Sample finished design found on Nintendo’s official page for Mario no Photopi in 1998, featuring a Yoshi from Yoshi’s Story.
Mario no Photopi was a Japanese-only Nintendo 64 title, functioning similar to Mario Paint with an ability to draw and edit images, with an additional ability to import and export image files via a proprietary memory card system.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
Nintendo of America’s 2020 accolade trailer for Paper Mario: The Origami King includes a unique humorous scene where instead of simply overlaying the accolades over regular game footage (as is standard for such types of trailers), the review scores are inserted as actual in-universe objects into the scene of Mario and Olivia relaxing in a hot spring.
Then, Olivia comments, “Ohhhhh… Yeah, I get it now.” which in-game is simply a response to the relaxing properties of the water, but in this scenario appears to be her response to the review scores.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
Super Mario Sunshine famously contains “Kug”, a normally unseen Goomba sprite in a unique art style that can be found out of bounds underneath Pinna Park. It is stationary and does nothing except shock Mario if he clips underground and touches it.
However, an unused object exists in the game that is called “TypicalManager” which continuously spawns a different type of Kug. These Kugs simply move slowly across the ground and are neither harmed by Mario nor can harm Mario themselves.
Given the name of the object, this was likely used to test “typical” enemy behaviors, such as walking.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: miluaces20
Top: the Backward-Facing Golden Mario Statue was a peculiar recurring visual element of the Japan-only Satellaview service for the Super Famicom, appearing both in Mario games for it as well as regular content that was not itself Mario-related.
Bottom: the pixel art of the statue was actually modeled after a real-life object, which was shown in some Nintendo promotional videos in the late 1990s.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: cabbusses
In Mario Party 8, whenever a solo player loses a Challenge Minigame, the character simply sulks and no text is displayed. The game’s files, however, contain a texture of text reading “Lose” that was intended to be displayed during this.
It is possible this was removed due to seeming like it was “rubbing in” the loss too much, as the player would already be aware of it just by the character’s reaction.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
A new and relatively simple glitch has been discovered in Super Mario World only in October 2024, 34 years after its release. As shown in the footage, if Yoshi eats a Cape Feather that is offscreen at the moment Mario touches the goal, Mario’s movement will be frozen during the celebration cutscene.
The footage demonstrates some properties of the state, such as enemies being frozen as well, through the usage of a custom level. Note that the state is identical in the unmodified game.
Main Blog | Patreon | Twitter | Bluesky | Source: Kaizoman666, NoisedeGole