Sped-up footage of an official Super Mario Galaxy 2 event in 2010 at EB Games in Melbourne, Australia, where a record was set for “most amount of hugs by a mascot character in 20 minutes”, being 172.
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“Super Mario Dance” was a promotional CD released by Nintendo in Denmark in 1997. Despite being named after and branded with Mario, it contained only one Mario-related song, the “Super Mario Land” rap by Ambassadors of Funk. The other songs are an assortment of licensed house music completely unrelated to Nintendo or Mario.
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Super Mario Bros. contains a byte that is used in every area to determine its type (which includes its tileset, background color, and associated music track). There are only 4 valid types (overworld, underground, underwater and castle), but the byte has 256 possible values. As such, all 252 unintended values result in unintended area types with glitched graphics and music.
Most of the glitched music has very basic or subtle differences from the original track such as the instruments each holding notes for longer, or simply cutting out after some point. However, one particularly interesting glitched music track is the one provided in this post, which plays in area type 48 (30 in hexadecimal).
This track plays the castle theme but adds drums to it. While the drums only play in two patterns per loop, the patterns are in time with the music, which is the only such occurrence of added percussion among the invalid area types.
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Top: in Super Mario Odyssey, 2D Skeleton Mario’s hat becomes a slightly different shade of red whenever he is skidding.
Middle: all of the models for Skeleton Mario’s 2D form.
Bottom: the same image with the brightness and contrast enhanced so that the difference in hue is readily visible.
This is the only 2D Mario form that changes cap color for one specific frame in this manner. The reason for this is unknown.
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Production artwork for the cover of an official Japanese guide for the Japanese Super Mario Bros. 2, known internationally as Super Mario Bros.: The Lost Levels.
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An unused level found in the prototype version of Super Mario 3D Land consists of an endless blue void where Mario can do nothing but fall.
The level contains nothing except a few coins and floating flames seen in the very beginning, past which Mario will fall and then not encounter anything else.
Due to the time limit being set to 50, after 50 seconds of falling, Mario will die; though removing the time limit causes Mario to fall for several years until the game crashes due to Mario’s position exceeding the coordinate limit.
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Splash page illustration of Mario about to be shot out of a cannon, from a 1997 Super Mario 64 manga.
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