Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
MarioBrothBlog on TwitterSupper Mario Broth on PatreonSmall Mario Findings
image

In Super Mario Sunshine, water rockets are items that appear only during the rollercoaster segments in Pinna Park. As such, Mario can never interact with them when he is not riding the rollercoaster.

Modifying the game to place a rocket in a location where Yoshi can touch it reveals that it adheres to Yoshi’s mouth, and creates a platform when shot (same as spraying an enemy with Yoshi’s juice). Whether this is in any way intentional, suggesting some planned interaction between Yoshi and the rockets, or simply a side effect of how the rocket interacts with FLUDD is unknown.

Note that in the first part of the footage, Mario was removed from Yoshi’s back for demonstrative purposes; the rocket adheres to Yoshi’s mouth the same way if nothing in the game is modified except placing the rocket outside the rollercoaster.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: AngryMax

image

In Mario Kart: Super Circuit, if a player crosses the finish line while spinning out and touching the blocks on the side of the road simultaneously, a glitch will occur and a single lap will count as all remaining laps, ending the race instantly.

Normally, this can be achieved by placing a banana a certain distance before the finish line, but the Cheese Land track makes activating this glitch even easier. There is a Little Mouser positioned perfectly just in front of the finish line so that turning around at the start, hitting it and then driving at a specific angle will result in finishing the race in under 3 seconds.

This can be accomplished by any player with enough practice, so e.g. the footage is taken from regular gameplay instead of being tool-assisted.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: adalydebest

Sunday, March 8, 2026
image
image

An Electronic Games Magazine pre-release poster for Super Mario Sunshine features this unique render of Mario with FLUDD, which appears to not originate with Nintendo and instead be made directly by the magazine staff instead.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: nintendostuff

Saturday, March 7, 2026
image

A 1991 Toys “R” Us commercial featured live-action footage with video games superimposed over it, to illustrate lines such as “You couldn’t get enough of it, you ate Nintendo, drank Nintendo, slept Nintendo” and “so now you can breathe Nintendo, love Nintendo, be Nintendo”.

The Mario-related segments of the commercial feature surreal footage of boys eating a plate of Super Mario Bros. 2, drinking a glass of Super Mario Bros. 3, and physically turning into Super Mario World, respectively.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: cckirby

Friday, March 6, 2026
image

Article in an Italian gaming magazine about a 1983 US trade magazine ad notifying makers of unauthorized Donkey Kong arcade knock-offs of Nintendo’s legal countermeasures.

Note Nintendo listing names of the knock-offs such as “Crazy Kong”, “Congorilla”, “Donkey King” and “Big Kong”. Interestingly, Crazy Kong was actually licensed, but only for sale in Japan; the manufacturer breached their agreement with Nintendo by illegally selling Crazy Kong in the US.

Please note that this is merely a reprint of the ad in an article about it, hence the low quality; the original ad has not yet been found.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: image, via

image

The Donkey Kong Country series games rely on never having too many different objects on screen at once due to only supporting 8 different graphical palettes for sprites simultaneously. However, by carefully arranging a situation to cause more objects than usual to remain on screen, the shortcomings of this become apparent, which results in sprites appearing with wrong palettes due to needing to share one with something already on screen.

In the footage, the ending segment of the Squeals on Wheels level of Donkey Kong Country 3 is shown, where Parry the Parallel Bird is activated while the Kongs have thrown two different barrels and carefully keep them both on screen, resulting in many more objects than the game expects at that time.

This results in three palette glitches that can be seen in the footage: the Sneek rat enemy appears red, the blue balloon is briefly yellow and white instead, and the blue flag at the end of the level has the same yellow and white palette.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TheStaticCling

image
image
image
image

Set of promotional 1983 Donkey Kong Jr. perfumed erasers from Japan. What they originally smelled like is unknown, as the scent has evaporated over time and no contemporary reports describing the smell are known to exist.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: CoolBoxArt

Thursday, March 5, 2026
image
image

The North American box art for Super Mario Bros. features pixel art of Fire Mario, which is for an unknown reason different from the actual sprite used in the game, using more colors than should be possible on a NES (without overlaying multiple sprites) and being distorted.

A comparison between the box art sprite and the game sprite is provided.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: lumahoneyy

image

Animations for TicoJii, an unused character found in the files of Super Mario Galaxy. He appears to be an early version of an elderly Luma, possibly an early design for Polari from the finished game (as Polari is said to be elderly, although he looks identical to other Lumas outside of his color scheme). He also resembles the Millennium Star from Mario Party 3, though that may be simply a coincidence.

In addition to these three animations for idling, waving and talking, TicoJii also has code for becoming yellow. It is notable that in the finished game, blue and yellow are colors used for Star Chips/the two colors of stars that transport Mario (Launch Stars and Pull Stars), so it may have been related to those.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: LooygiBros

image

Concept art for an unused Mario customization option for Sackboy, the playable character of LittleBigPlanet for the PlayStation 3.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

 
Next page