Collection of concept art of various headgear for Mario, labeled “Trial and Error”, found in the 2008 Nintendo company brochure. Interestingly, many of these foreshadow similar hats actually being available for Mario to wear in Super Mario Odyssey, 9 years later.
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Super Mario Galaxy 2 contains an unused music track that is notably in a much earlier state of production than the rest of the soundtrack, using generic MIDI instruments (which would presumably later either be swapped out for more professional samples or the track would be orchestrated outright).
This track has been known since the game’s release, as many early unofficial soundtracks have included it under different names despite it not being used in-game (since the soundtracks obtained the files through datamining, without having in-game context for it). However, only much later was it discovered that this track also includes a Yoshi drum version, which is the one playing in this post.
The preview image used for this post is a piece of concept art for Blimp Yoshi for this game.
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It’s another Supper Mario Broth livestream for Paper Mario: The Thousand-Year Door! Join me at the Supper Mario Broth Twitch channel as I break apart Chapters 5 and 6!
Mario Kart DS contains an unused, extremely simplistic model of a Shy Guy in its files, which was likely used for testing the DS Download Play feature (which requires most players to play as Shy Guys) while minimizing the polygon count of these players.
The footage shows what the model would have looked like if it was left in the finished game as the final version of the Shy Guy model.
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A compilation of highlights from my Super Mario 64 analysis livestreams is available on the Supper Mario Broth YouTube channel.
The image shows just some of the topics covered in the video!
Mario + Rabbids Sparks of Hope contains an unused, extremely low-resolution image depicting Mario in a T-pose, positioned in front of two switches. This was possibly used by the developers to indicate “choice” as a gameplay mechanic in internal documentation.
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The kiosk demo version of Donkey Kong 64 contains early dialogue for rescuing Diddy Kong whereby he uncharacteristically taunts Donkey Kong by saying “HA, FOOL, YOU’VE LET ME GO!”
This was likely a joke by the developers, as the main area of Jungle Japes, where Diddy Kong would be rescued, is inaccessible in the demo and only the development team was intended to see this message.
The footage above shows the dialogue in action by modifying the demo’s version of the area to be playable.
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