A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


A bizarre glitch may occur with enemies in Mario & Luigi: Brothership whereby they can become displaced in the middle of an attack.
Note the Capnap enemy that is being attacked by Mario and Luigi suddenly moving forward as though it was “dodging” the attack, but still be hurt even though the rest of the attack did not physically touch it (note its squished animation and damage numbers appearing).
Moreover, the enemy will displace itself back to the correct position as seen with it skipping from standing in front of Luigi to charging at Mario before its own attack.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
In Haunty Halls Galaxy in Super Mario Galaxy 2, there is a dead tree positioned at the start of the level.
Jumping between two of the branches as Luigi in the manner shown in the footage will cause him to become stuck in his jumping pose and stop animating entirely. Even jumping out of that position will not make him actually move his limbs as long as he lands back between the branches.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: PurpleSunSR
An unique functionality of the map screen in two-player mode in Super Mario Bros. 3 is that the inactive player (the player whose turn it currently isn’t) is still able to initiate a battle by pressing A when on the same space as the other player.
However, since the inactive player cannot actually move, the only way to do this is to wait until the active player moves to the same space as the inactive player and then press A, making this a timing-based interception.
Since losing a battle ends the loser’s turn, if the inactive player intercepts the active one and wins, the result is effectively “stealing” the active player’s turn. Due to this functionality, a good enough player can continuously intercept the other and not allow him to play a single level.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SMB3 (NA, NES)
In Super Mario Galaxy 2, the ring platform used for the battle against the Megahammer boss uses a texture of a GameCube logo for a reflection map… except that the platforms are not actually reflective, making it impossible to see in-game.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: cometmedal
An officially licensed 2025 Yoshi plush from Japan reacts to sound by wiggling and making Yoshi noises. Due to this, if two of them are placed next to each other, they can be made to “engage in conversation” indefinitely by activating each other with their voices.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: w9N6C4KE1K12571
During the Amadeus Wolfgeist boss battle in Luigi’s Mansion 3, a glitch may occur whereby Luigi will be unable to walk normally, and instead slide across the floor on one foot while twitching.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: ParallelSkawo