A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.



The Toy Time Galaxy theme from Super Mario Galaxy and the Supermassive Galaxy theme from Super Mario Galaxy 2 have the same melody, but different basslines. These are never heard together. In this post, the two tracks are overlaid to play both basslines simultaneously.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: FelrinKirla
In Super Mario Sunshine, if Mario recovers from a slide onto a non-slippery slope, he will be able to run faster than usual as long as he keeps running.
The enhanced speed will disappear if Mario stops, jumps, or leaves the slope. This can be most easily seen on the roofs of Delfino Plaza, as shown in the footage.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: kelzo
A 2004 issue of the Japanese Nintendo Dream magazine featured concept art for various Power Shots seen in Mario Power Tennis (please zoom in to view details).
Of particular note is the artwork for Waluigi’s Swimming Return (top), which features a unique swimsuit that does not appear in the finished game, where Waluigi simply swims through the air without changing his outfit.
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“IceMan” is an unused enemy found in the files of Super Mario Galaxy, likely intended to be a boss. He has no collision or other code that would make him functional, but he does have a few animations, among them idling, slamming the ground, swiping and throwing.
The objects he would have thrown are called “IceManIce” and are ice chunks that were repurposed as the ones Baron Brrr shoots in the finished game. As such, it is possible that IceMan could have been an early version of a boss concept that ultimately evolved into Baron Brrr.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: LooygiBros
Immensely rare Super Star plush from a limited edition 1996 Super Mario RPG plush set from Japan.
The plushes were only available as prizes from a small number of claw machines, and despite their relatively unremarkable appearance (since many other similar-looking Super Star plushes exist), are now so sought-after that they are regularly sold for $2000-$3000.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: cabel
In Mario Kart Wii, Luigi Circuit is the only track that contains a duplicate collision plane underneath the road, which is likely to be some type of oversight from development. This allows items thrown out of bounds to land on it, which results in this track being the only place in the game where it is possible to hit racers with a Bob-omb explosion from below the track.
The footage shows a normal in-game view and then a side view of Donkey Kong throwing a Bob-omb out of bounds. On any other track it would have continued falling, but here it is able to land on the duplicate collision and explode in such a way that the top of the explosion reached Waluigi. Note the explosion coming from inside the ground.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: B_squo
Giant Punch, Donkey Kong’s neutral special move in the Super Smash Bros. series, is not explicitly based on any move he has ever performed in a game prior to its introduction in Super Smash Bros. in 1999.
The closest thing to that move that Donkey Kong has ever performed was a wind-up punch in the “Bad Hair Day” episode of the Donkey Kong Country cartoon, which aired in 1996. As such, it is possible that this move is actually based on the cartoon; though it is not particularly likely since the concept of a wind-up punch could have been easily been independently devised by the developers.
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Top: 1994 concept documents for Donkey Kong Country 2 feature an idea for silhouette levels, whereby the foreground and all sprites would be silhouettes while the background is colored. These did not appear in the finished game or any Rare-developed Donkey Kong game after that.
Bottom: however, in 2010, silhouette levels actually appeared in Donkey Kong Country Returns, looking exactly as described in the concept document. Whether this is a result of Retro Studios consulting old Rare design documents or whether the idea was thought up independently as a coincidence is unknown.
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An obscure unintended technique in Super Mario World is the Yoshi trampoline double jump. If Mario approaches Yoshi while holding a trampoline, throws it upward and mounts Yoshi on the next frame after that, Yoshi will bounce off the trampoline while it is being thrown up, so that both of them are in mid-air at the same time.
This allows Yoshi to bounce off the trampoline one more time in mid-air, allowing additional heights to be reached. With practice, it can be performed repeatedly, as seen in the footage.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: BrunoVisnadi1