Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Top: early concept art of Mario’s growth transition sprite from Super Mario Bros. Whenever Mario obtains a Super Mushroom or shrinks down from Super Mario to Small Mario after taking damage, he blinks between his small, Super, and transitional states for a few frames. This drawing is never seen for more than a frame at a time.

Bottom: a comparison of this concept art to Mario’s standing sprite from the Mario Bros. arcade, and the same transitional sprite from the finished game. The concept art appears to be a halfway point between the two, clearly taking the Mario Bros. sprite’s body as an inspiration.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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The DK Summit track from Mario Kart Wii contains three snowboarding Shy Guys in the half-pipe section near the end of the track: a green one, a yellow one and a red one.

While they appear to behave identically at first glance and the color being purely cosmetic as is the case with the vast majority of NPCs seen in the series, there is actually a small detail that distinguishes one of them from the others and is difficult to notice during gameplay without stopping and examining them carefully.

The red Shy Guy is more of a show-off, performing 900° spins at the top of his jumps, while the green and yellow ones only perform 180° spins each.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: B_squo

Wednesday, December 10, 2025
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Mario Tennis: Ultra Smash contains an unused, seemingly unfinished medal in its files called “medal_strongest” internally. The “COM 1” text on it appears to be a placeholder.

Whatever it was intended for, this medal would apparently have been the strongest. Whether it would have been awarded for being the strongest, or depicted the strongest character, is unknown.

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Tuesday, December 9, 2025
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Top: in New Super Mario Bros., World 7-A contains the game’s only appearance of Squigglers, juvenile Wigglers.

Bottom: Squigglers are unique among the game’s enemies in that instead of being fully modeled or fully sprited, their heads are modeled while their body segments are sprites. This is nearly impossible to tell at the game’s regular resolution; however, if the resolution is increased by an order of magnitude, the visual trick becomes extremely apparent.

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Monday, December 8, 2025
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In Super Mario 64, a variety of glitches can be used to throw items remotely. Instead of being thrown from Mario’s actual position, the item will appear at a previously determined point in space called the Held Object’s Last Position, or HOLP. Note the Bob-omb in the footage appearing from the HOLP in mid-air behind Mario.

If this is done to blow up a ! Block with a Star at the same time as reading a sign, Mario will freeze while reading and be unable to do anything ever again, requiring the game to be reset.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: bad_boot

Sunday, December 7, 2025
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Official 2001 Greek VHS release of select episodes of the Adventures of Super Mario Bros. 3 cartoon series, featuring original artwork.

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In nearly all of the game styles of Super Mario Maker 2, a maximum of eight pairs of doors can be placed (four per sub-area). This results in a maximum of eight keys that can be used. While more keys can be placed during course creation, these will simply be discarded when attempting to collect them.

However, in the Super Mario 3D World style, an additional 8 locked Warp Boxes can be placed that also require keys. Despite this, the game still has a maximum of 8 keys that can be obtained. As such, it is impossible to actually use all the available locked doors and Warp Boxes even though enough keys to use them can be placed, because the player will simply be unable to collect them.

Top: a course that demonstrates this. By using less than 8 keys before the final room, Luigi automatically collects a key, unlocks the Warp Box, and dies, as expected.

Bottom: however, if he had already collected 8 keys and used them all up beforehand, then he will simply discard the last key when touching it, allowing him to pass through the Warp Box without unlocking it, and survive.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SmashyYT

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In version 1.1.0 and earlier of Super Mario Odyssey (patched in all subsequent versions), having Cappy hit Talkatoo directly after Mario finishes talking to him would result in a variety of glitched behaviors.

One of these is delayed Jaxi mounting. If the game was interrupted by the Screenshot Mode while Mario touched an object at the same time as attempting to mount a Jaxi, both Mario and the Jaxi would casually glide for a while in their idle animations before finally joining up, as seen in the footage.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: touval_

Saturday, December 6, 2025
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Original illustration used for an officially licensed 1997 Mario Kart 64 jigsaw puzzle from Japan.

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Top: animation found in development files for Super Mario World showing an early concept for the fire created by Sumo Bros. The fire would have been seemingly alive, and stacked upon itself to create a kind of cheerful fire cactus.

Bottom: the fire as it is seen in the finished game, for comparison.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: thelx5

 
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