A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In the Nintendo Switch version of Super Mario Galaxy 2, there is a unique glitch where the Beat Blocks in Beat Block Galaxy have a chance to simply stop working, and no longer switch places on the correct beat (or ever).
Note how in the footage, by the time Mario reaches the angled segment with the Octoombas, it would have been time for the green blocks to swap with the yellow ones, and yet they do not, causing Mario to die.
Nothing like this can occur in the original Wii version of Super Mario Galaxy 2 as the swapping is tied to a timer in a fundamental manner, which is always running as long as the level is loaded and gameplay is not paused. It is currently unknown what bizarre side effect of the porting process could have possibly introduced such a glitch.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Mario_dragon_
The “King Bowser’s Hamburger Steak” dish available at Toadstool Cafe at Super Nintendo World. Please note that the steak itself is underneath the shell on the right, barely visible in its shadow.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: blacktangent
In the final segment of Rainbow Road in Mario Kart World, a train carrying some of the game’s NPCs flies by towards the finish line. While the train appears to be purely cosmetic as it is always outside the track, it actually has collision.
With perfect timing, the train can actually be bounced off of and even save a racer from an attack. Note how the Spiny Shell hits Baby Daisy in the footage and she manages to fall on the train, which bounces her back onto the track.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
Extremely early model of a racetrack found in the files of Mario Kart 7, possibly one of the first models ever made for the game, likely to test the basic functionality of the engine. Instances of models in such a rudimentary state are very rare in Mario games.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: rlgcarrot
In Donkey Kong Country 3, it is possible for objects to become discolored simply by seeing too many objects in a row in a small enough space without interacting with them. Note how Kiddy collects no items on the way down, resulting in the Buzz bee enemy appearing with a glitched gold and red palette.
The technical reason for this is that the game can only handle 8 unique palettes at a time. As such, whenever several different enemies and other objects appear in the same space (within two screens of each other), there is always the potential for this to occur; however, normally the player unloads the palettes by collecting and thus despawning some of the objects, or defeating some of the enemies.
By very carefully not collecting anything and not killing anyone, the memory will fill up with too many palettes and the glitch will occur. As such, this could be considered specifically a “pacifist” glitch.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: thestaticcling
Bizarre Lakitu variation drawn in the style of the Mario & Luigi series, posted by Masanori Sato, the illustrator for Mario & Luigi: Superstar Saga, on his Instagram account.
Whether this was used directly during the development of a game as concept art or is merely artwork based on his own ideas that did not make it into any game is unknown.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
Pre-release screenshots of Super Mario RPG suggest that Knife Guy and Grate Guy were intended to have much more prominent roles in the game, as they are shown being fought seemingly near the beginning of the game (both given the Mushroom Kingdom location and the fact that Mario has no other party members), and Knife Guy is shown in the overworld putting on a show for a crowd.
Main Blog | Patreon | Source: NMS (Aus), Issue 33, 1995, CVG (UK), Issue 167, 1995