Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In Paper Mario, Kolorado explores Mt. Lavalava alongside Mario and is encountered many times throughout the dungeon, interacting with some of its hazards. One such event is when Mario releases a Spiny Tromp by breaking some blocks, which rolls over Kolorado after being set in motion. Kolorado is then lying on the ground with a wavy animation applied to his sprite as a result of being rolled over (before quickly recovering when Mario enters the next room).

A glitch occurs if the Spiny Tromp is released by using exploits to do it without going all the way to the right side of the room, which is normally required to get a block and push it to the left side to allow Mario to reach a higher ledge. Doing this will cause Kolorado to be in a different spot in the room from the intended one when he is rolled over.

As such, the cutscene of Kolorado running to the right side of the room plays after he is knocked down, causing him to run while already lying on the ground, as seen in the footage.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: FlareRDB

Tuesday, February 10, 2026
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1992 promotional poster for DiC Entertainment featuring a variety of their franchises, including the Mario cartoon series. Interestingly, it includes a version of Bowser based on his in-game design, when that version has never actually appeared in any of the cartoons (which used the green King Koopa design instead).

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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Super Mario Galaxy contains an unused model called DemoMario that is nearly identical to Mario. While the model appears normal when standing still, its two animations do not include its irises, making it appear like the footage above.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Nate The Cube

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In Mario & Luigi: Bowser’s Inside Story, the Flifit enemies are Snifit/flower hybrids. Using Bowser’s Inhale attack on them causes them to wilt, but later a blue Snifit with butterfly wings will appear to water them, restoring them to normal. No versions of the game give this enemy a name in the script.

Interestingly, the butterfly Snifit has a name given in a Japanese guide for the game, while no official name exists for it in any English source. The name is a pun on the Flifit’s Japanese name, only changing a single kana character so that the meaning changes from “Flower Snifit” to “Wing Snifit”.

A possible name that would fit all the requirements to mirror the exact same kind of wordplay in English would be “Flyfit”, both describing the flying nature of the Snifit as well as being the Flifit’s name with a single letter replaced.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: villomaru

Monday, February 9, 2026
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Unused cutaway gag recorded for the Family Guy episode “Prick Up Your Ears”, announcing “Mozart’s final composition” and then humorously playing an orchestral version of the overworld theme from Super Mario Bros. The joke was possibly unused due to copyright issues.

Main Blog | Patreon | Twitter | Bluesky | Source

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Super Mario Bros.: The Lost Levels features Hammer Bros. that immediately pursue Mario when they are on screen instead of staying roughly in one place (note that all Hammer Bros., including the ones in the original Super Mario Bros., will start pursuing him after enough time has passed).

A little-known fact about these Hammer Bros. is that they have the ability to wall-jump and clip into walls, as seen in this footage from the Super Mario All-Stars version (but also present in the original version). This would normally not be seen as it requires the player to stay in a high place and not actively try to run past the Hammer Bro, as most players would under regular circumstances.

As such, staying in a high place makes the Hammer Bros. even more formidable enemies than they usually are, due to this ability.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: MrPyt1001

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Unused model of a cubical pig creature, found in the files of the Nintendo Switch version of Captain Toad: Treasure Tracker. Intriguingly, the internal name for this model is “Rival”.

While the finished game contains enemies and bosses, it does not have any character that would come to mind for a typical definition of “rival” (a character competing with Captain Toad for the same goal); neither does it contain pigs of any kind, leaving it unclear what this may have been intended for, or even what it could be testing.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: DogToon64

Sunday, February 8, 2026
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The composer for Hotel Mario, Marc St. Regis, published music from the game on his personal website as part of his portfolio. Nearly all of it is music either found in the game or early/alternate versions of it.

However, there is one lengthy track that is a completely original melody that is not used anywhere in the finished game. Based on its structure and instrumentation, it appears to have been made for a hotel that may have been circus-themed.

Whether this was a scrapped idea for one of the hotels in the game or an entire unused hotel (the game is missing a hotel in its internal numbering, suggesting one was cut) is unknown.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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In Mario Party 2, CPU players are so intent on stealing Stars whenever possible - even if they cannot carry them - that their boundless greed can actually result in the game becoming unplayable.

If CPU players have 99 Stars (highly unlikely during regular gameplay but possible with special setups), they will be unable to gain any more Stars and as such the option to steal a Star when visiting Boo will be greyed out.

However, no matter how many Stars a CPU has, it is programmed to always try to steal another Star as long as it has the money for it. As such, the CPU (Mario in the footage) will fruitlessly attempt to select the greyed-out option forever and not compromise to try to select anything else. This causes him to become stuck on this dialogue box, requiring the game to be reset to continue playing.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Buurazu

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Various original illustrations from a 1989 Japanese guide for Super Mario Bros. 3.

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