Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Unused rainbow goop functionality found in the files of Super Mario Sunshine.

It is possible that this was removed due to the designers believing it could cause eye strain if the player was forced to continuously look at large fields of color-changing goop for too long.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: sunn0

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Unused DJ track found in the files of Paper Mario: The Origami King. It resembles the style of “Thrills at Night” from the finished game, but the internal filename suggests it would have played during the “Shy Guys Finish Last” minigame in Shangri-Spa.

Since the songs that play in that minigame are part of a quiz where their lyrics must be correctly completed, this implies that this song could also have been intended to have lyrics, though what they would have been is unknown. Also, since the songs there are quizzing the player on songs heard previously, it is likely the track would have also played elsewhere before the minigame - possibly the Temple of Shrooms - but that version (if it ever existed) was removed from the files.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Tuesday, October 21, 2025
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Left: in the prototype version of Yoshi’s Island, Prince Froggy’s Fort has a bizarre stone idol that is used as a decoration. Nothing even remotely similar appears in the finished game.

Right: curiously, the tileset for Prince Froggy’s Fort in the finished game contains an unused, similarly bizarre stone face, but in a different style. It is likely that the original graphic was changed to this one before it was decided that it did not fit the style of the level and removed entirely.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: potatoTeto

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In Mario & Luigi: Superstar Saga + Bowser’s Minions, obtaining the White Chuckola Fruit in Chucklehuck Woods as Mario while returning control to Luigi on the same frame will cause Luigi to become a second Mario.

The footage shows the two Marios interacting with each other, finishing with the reveal that one of them was Luigi all along.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: MTP

Monday, October 20, 2025
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In Super Mario Advance 4, the World-e that features the e-Reader levels (accessible by default in the Wii U Virtual Console or Nintendo Switch versions) contains the e-Coin Castle, which showcases the e-Coins the player has collected.

In the e-Coin Castle, the Mario brother that the player is not currently playing as (Luigi in the footage) automatically follows the player (Mario in the footage) around. Interestingly, despite being an NPC, it is actually possible to kill the other brother using a glitch.

If Left and Right are pressed simultaneously (possible on an emulator or using third-party controllers), Mario is able to slide around at running speed, which makes Luigi unable to keep up as regular running is disabled in the castle. Since Luigi is normally supposed to stay on screen at all times, there is no failsafe for him going off screen, which actually results in him dying as though he went offscreen in an autoscrolling segment.

As such, Mario is able to kill Luigi just by running in a “no running” zone for 1 second.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: El_RuidoN

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Set of 2024 officially licensed Luigi-themed merchandise from Japan, featuring glow-in-the-dark Boos as shown in the animation.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Sunday, October 19, 2025
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Early concept art for Valentina in Super Mario RPG, shared by the game’s visual effects artist Jiro Mifune.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Drew Mackie

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In Donkey Kong Bananza, Donkey Kong can parry enemy attacks by punching them with precise timing, which will activate a cinematic slowdown effect as seen in the footage.

This is never mentioned in-game; while the final boss battles of the game do expect the player to punch back projectiles, those have a more lenient timing and do not use the same kind of parrying as shown here.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: looygi

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Extremely rough concept art sketch for the 1986 Super Mario Bros.: The Great Mission To Rescue Princess Peach anime movie.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Saturday, October 18, 2025
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In Super Mario Galaxy, Spring Mario can normally never sleep, as he always keeps bouncing in that form even if no input is made, and he cannot enter a sleep state while moving.

A glitch exists that allows Spring Mario to stand still without bouncing, activated by touching both a wall and a Gearmo on the same frame. However, performing it reveals that even then he does not sleep, as the code for the Spring Mario state explicitly forbids it.

By combining the glitch with a small modification to the code to force Spring Mario to go to sleep, it becomes apparent that the code doesn’t merely never call the sleep function for Spring Mario, but doesn’t even define it in the first place.

This leads to a visual glitch when it tries to load undefined sleepy eye textures, causing his eyes to appear completely black instead.

Main Blog | Patreon | Twitter | Source: SMG (NA, Wii), additional info: cometmedal

 
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