Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Super Mario World-themed cover of a 1990 issue of the Japanese Famitsu magazine.

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Monday, January 20, 2025
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Sprites and a walking animation of an early experimental, shaded design for Mario, found in development files for Super Mario World. Note also Raccoon Mario, who was planned to be in the game before being replaced with Cape Mario.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: NintendoMetro

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Top: the ending screen for Super Paper Mario shows Count Bleck and Tippi, together again in their true forms as Blumiere and Timpani.

Bottom: the internal name for the texture used for them is “aa3_LOVE_05”, with “aa3” being the internal name of the ending room and “05” an internal texture number, leaving the actual name of the picture as simply “LOVE”.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: villomaru

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1998 Australian Yoshi’s Story print ad. The artwork used is a unique edit of an official render of Light Blue Yoshi sticking out his tongue with his eyes closed; the Yoshi was changed to green and his eyes were edited to be open.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: ultra_sixty4

Sunday, January 19, 2025
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To lower the workload, some shots in the various Super Mario cartoon series were created with characters being embedded as part of the background so that only the small parts that actually moved needed to be drawn on separate animation cels (a common practice, especially in lower-budget productions).

Some of the resulting drawings are extremely minimal, but have nevertheless been sold to collectors of cartoon production materials. Above is a frame where only Luigi’s eyes have been drawn, from the Super Mario Bros. Super Show episode “King Mario of Cramalot”.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: max6464646464

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A glitch occurs in both versions of Super Mario RPG (Nintendo Switch version shown in the footage) in the desert section of Land’s End. If Mario happens to land between two sand whirlpools in a precise way where he is touching the hitboxes for both of them at the same time, the game will become stuck in a loop of attempting to teleport him to two different areas simultaneously and failing.

The only way to continue playing in this scenario is to reset the game.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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Concept art of Toads for the 2023 Super Mario Bros. movie.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: PortalSMario

Saturday, January 18, 2025
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Luigi’s Mansion contains an unused “playable Mario” model in its files, which consists of Mario stretched to have proportions more similar to Luigi (and wearing straps for the Poltergust), likely for a scrapped two-player mode.

In pre-release footage of the game, Luigi was seen doing a “duck-walk” move, which has been completely removed from the game, and does not even remain in the files. However, this unused Mario still has the animation for the duck-walk in his data, so that it can be seen when modifying him to be playable.

Main Blog | Patreon | Twitter | Bluesky | Source: Br123 T T. Laser Crusader

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In the Japanese version of Super Mario Bros., there is a difference between how Bowser’s fire breath sounds that depends on whether the game is played on a Famicom with square buttons or a Famicom with round buttons. In this post, the audio plays a square-button recording until 17 seconds in, then a round-button recording after the brief silence.

The reason for this is that the buttons are not the only difference between the console revisions, but that there has been a small modification in the console’s sound chip as well. It has nearly no effect on game audio except for very specific sounds that use the Famicom’s noise channel, like the fire breath.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: bro3256.com

 
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