Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Extremely rough concept art sketch for the 1986 Super Mario Bros.: The Great Mission To Rescue Princess Peach anime movie.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Saturday, October 18, 2025
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In Super Mario Galaxy, Spring Mario can normally never sleep, as he always keeps bouncing in that form even if no input is made, and he cannot enter a sleep state while moving.

A glitch exists that allows Spring Mario to stand still without bouncing, activated by touching both a wall and a Gearmo on the same frame. However, performing it reveals that even then he does not sleep, as the code for the Spring Mario state explicitly forbids it.

By combining the glitch with a small modification to the code to force Spring Mario to go to sleep, it becomes apparent that the code doesn’t merely never call the sleep function for Spring Mario, but doesn’t even define it in the first place.

This leads to a visual glitch when it tries to load undefined sleepy eye textures, causing his eyes to appear completely black instead.

Main Blog | Patreon | Twitter | Source: SMG (NA, Wii), additional info: cometmedal

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Top: cannons that fire the Kongs to bonus rooms are a recurring object in various levels of Donkey Kong Country 2. This footage shows a typical example of how one is activated; a cannonball must be found in the level and brought to the cannon, which will turn it green, showing that it will shoot them to the bonus level when entered.

Bottom: however, surprisingly, using a cannonball is not the only way to activate the cannon. Barrels shot by enemies will also turn it green, though that requires finding an enemy that shoots barrels and then escorting the barrel to the cannon so that it does not despawn.

Notably, this was only documented in 2025, 30 years after the game’s release, despite requiring no glitches and being relatively easy to perform - possibly simply because no one involved with analyzing and speedrunning the game expected this interaction to work.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: thestaticcling

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“Wario Busters” is a Mario & Wario-themed arcade game that presumably released in 1994 in Japan, where the aim was to throw balls at Wario.

Outside of a promotional image in a trade magazine, no evidence of the game’s existence has surfaced, and no actual physical units are known to exist.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SuperMarioFact

Friday, October 17, 2025
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The person voicing Funky Kong in the Japanese dub of the Donkey Kong Country cartoon series has both an extremely fitting appearance and name for the role, going by the stage name Banana Ice and being known for wearing sunglasses.

In addition to voicing Funky Kong, Banana Ice was also the composer for the Japanese opening theme for the cartoon.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: pyrrhickong

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In Super Mario Bros. Wonder, if the player is using the Invisibility badge when meeting Bowser Jr., he will have unique dialogue for this in each of his encounters, mostly involving him not seeing the player and Prince Florian but still somehow feeling their presence. Here are all the special Bowser Jr. messages for this scenario.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Mixeli

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Original animation from a 1989 Japanese commercial for officially licensed Super Mario curry.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: goegoezzz

Thursday, October 16, 2025
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A Super Mario World manga (left) contained a four-panel gag whereby the Pokeys moving in a parallel manner on the platforms in the Groovy level could stack if all of them had only heads left after Yoshi eats their other segments. This would then create a Pokey made out of four heads.

While this appears to be merely a joke scenario, it is actually achievable in-game, though in a slightly different manner than simply leaving each Pokey as a head. Instead, one Pokey needs to be left with 1 segment, another with 2, a third with 3 and the last with 4. Then, they will all overlap each other in such a way that only the heads are visible, appearing to be a Pokey made purely of heads.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: ISBN 4-900527-66-1

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Top: the credits to Mario Kart Wii consists of two parts; the first being a cinematic sequence of the racers doing a lap around a unique sunset version of Luigi Circuit that ends with the camera panning to the sky, and the second being a clip collection of various tracks.

Bottom: strangely, moving the camera to see what happens to the racers when the view normally pans up at the end of the first part reveals that only the player racer (the one who the player won the Grand Prix prior to the credits as) continues driving normally, while the rest of the racers suddenly and violently swerve to the right and crash into the border of the track. It is unknown why this occurs.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: realgambadogaming

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Joker cards from an officially licensed 1999 Mario Party 2 deck of playing cards from Japan, featuring Pirate Bowser and Pirate Wario.

All the other cards in the deck have standard faces with no Mario imagery. Curiously, this is one of the few times officially licensed Nintendo playing cards used unique images seemingly cropped from gameplay instead of relying on preexisting official artwork.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

 
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