning of the track becomes a large ramp, and the tilted curved section becomes nearly vertical, making driving on it impossible.
It is likely that this was intended to be used as an additional challenge, similar to Mirror Mode, at some point during development.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Snooplax