Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Extremely rare officially licensed 1988 4-foot tall Mario plush.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TanookiKuribo

Saturday, April 19, 2025
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In Super Mario Galaxy 2, the Co-Star Luma controlled by Player 2 is able to immobilize enemies. If this ability is used to immobilize a Whomp immediately before its slam attack, and Luigi* is positioned in a precise manner on top of the Whomp, he will be launched with immense amounts of momentum, as seen in the footage. Eventually, Luigi will leave the boundaries of the playable area and die.

*Note that Mario is also able to be launched, but not as far.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: usernameispassword

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One joke in Paper Mario: The Origami King involves Mario saving a stack of 10 Toads in Overlook Mountain, whereupon they all start talking simultaneously. The only way the player can read all the text is by using the Nintendo Switch’s built-in recording feature to save the footage and keep replaying it to read all speech bubbles.

Above, the sequence is presented as a looping animation, which should make it more convenient to read the text. Every Toad says 3 speech bubbles; to read a single Toad’s dialogue, simply focus on a single point on the screen, and every speech bubble that appears in the same spot is intended to be said by the same Toad.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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Set of rare officially licensed 1995 plush Donkey Kong Country keychains from Japan, available exclusively as prizes from claw machines.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: VGPlushDaily

Friday, April 18, 2025
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In Mario Kart Wii, whenever a racer falls into the water on the N64 Sherbet Land track, Lakitu retrieves that racer encased in ice, which breaks upon landing.

While the ice is very difficult to see through, it is not entirely opaque and the racer’s silhouette can be seen within. Curiously, Toadette’s mushroom pigtails disappear while inside the ice and reappear when it breaks. The footage zooms in so far that the camera shows her inside the ice, though this can also be seen (with difficulty) during regular gameplay.

The reason for this provides surprising insight: Toadette’s pigtails have their own physics engine that makes them react to her movement. Looking inside the game’s code, the physics calculations still run while she is inside the ice, so making the pigtails visible would have caused them to move while she is frozen due to her downward motion, which the developers likely found undesirable.

As such, instead of disabling the physics engine (which they may never have been programmed to be possible to begin with), the developers simply decided to make her pigtails invisible so that no motion could be seen inside the ice.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: B_squo

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In New Super Mario Bros., if Fire Mario defeats a Cheep-Chomp with a fireball on the exact frame where he would be eaten, he will enter a state in which he is both alive and dead for the purposes of different parts of the game’s code.

Since Mario is technically dead, he is no longer controllable, does not animate or move (except for blinking), and the timer (top right corner) is stopped. However, since Mario is also technically alive, the level continues on as usual instead of being exited.

This results in the game becoming unplayable and needing to be reset to continue since the alive/dead Mario is no longer responsive.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: NSMB (NA, DS)

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Officially licensed lenticular Bob-omb Battlefield painting magnet from Super Nintendo World.

It depicts a smaller version of the large Bob-omb Battlefield painting hanging in the Peach’s Castle area of the park, which is also lenticular and displays Bowser Jr. stealing the Golden Mushroom (the plot of some of the activities in the park) from a certain vantage point.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Akfamilyhome

Thursday, April 17, 2025
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In Super Mario Odyssey, the internal name for the Mario object is not something obvious or logical like “Mario” or “Player”, which is the case in the vast majority of Mario games. Instead, it is “PlayerActorHakoniwa”.

Hakoniwa (箱庭) are miniature gardens with very elaborate scenes embedded in them, which present a scene that is to be appreciated for the amount of work that went into the detail of the arrangement in addition to the cultivation of the plants.

It is theorized that this philosophy guided the level design of Super Mario Odyssey (which are also presented as spaces filled with detail for the player to appreciate), so that the player object, which was likely implemented so early in development that the Mario model was not yet ready, was named this in honor of the guiding principle of the project.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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In Paper Mario: The Thousand-Year Door, there is a Koopa Troopa in Petalburg who collects Peach merchandise. In the original GameCube version of the game, this was merely shown by the design of his room, Goombella’s tattle, and his brief appearance during Bowser’s interlude where he retrieves a Peach poster.

However, a unique detail was added to this character in the Nintendo Switch version of the game, whereby he will actually panic if Mario hammers the merchandise in his room. He is the only character in the game to be programmed to react to parts of the environment being hit in the same manner as he does if Mario hits him.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: LooygiBros

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Please join me on the Supper Mario Broth Twitch channel as we watch and analyze the Mario Kart World Direct frame by frame together!

 
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