Promotional photos for an officially licensed 2014 Wiggler plush.
Main Blog | Twitter | Patreon | Small Findings | Source
The Markup Sticker is a humorous item from Super Mario Party Jamboree that can be used on a player to double the price that player must pay for Stars and items on the next turn, suggesting that shops all collude to gouge that specific player on that turn.
However, the internal name for that item is even more humorous, whereby it is called “inflation”. This suggests that instead of the prices simply being marked up as a malicious sales tactic, that player is hit with a localized instance of economic inflation instead.
Main Blog | Twitter | Patreon | Small Findings | Source
In Mario & Luigi: Superstar Saga, at one point during the plot, Mario, Peach, Toadsworth and Prince Peasley are waiting for Luigi to fall down from the sky in a specific spot. Peasley shows that he has retrieved the Beanstar briefly by holding it in his hand.
However, in the prototype version of the game, Peasley’s “holding an object” sprite has not been implemented yet, and as such, a graphical error occurs where he briefly turns into a shocked green Mario instead.
Main Blog | Twitter | Patreon | Small Findings | Source: Skawo
Short animation of Bowser gaining a Mario hat and pixelated glasses with the caption “DEAL WITH IT”, posted on Nintendo of America’s official Twitter account for Mar10 Day in 2016.
Main Blog | Twitter | Patreon | Small Findings | Source
Splash illustration from a 1997 Super Mario 64 manga.
Main Blog | Twitter | Patreon | Small Findings | Source
[Warning: loud sound]
In Donkey Kong 64, the Tag Barrel features five musical themes, a different one playing for each Kong while that Kong is selected. Internally, the game is actually playing all five themes simultaneously in five different sound channels, and merely fading between them when switching Kongs.
Here is what the actual music sounds like as played back by the program, with all five channels audible simultaneously.
Main Blog | Twitter | Patreon | Small Findings | Source: DK64 (game rip)
Officially licensed 1988 Super Mario Bros. metal garbage can, featuring unique artwork of a Goomba and a Cheep Cheep (close-ups provided).
Main Blog | Twitter | Patreon | Small Findings | Source
A patent was filed by Nintendo in 2011 for the car-based board movement used in Mario Party 9, titled “Game device, game method, non-transitory storage medium encoded with computer readable program for controlling game device, and game system, allowing for fun in tactics and enhanced zest of game” [emphasis added to indicate the main theme covered by the patent].
The patent documentation featured “generic” versions of four Mario Party 9 characters in its illustrations. The short and tall figures with round noses and hats most likely represent Mario and Luigi, while the princess character clearly represents Peach or Daisy.
This leaves the rabbit-ear hat character, whose simplistic face could be a stand-in for Toad, who is playable in that game. While the character most resembling this one from the Mario series would be Nabbit, Nabbit did not yet exist at the time the patent was filed.
Main Blog | Twitter | Patreon | Small Findings | Source
In a few locations in Yoshi’s Island (shown in the footage in the Super Mario Advance 3 version, but equally applying to the original SNES version), Yoshi must enter a small house that grants him skis. The skis are then used for the next screens to make his way down slopes.
While this is not possible in the regular game, modifying an area to enter a ski house while already skiing will result in a curious graphical effect in which Yoshi will be put into a different background layer and become a black silhouette. Note how Yoshi is behind the flying Goonie birds in the background in that state.
This “Shadow Ski Yoshi” form is otherwise merely a visual effect and behaves identically to regular Ski Yoshi.
Main Blog | Twitter | Patreon | Small Findings | Source: Zeldara109
Unique background found in development files for Yoshi’s Island, showing rocks in an expanse of water in an isometric perspective rather than the game’s usual 2D side perspective for backgrounds.
It is unknown if this was simply a stylistic choice to make the area it would be used in appear different, or whether it would have been paired up with unique gameplay, as well.
Main Blog | Twitter | Patreon | Small Findings | Source