In Snow Cap Galaxy in Super Mario Galaxy, it is possible for Mario to fall through the ground while chasing a Star Bunny in specific spots on the planetoid.
If this occurs, Mario will be stuck in a gravity well in the center of the planetoid, unable to escape, and will need to wait for the mission’s timer to run out in order to die.
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During the Bowser boss battles in Super Mario Odyssey, if Mario picks up Bowser’s hat during a specific frame of his attack animation, he will become stuck in mid-air without the ability to move from the spot, as shown in the footage.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: onelukone
In Mario & Luigi: Superstar Saga, Lemmy Koopa’s challenge in Bowser’s Castle consists of splitting into four copies, whereby Mario and Luigi need to find the correct one and attack it in order to proceed to the battle.
In the prototype version of the game (shown in the footage), Lemmy’s sprites were not finished, so Birdo was used as a stand-in instead.
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Left: the regular Jumping Piranha Plant enemy, as seen in Super Mario World.
Middle: after completing the Special Zone, the overworld changes colors and several enemies change designs. One of the changes that occurs is Jumping Piranha Plants becoming Jumping Pumpkin Plants.
Right: development files for the game reveal that an early design for the post-Special Zone Jumping Piranha Plants was this plant that appears to be a cross between a Fire Flower and Mario.
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Left: in the Nintendo Switch version of Super Mario RPG, Valentina’s battle intro and attack animation features her blowing a kiss. At the angle and with the lighting shown in-game, her lips appear to move in a manner that appears relatively natural (at least in relation to her character design).
Right: however, examining the actual model of her kissing animation, extracted from the game, reveals that the lips are actually massively exaggerated during that animation and it is the isometric angle and flat lighting that hides this fact.
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In Super Mario Sunshine, if Mario enters the secret slide area in Delfino Plaza (accessible via a warp pipe on the small islands near the lighthouse) with the Rocket Nozzle and uses it to skip past the Shine Sprite at the end of the slide, he will become stuck in mid-air in a falling animation.
While Mario appears to be eternally falling, he is actually not moving and is stuck in single spot in the air. There is no way for Mario to escape this state.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Gowther1999