In Diddy Kong Racing, a rare “anti-gravity tree” glitch may occur in the Tricky Challenge boss track whereby they imbue the player character with extreme upwards momentum upon collision.
As seen in the footage, Conker acts like he is being slowly lifted into the air for several seconds before regular gravity resumes.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
Development files for Yoshi’s Island contain an early bonus minigame, which appears to be an early version of the “Drawing Lots” minigame with lives as reward instead of items.
However, the minigame is highly unfair and has only a 1/6 chance of a positive outcome (doubling the player’s lives), 1/3 chance of a neutral outcome (no lives lost or gained) and ½ chance of losing lives.
Most notably, one of the options will take away all of the player’s extra lives, leaving 0 on the counter (translating to a single life left and the next death being a Game Over). Note all the lives disappearing from the counter in the top right corner. This was almost certainly removed due to being excessively punishing.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: potatoTeto
While throwable Koopa Troopa shells in the mainline Mario series come in different variations, some with the Koopa still inside and some without, the Mario Kart series has never openly depicted its Green Shell items as containing actual live Koopas.
However, Nintendo’s official Mario Kart stickers for the LINE messaging app feature one animation where Mario throws a Green Shell (implied to be during a race since all stickers in the set are Mario Kart-themed) and the shell turning out to be a live Koopa.
It is unknown whether this is simply intended to be a joke scenario for the sticker, or whether designers at Nintendo actually believe that the Green Shells used during Mario Kart tournaments contain Koopa Troopas inside. As the shells are intended to break upon contact with obstacles or other karts, including the Koopas inside appears to be unnecessarily cruel when empty Koopa shells exist.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
Out of all games where Mario falls asleep when idling, Paper Mario: The Origami King is the one where it takes him the longest time to do so.
Top: while in most such games, he would begin nodding off or sitting down about 1 minute in, here it takes him 2 minutes and 30 seconds to begin nodding off.
Middle: after 5 minutes of idling, he will sit down on the ground.
Bottom: finally, after a whopping 7 minutes and 30 seconds, he will lie down and enter his sleeping animation. This entire sequence is roughly 3 times slower than in most other applicable Mario games.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
In Super Mario 64 DS, diving into the corner of the drawer in the Rec Room with a precise angle will cause Mario to continuously warp back up to the top of the shelf and fall back down. This will last indefinitely until the player moves Mario away from that corner.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: mkdasher
Horizontal* Warp Pipes in Yoshi’s Island are programmed in such a manner that it is not the pipe itself that determines where Yoshi will go when he enters it, but rather his vertical coordinate in the level (as in, what horizontal plane he is standing on). Since such pipes can usually only be entered from ground that is level with the pipe, these values are always the same and the pipes work as intended.
However, if Yoshi manages to lure a Boo-Blah enemy to the pipe and stand on it as he walks through, his vertical coordinate will be slightly off since he will be slightly above the ground. This will cause the pipe to fail, with the failsafe being sending Yoshi to the default position in the default map. That position happens to be the top left corner of Level 1-1, which can also be encountered in other, unrelated glitches.
*Vertical Warp Pipes work similarly but require different glitches than this one to fail.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
Bizarre officially licensed 1993 soda can-shaped* Super Mario World sliding puzzle. Note the highly miscolored enemies on the artwork, including a blue Boo, a red Fish Bone, a blue Bullet Bill and a white Paragaloomba (known as “Flying Goomba” at the time of the game’s release).
*not usable as an actual drink can.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
In Yoshi’s Story, performing a Ground Pound right before a fruit-carrying Shy Guy would reach a ledge may cause it to walk off the ledge, and even walk in mid-air in a glitched manner during this, when Shy Guys are normally not intended to walk off ledges. This will not work if the Shy Guy is not carrying fruit.
(Note that the Shy Guy in the footage also changes color when Yoshi performs a Ground Pound. This is not part of the glitch and is in fact a regular part of gameplay, used to get the Shy Guy to match the Yoshi’s color to give a higher number of points when eaten.)
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: agoodduck