1986 Japanese print ad for officially licensed Super Mario Bros. ramen noodles, featuring original artwork.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: VGArtAndTidbits
In the “Grab Bag” minigame in Mario Party 2, control is taken away from the players and the characters all walk to predetermined locations when the timer runs out. If one of the characters is in the middle of jumping onto another in a precise manner when the minigame ends, it is possible to cause the minigame to never end.
The character that is being jumped on (Yoshi in the footage) will keep walking because all characters are programmed to walk until they are no longer being jumped on. However, the jumping character (Peach in the footage) will continue bouncing automatically without any player input. If the starting position was precise enough, this will last forever and the game must be reset to continue playing.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: CristevePeachFan
In Paper Mario: The Thousand-Year Door, the prompt for the “Invisible” status effect states “Invisible! Attacks will now miss!”. This makes it seem like all attacks would miss. This is then seemingly confirmed if the player uses it on Mario or his partner, which does cause every single enemy attack to no longer affect them.
However, there is an undocumented detail about the status that while all enemy attacks do in fact miss, not all of Mario’s attacks do. Special Moves like Earth Tremor, Art Attack (shown in the footage) and Supernova can still damage invisible enemies like normal, providing an easy way to ignore this status as long as the player knows about this property, which is never stated in-game.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: PM:TTYD (NA, GC)
In Yoshi’s Island, a glitch can occur if Yoshi attempts to retrieve Baby Mario from his bubble while a ? Cloud is falling down to create a staircase. If Yoshi licks the bubble on a specific frame, Baby Mario will be freed from the bubble but then miss Yoshi during his return animation, which should not normally be possible.
This will cause him to overshoot Yoshi and land in a different part of the level, where he can even become unreachable by being lodged inside a wall.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TheRoundCube
Officially licensed educational robot toy from Japan, featuring an original Super Mario Bros. picture alongside generic drawings. The robot’s wires can be touched to specific interaction points in the image, causing it to speak the name of the element of the image (e.g. “This is a Hammer Brother”) or play music related to it.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
In Donkey Kong Country 3, the Tearaway Toboggan level requires using the toboggan, a vehicle that moves on its own similar to minecarts in other Donkey Kong titles. However, it is possible to skip the toboggan in the manner shown in the footage.
By jumping into the Buzz at the beginning of the level as Kiddy, Dixie can use the free jump afforded to the player after a hit to helicopter spin to the platform with the toboggan without actually landing in it.
This will allow the rest of the level to be played as a regular non-autoscrolling level, resulting in it being very easy due to being designed with the toboggan in mind.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TheStaticCling
Top: unused Peach hand models found in the files of Super Mario Galaxy. These have actually been imported directly from Super Mario Sunshine and are missing their original textures, resulting in looking like they have long fingernails.
Bottom: interestingly, Rosalina’s mid-quality model in the finished game (used when she is a medium distance away from the camera; at an even higher distance she switches to the low-quality model) has a very similar issue with her fingernails, whereby they are stretched to cover a large part of her fingers. Whether these phenomena are in any way related or this is a coincidence is unknown.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: CometMedal
Original sketch for a frame of Balloon Mario from the production of the Super Mario World animated series. Due to the fact that his nose would be touching the bottom edge of the screen, the animators elected to not draw his mustache to save time.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: max6464646464
A bizarre visual glitch occurs in the Nintendo Switch version of Paper Mario: The Thousand-Year Door whereby Goombella can be turned sideways.
In the Battle Master battle tutorial, whenever Goombella performs Multibonk, hits the first two Stylish commands, but not the first actual Action Command, she will turn clockwise slightly. This can be done indefinitely many times to make her do full rotations, as long as she never successfully performs an Action Command.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Fatguy703