Extremely rare officially licensed Super Mario World seat cover from Japan, depicting a unique scene that could possibly be inspired by the small cells made out of Turn Blocks that can be seen in the game in Vanilla Dome 1.
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Paper Mario utilizes rendering techniques available on the Nintendo 64 hardware that are highly obscure and not well supported on emulators, including any official software used by Nintendo themselves to emulate the game on other systems as part of the Virtual Console/Nintendo Switch Online lineup.
Top: on original hardware, the effect enveloping the Star Spirits in the intro when Bowser attacks them is a ball of flame. The effect represents the harm being inflicted on the Star Spirits, resulting in their subsequent imprisonment.
Bottom: however, on any other system (Wii VC, Wii U VC, and NSO) the effect is not properly reproduced, enveloping them in a golden cloud instead. The cloud no longer looks as actively harmful as the flames, losing some of the visual impression.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user “Chaofanatic”
Super Mario Odyssey contains an unused capturable object called “SpaceShuttle” internally. No models remain for it, so the footage uses a simple placeholder graphic that is not indicative of whatever its intended appearance originally was.
After capturing it, it first flies into the air when pressing B. Pressing B again in mid-air will detach the red “base” object and turn the SpaceShuttle horizontally, allowing it to be steered as it descends. After landing, it automatically self-destructs and Mario is ejected.
This would likely have been either as a way to more conveniently cross large gaps or as part of a challenge stage where it would need to be maneuvered between obstacles. In a previous post, I have also shown a similar unused capture called “CornBoy”.
Main Blog | Twitter | Patreon | Small Findings | Source: YouTube user “@gra6313”
In Paper Mario, Luigi has different interactions at the Mario Bros. house depending on story progression. After completing Chapter 4, he will be in the bedroom, but storm out upon seeing Mario approach.
If Mario activates the “sleep in bed” prompt from the rightmost edge of the activation zone, he will still be in the living room before going to bed, and only enter the bedroom during the sleep scene. The scene of Luigi noticing him and running out will interfere with him lying down, causing the glitch seen in the footage.
Mario will seemingly lie down in his bed correctly only to swoop out of it at the last second and fall asleep in mid-air.
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Design from a promotional 2000 IBM T-shirt featuring Mario. This is referring to the fact that Nintendo commissioned IBM to develop the Gekko, the CPU used in the GameCube, which was a modified version of their existing PowerPC 750CXe processor.
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In Super Mario World, Mario cannot be crushed by a P-Switch. If he is caught between a P-Switch and a wall, he will be pushed out in the direction opposite to the wall.
However, there is no such protection when being caught between two P-Switches and a wall, which will in fact crush Mario.
Main Blog | Twitter | Patreon | Source: twitter.com user “wiz4_werdna”
In New Super Mario Bros., each power-up has a specific index that picks the effects of the power-up from a list. While there are only few different power-ups, the list itself accepts entry numbers up to 256, the vast majority of which result in unintended effects.
Most power-ups that use unintended entries are some variety of what is shown in the footage: an effect that discolors Mario and causes him to grow uncontrollably, similar to the beginning of the Mega Mushroom animation. However, instead of stopping when Mario is a specific size, he will simply keep growing indefinitely until the game crashes.
Main Blog | Twitter | Patreon | Small Findings | Source: YouTube user “Skawo”
Officially licensed 1992 Mario plush from Japan.
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In Super Mario Maker 2, falling Bullet Bill Blasters will not crush Mario on slopes. Instead, they will push Mario down the slope, with the effect being cumulative if he is pushed into another Bullet Bill Blaster.
Main Blog | Twitter | Patreon | Small Findings | Source: YouTube user “SmashyYT”
The characters Troff and Scoff from Donkey Kong 64 have been originally rendered with pierced nipples (as seen in their instruction manual artwork, left column); an aspect that was removed in all subsequent versions of their artwork such as the one distributed to the press (right column).
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