A well-known unused object found in the files of Super Mario 64 is the Yellow Switch. The footage above shows its functionality once it is restored into the game.
Just like the Wing Cap, Metal Cap and Vanish Cap Switches, the Yellow Switch turns blocks of a certain color from translucent and non-interactive into solid and interactive. However, the Yellow Switch’s function is to grant interactivity to regular ! Blocks, which are already solid to begin with in the finished game.
Interestingly, the functionality is broken by default in the finished game, so that regular ! Blocks do not respond to it without being modified. It uses entry number 4 in the list of unlockable blocks, which is only three entries long.
Remarkably, entry 4 on the list of all possible ! Block contents (which starts off the same as the unlockable list, but continues with yellow ! Block contents, and is stored elsewhere in the data) is rideable Koopa Shells, so it is theorized that this was what was originally intended to be unlocked with that switch.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: moonsidefan
In Super Mario Maker 2, if a Yoshi is positioned on a Note Block above rising lava in the manner depicted in the footage, a glitch will occur whereby he will shoot up high into the air and then glide down very slowly upon contact with the lava.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: liamthenintendoguy
Top: when selecting a board in Mario Party 2, Toad appears to briefly leave the screen as the camera shows the pipe appearing, before walking back in and changing costumes.
Bottom: however, zooming out the camera during this reveals that these are actually two completely different Toads. The Toad from the main menu simply stays behind, while a new Toad spawns and pretends to be the same Toad from before.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TetraBitGaming
An internal system used by Nintendo of America in the late 1990s was the “Manufacturer’s Authorized Returns Information Online” system, or “MARIO system”.
No details about its operation are known, but it is notable that Nintendo made efforts to give whimsical names even to parts of their operation that had no relation to the public and would not be appreciated by an audience.
Main Blog | Patreon | Twitter | Bluesky | Source: archive, info: camerageneric
Top row: both Raccoon Mario (left) and Tanooki Mario (right) have distinct ringed tails. In Japanese, Raccoon Mario is called しっぽマリオ (Tail Mario), while Tanooki Mario is called the same, referencing the tanuki, or Japanese raccoon dog (an animal visually similar yet unrelated to the raccoon).
Middle: a raccoon. Note the ringed tail.
Bottom: a tanuki. Note the lack of rings on the tail.
Curiously, it appears that despite the original Japanese name of Raccoon Mario not referencing raccoons at all, his tail was in fact based on a raccoon tail instead of a tanuki tail. In addition, this also means that Tanooki Mario is not entirely based on a tanuki, and instead mixes the traits of both animals.
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It is the first in a new series of Supper Mario Broth streams!
Join me on the Supper Mario Broth Twitch channel as I thorougly explore, provide obscure facts on, and analyze the meaning behind indie cult classic Yume Nikki!
In Level 4-Ghost House of New Super Mario Bros., the large Balloon Boo enemies appear. One area contains two of them, one in a lower room and one in an upper room. The upper room can be reached from the lower one via a pipe, and the lower one from the upper one via a door.
With extremely unfortunate timing, it is possible to leave the lower room while a Balloon Boo is directly overlapping the door leading back to that room. The game will save its position, so that when Mario takes the door back, he will walk directly into the Boo and die instantly, as seen in the footage.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: nenechinyan
Yoshi growing animations extracted from “Super Yoshi”, a cancelled version of the puzzle game Yoshi (originally for the NES) that was developed for the SNES, recovered in 2024.
Instead of using in-engine deformation functionality to make Yoshi grow, each frame in the sequences is a custom drawing.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: vervalkon