Top: in Donkey Kong Bananza, the font used for the UI and dialogue is called “Ad Lib”. Interestingly, the choice of this specific typeface appears to be an extremely deep reference to the history of the series.
Middle: this typeface was used in the 1990s in various promotional material for Donkey Kong Country games, such as the big captions in the official Nintendo Power guide for Donkey Kong Country.
Bottom: in addition, it even made its way to material included with the games themselves, such as the Donkey Kong 64 manual.
If this is an intentional reference, it demonstrates the lengths to which the development team has gone to research the history of the series. If it is not intentional, it is a remarkable coincidence.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Cameron Reigle
In Toad Houses in New Super Mario Bros. 2, Toad sometimes produces treasure chests containing items for Mario to pick. Interestingly, the code allows him to produce any number of them between 1 and 360, with the footage showing 10, 30 and 360 chests.
Together with the fact that the chests have a rudimentary collision allowing them to stand on top of each other despite this never happening in regular gameplay, it suggests that this might have been deliberately programmed and the designers could have at some point considered making Toad produce an absurd amount of chests at once as a visual gag.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Bin_3ds
Left: in New Super Mario Bros. U/Deluxe, Yoshi activates Donut Blocks by standing on them, causing them to turn red and subsequently fall.
Right: in the New Super Mario Bros. U game style of Super Mario Maker 2, however, Yoshi does not activate Donut Blocks, and can stand on them indefinitely. Of course, if the player is riding Yoshi, the blocks are activated as usual.
Assuming the properties of the Donut Blocks themselves are identical between the appearances, there are two ways of interpreting this: if the Donut Blocks are taken to be weight-activated, then this suggests Yoshi lost weight between these two appearances. If instead the internal logic is taken into account whereby enemies do not usually activate Donut Blocks, but player characters do, this suggests that Yoshi is now an enemy.
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In New Super Mario Bros. Wii, Mini Goombas appear occasionally and appear to simply be regular Goombas, but scaled to a much smaller size during regular gameplay.
However, extracting the model from the game’s files reveals that they surprisingly actually use a different model from standard Goombas, which appears to be more stylized with exaggerated features.
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Unauthorized plush of the Yoshi Kid from Paper Mario: The Thousand-Year Door.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: VGPlushDaily
Like all other games that feature Silver Stars, Super Mario Galaxy 2 only lets the player collect five of them at a time before they turn into a Power Star.
However, internally, there is no limit on how many Silver Stars can be placed in a level. The controller object for them does not check if “five” of them were collected, but rather, if “all” of them were collected, which means that if more are placed in a level, they also become mandatory to collect to turn into the Power Star.
The screenshot above shows 100 of them being placed in a level and working correctly, including crowding around Mario without overlapping. (Note that Mario’s color was changed to demonstrate that the game has been modified; the Silver Star behavior is independent of any other modifications.)
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SuperHackio
Shortly after the release of Mario & Luigi: Superstar Saga, dataminers have found unused graphics of a mysterious cloaked Beanish character with a red scarf in the game’s files. The purpose of the character remained unknown until the game’s prototype surfaced in 2023.
It turns out that the character was the host of a unique, bizarre activity in Beanbean Castle Town. The character would have introduced himself as a magician who loves solitude, and invite Mario and Luigi to “feel” that solitude. This would cause the town to become completely black with the exception of Mario, Luigi and the magician, whereupon the player’s task would be finding 8 NPCs in the darkness and talk to them.
Nothing even remotely resembling this quest exists in the finished game.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Skawo