A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Original illustration of King K. Rool (in his Kaptain K. Rool persona from Donkey Kong Country 2) alongside Screech (the antagonistic parrot from the Screech’s Sprint level of that game), drawn by Steve Mayles, character designer for Donkey Kong Country and creator of King K. Rool.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: winkysteve
Mario on the cover of a 1999 issue of a warehouse management trade magazine, shown off in a Nintendo of America merchandising business meeting as an example of their excellence in the field.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Avery Beckett
Officially licensed 1990 “Super Mario Bros. Touchdown!” children’s pajama shirt with a unique illustration of Mario and a Fire Bro playing football.
Note that while a Chargin’ Chuck would have been a more appropriate opponent for Mario in this setting, Super Mario World was only released in Japan at that time, and as such could not have been referenced on American merchandise.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
In Mario & Luigi: Brothership, it is possible to reach a ledge that the developers did not intend Mario and Luigi to reach on Heatfreeze Island (if it is visited second after completing Twistee Island during the story event where both of those islands get disconnected) simply by using the UFO Spin in a precise manner.
Talking to the NPCs on this ledge reveals that all their dialogue is “…” This is actually an automatic failsafe that this game creates if an NPC has no text assigned; previous Mario RPG games would simply not display a text box instead.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: DMedicEchsrick
In Donkey Kong Country, picking up a barrel with Diddy Kong, throwing it, catching up to it before it breaks, and finally activating a Save Barrel while holding it again will cause the barrel to glitch and turn it into an Invisible Remote Killing Object.
Putting the Invisible Remote Killing Object down will remotely kill the nearest enemy to Diddy Kong, as shown at the end of the footage.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: peasoroms
Officially licensed 2026 Luma bubble bars from a Nintendo/Lush collaboration for the Super Mario Galaxy Movie.
Notably, while the eyes of the Luma are fully modeled to be bulging out of the main mass of the product (identical to the in-game and movie model), the black coloration is only applied to the middle of the eye area due to limitations of the manufacturing process. This results in the Luma appearing to have swollen or puffy eyes.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: ChickenDog64
In Super Mario World, Mario can only move along specific predetermined paths in the overworld. Due to some levels having two exits, a table stores the direction in which Mario continues after completing the regular or secret exit of each level.
Via a series of extremely complex glitches, it is possible to manipulate these values to cause Mario to start moving in unintended directions after completing a level, provided a path exists in that direction to begin with (even if it is not visible on the map due to not having been revealed yet).
Notably, this decouples the animation of revealing the next path after beating a level from actually walking on that path, since they are stored in different places in memory (the path reveal is overworld cutscene data). This results in the humorous scenario seen in the footage, whereby Mario appears to simply decide to not take the path that has been revealed for him and go his own way instead.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Magikey
In Super Mario Bros. 2, logs being washed down a waterfall appear in various places in the game. In World 1-3, they appear close enough to the ledges of platforms so that the player character can be positioned underneath them as they fall.
While this is extremely easy to encounter organically during regular gameplay, it is also very situational so that many players would have never tried seeing what would happen if a log were to hit the character from above. As seen in the footage, the log simply bounces on the character’s head, which can go on forever if desired.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SMB2 (NA, NES)
King Koopa’s Kool Kartoons was a 1989 live-action children’s TV show featuring an actor in a King Koopa rubber suit as the host and a live audience of children that he would interact with between showing cartoon shorts. Most of the show has not been preserved and is currently lost media.
The children in the audience were all given identical T-shirts to wear, which they could keep after appearing on the show. Here is one of the shirts in question; with the front (top), logo (bottom left) and back (bottom) depicted.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: AGuyWhoDraws