A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In January 2026, an update to Donkey Kong Country Returns HD was released, implementing Dixie Kong as a playable character. This results in the game having three out of four playable characters featured in Donkey Kong Country: Tropical Freeze, missing only Cranky Kong.
The update contains unused graphics in its files that appear as Cranky Kong’s icon and barrel, but crossed out hastily with a pink X. This suggests that at some point during the development of the update, Cranky Kong was also considered to be added, but was scrapped, and one of the developers marked the icon and barrel as unused instead of deleting them outright.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: thingsstuff_
Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey contains an unused “spinning Goomba test” room in its files. The room contains 5 motionless Goombas (4 of which can be seen in the screenshot) and 1 rapidly spinning one.
The motionless Goombas can only be stood on. The spinning Goomba is immaterial and cannot be interacted with in any manner.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: alexsstuff2801
Concept art for the 2023 Super Mario Bros. movie, showing Rawk Hawk, King Bob-omb, the Whomp King, Wart and Mouser at Bowser and Peach’s wedding.
Out of these, only King Bob-omb actually appears in the movie; while Wart and Mouser would appear in the Super Mario Galaxy Movie instead. Rawk Hawk and the Whomp King did not appear in either of the movies; though given how Wart and Mouser were cut at first only to appear later, there may be a chance that they could return in a future movie in the series.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Gaming Reinvented
The prototype version of Super Mario Kart features a glitch that has been fixed in the release version, whereby pausing the game just after the driver is hit by an obstacle and then restarting the race will cause the camera to view the driver from the side instead of from behind.
This makes the game extremely difficult to control since it is basically impossible to see more than a short distance ahead of the character, and the controls being rotated 90 degrees relative to the D-Pad directions.
Particularly entertaining is Yoshi’s reaction to this glitch. All drivers in the game only have a single sprite per facing direction, and Yoshi’s sprites have him stick out his tongue when going directly right or left. Since he is going left by default in this state, this causes him to always have his mouth open.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Wingcapman
In Super Mario Galaxy and Super Mario Galaxy 2, Luigi’s eyes do not respond well to his death.
If Luigi dies from being hit by an enemy attack, the stacking of his eye and eyelid textures will become glitched, causing one of his eyes to have a white pupil, while the other one will go blank and lose half an eyelid.
Due to Luigi looking down during this and the in-game camera showing him from above, this is relatively difficult to see during regular gameplay, which may explain why it was not caught during development. This was also not fixed in any subsequent release of these games.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: cometobservatory
Unused title screen cutscene found in the SNES version of Yoshi’s Cookie. This is actually an adaptation of the title screen from the NES version of the game, remade with 16-bit graphics; while the final SNES version simply does not have a cutscene and all and merely displays Yoshi being surrounded by cookies.
Please note that the cutscene is rather lengthy; the loop starts with Mario walking in from the left with a cookie tin and ends with Mario and Yoshi performing a victory sign in the center of the screen.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Mattrizzle
Super Mario Galaxy and Super Mario Galaxy 2 contain a glitch known as “Launch Star Displacement” whereby entering a Launch Star while Mario is slipping will cause his launch trajectory to change.
As most targets for launches are small planetoids relatively far away, and most locations in the game are surrounded by empty space, even a small trajectory deviation statistically often results in Mario missing his target and flying into the void.
The footage shows this happening in Boo Moon Galaxy in Super Mario Galaxy 2. Mario very briefly slips on the edge of the purple Snake Block while entering the Launch Star. While he is supposed to land on the crescent moon planetoid, he ends up missing it entirely and dying.
Main Blog | Patreon | Twitter | Bluesky | Source: hunyasupaa677, via allegedlymarco
Top: Paper Mario: The Origami King contains an unused setting for text to be displayed at a 90° angle, demonstrated here in-engine.
Bottom: the game often uses text gimmicks for characters who are in nonstandard states. As such, it is possible that this was intended to be a text gimmick for characters who for some reason or another, are arranged perpendicularly to Mario while speaking. This is a mock-up of what such a usage of this text effect could have looked like.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Scrooge200