Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Unused expression for Yoshi, found in development files for Yoshi’s Island.

While the expression could signify a number of emotions such as anger, shock or frustration, the true meaning of it would have probably only been visible in the context of whatever lost scene it was designed for.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: flabandbabs

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Top: one of the captures in New Donk City in Super Mario Odyssey is a taxi. It cannot be controlled freely; the only action Mario can perform is to drive away, which takes him to another area and is essentially a cutscene.

During this, the camera cannot be moved. As such, it is very easy to overlook that the taxi gains Mario’s mustache when it is captured. While many Captures in the game gain the mustache, this mostly applies to living beings, with captures of inanimate objects often remaining mustacheless.

Bottom left: interestingly, the in-game image in the Capture list menu shows the taxi without a mustache, apparently as an oversight.

Bottom right: using glitches to rotate the taxi, the mustache can finally be viewed properly.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Lex_2607

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Unused stadium models found in the files of Super Mario Strikers (please zoom in to view). All of them appear extremely corrupt, missing polygons and textures, and rendering the layout of the stadiums difficult to discern.

All that identifies the fields are their internal names:
First row: DK_Daisy, FEStadium
Second row: Koopadome, Mario_Stadium
Third row: Peach_Palace, Peach_Toad_Stadium
Fourth row: Training_Stadium, Wario_Stadium
Bottom image: Yoshi_Stadium

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Friday, January 9, 2026
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Unique illustration on the cover of a 1989 promotional NES brochure, promising ultimate excitement featuring Mario, Link and Samus.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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In Paper Mario, if Mario’s Spin Jump move is interrupted by a Spy Guy’s slingshot projectile, he will retain whatever degree of rotation he had at that moment for as long as he keeps moving along the ground. The glitch will end if Mario either jumps or stops moving.

Note that this works only with the Spin Jump, which is available to Mario (assuming glitch-free progression) from Chapter 3 to Chapter 6 of the story, after which it is replaced with the Tornado Jump. As such, this glitch can only be performed if the player is not too far into the game.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: info

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Popcorn maker from Japan using a Super Mario World-inspired aesthetic for its packaging. The item is not related to Nintendo.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: kikaim

Thursday, January 8, 2026
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In Mario Golf: Super Rush, Wiggler has four body segments, whereby one of them has arms while three have legs.

However, his model only has a single leg segment, with it being reduplicated two additional times in-engine instead of being present in the model. In addition, even though the front half of Wiggler is upright in-game (in a centaur-like manner), the model’s default pose treats him like a quadrupedal creature instead.

This all results in the model having a markedly different appearance from how he is seen in actual gameplay.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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In Super Mario World, the Forest of Illusion 2 underwater level contains many Rip Van Fish enemies.

If seven of them are corraled together into a corner and Mario waits on the other side in the manner shown in the footage, the fish will clip into the corner by pushing each other in with their hitboxes, whereupon they will be trapped in the ground forever.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: MrPyt1001

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Rare* 1995 promotional render of a crossover between Donkey Kong Country 2 and the character Fulgore from Killer Instinct.

*both in the “uncommonly seen” sense and in the sense that it was made by the development studio called Rare.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: FanamelIT

Wednesday, January 7, 2026
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Top left: in the character selection screen of Super Smash Bros., the icons have a flame image behind them.

Top right: the flame is actually taken from a commercial stock texture CD.

Bottom: this allows the Mario icon to be recreated in extremely high quality, since his artwork is just a render from Super Mario 64.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: MaxiGamerALT

 
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