Unused “Mario Attractor Area” object found in the files of Super Mario Galaxy. Whenever Mario is shot out of a cannon, this object would have made him uncontrollably attracted to it, making his flight path curve so that he lands in it.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: CometMedal
1994 Mario supplement booklet for a Japanese magazine, featuring original artwork on the front and back covers.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TheUltiMarioFan
Officially licensed 2024 Super Mario merchandise collection featuring a spelling mistake on the packaging: the word “Villains” is spelled as “Villians”. In addition to being very visible on the front of the outer packaging, the mistake is repeated several times on the smaller tags and pieces of packaging inside the box as well, and the word “villains” is not spelled correctly a single time.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: PrincessPeachTo
1986 Japanese print ad for officially licensed Super Mario Bros. ramen noodles, featuring original artwork.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: VGArtAndTidbits
In the “Grab Bag” minigame in Mario Party 2, control is taken away from the players and the characters all walk to predetermined locations when the timer runs out. If one of the characters is in the middle of jumping onto another in a precise manner when the minigame ends, it is possible to cause the minigame to never end.
The character that is being jumped on (Yoshi in the footage) will keep walking because all characters are programmed to walk until they are no longer being jumped on. However, the jumping character (Peach in the footage) will continue bouncing automatically without any player input. If the starting position was precise enough, this will last forever and the game must be reset to continue playing.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: CristevePeachFan
In Paper Mario: The Thousand-Year Door, the prompt for the “Invisible” status effect states “Invisible! Attacks will now miss!”. This makes it seem like all attacks would miss. This is then seemingly confirmed if the player uses it on Mario or his partner, which does cause every single enemy attack to no longer affect them.
However, there is an undocumented detail about the status that while all enemy attacks do in fact miss, not all of Mario’s attacks do. Special Moves like Earth Tremor, Art Attack (shown in the footage) and Supernova can still damage invisible enemies like normal, providing an easy way to ignore this status as long as the player knows about this property, which is never stated in-game.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: PM:TTYD (NA, GC)
In Yoshi’s Island, a glitch can occur if Yoshi attempts to retrieve Baby Mario from his bubble while a ? Cloud is falling down to create a staircase. If Yoshi licks the bubble on a specific frame, Baby Mario will be freed from the bubble but then miss Yoshi during his return animation, which should not normally be possible.
This will cause him to overshoot Yoshi and land in a different part of the level, where he can even become unreachable by being lodged inside a wall.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TheRoundCube
Officially licensed educational robot toy from Japan, featuring an original Super Mario Bros. picture alongside generic drawings. The robot’s wires can be touched to specific interaction points in the image, causing it to speak the name of the element of the image (e.g. “This is a Hammer Brother”) or play music related to it.
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In Donkey Kong Country 3, the Tearaway Toboggan level requires using the toboggan, a vehicle that moves on its own similar to minecarts in other Donkey Kong titles. However, it is possible to skip the toboggan in the manner shown in the footage.
By jumping into the Buzz at the beginning of the level as Kiddy, Dixie can use the free jump afforded to the player after a hit to helicopter spin to the platform with the toboggan without actually landing in it.
This will allow the rest of the level to be played as a regular non-autoscrolling level, resulting in it being very easy due to being designed with the toboggan in mind.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TheStaticCling