Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Extremely rare official artwork scene for Super Mario Advance, seen on an officially licensed 2001 pencil case from Japan.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TheUltiMarioFan

Tuesday, October 28, 2025
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Top: in an interview with Ted Woolsey, the localizer of Super Mario RPG, he mentions originally wanting to name the boss Punchinello “James Bomb” as a reference to the James Bond franchise, but that was forbidden by Nintendo due to copyright concerns.

Middle: in the finished game, Punchinello still references James Bond by saying “The name’s Nello… PUNCHINELLO!”, similarly to James Bond’s catchphrase, “The name’s Bond, James Bond”.

Bottom: even that indirect reference was apparently considered to be too risky by the game’s Nintendo Switch version, where it was excised completely. This is the line it was replaced with.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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During the eight mission of Gelato Beach in Super Mario Sunshine, the level is filled with Red Cataquacks that harm Mario in addition to tossing him into the air. If Mario becomes cornered by a Cataquack into one of the concave parts on the bottom of the mirror-bearing pillars, he will be stuck in the “being tossed” animation and become unable to escape until he dies.

To add insult to injury, even though Mario is already doomed in this scenario facing only a single Cataquack, another Cataquack may join in as seen in the footage.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: HMonaka_UB

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Original illustrations of Bowser attacking Mario, Peach and Toad’s picnic and eating all their rice balls, from an officially licensed Mario picture book from Japan.

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Monday, October 27, 2025
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Promotional image for Fire Emblem Heroes used on Nintendo’s official Japanese LINE account, featuring Kinopio-kun, the former green Toad mascot of the account, inserted into the image.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Drew Mackie

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An extremely rare and bizarre glitch may occur while waiting for a multiplayer race in Mario Kart World, whereby the player will randomly change characters and vehicles with the same kind of visual effect used when Kamek turns the player into a generic enemy character, except the character will not be one that Kamek can normally turn players into. Note Waluigi randomly turning into Daisy in the footage.

According to reports, this glitch appears to prefer Daisy for an unknown reason, switching characters either to Daisy or Baby Daisy most commonly.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: raidinator20

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Officially licensed 1989 Peach pencil topper with a unique distressed expression.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Sunday, October 26, 2025
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In the Edit Mode of Super Mario Maker 2, each piece of music consists of 7 separate tracks that fade in and out independently of each other, creating a dynamic soundscape.

One of the tracks of the Ghost House theme in the Super Mario 3D World game style is a haunting vocal not corresponding to anything in the actual level music. Here is the individual vocal track, extracted from the game in an isolated form.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: vini64

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In Yoshi’s Island, if Yoshi hits a ! Switch on the same frame as a previously pressed ! Switch would run out, the game will freeze, as seen in the footage.

World 2-Extra, “Hit That Switch!!”, consists of a series of switches that all need to be pressed before the previous one runs out, so that it is possible for a player to accidentally encounter this glitch during regular gameplay.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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1995 preview footage for Super Mario 64 showcases an extremely brief moment in which Mario performs a “sliding punch”. In the finished game, pressing B while moving at that speed will instead cause Mario to do a dive (called a “Slide Attack” in the manual) instead.

In addition, Mario’s momentum is conserved while performing the punch. While in the finished game, punching an enemy will cause Mario to experience recoil, here he continues moving in the same direction and only the enemy recoils instead.

The combination of the slide and the conserved momentum gives Mario’s punch a much more forceful impression.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

 
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