In Mario & Luigi: Brothership, Luigi has extensive programming to help him find his way back to Mario on his own if they become separated, which allows him to calculate the shortest path back even if it involves turning back and platforming past series of ledges.
However, it does not account for moving platforms. As such, when jumping towards a moving platform, Luigi fails to wait for it to be in a spot where he can actually reach it. In some cases, he may continuously miss the jump, climb back up, and then miss the jump again indefinitely, as seen in the footage.
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“Maestro Mario” was a game that was available on Nintendo of America’s official Mario Party website in 1999. The game is lost media since whatever happened in it required a connection to the server, which was only up for a limited time in 1999, and the archived versions of the software simply consist of a title screen and an “error, no connection” screen.
Notably, it appears that there is not even any surviving record of what exactly the game was about. The name “Maestro Mario” is not descriptive outside of suggesting it could have involved music in some way, but any further details are unknown.
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In Super Mario Advance 4, if Left and Right on the D-Pad are alternated on every frame during a jump (usually too precise for a human to perform and requiring tool-assisted input), the screen will not scroll during the jump and Mario will die upon reaching the edge of the screen. (Note that this does not apply to any other version of Super Mario Bros. 3.)
If this is performed so that Mario also touches the goal block in a level on the same frame he dies, and the card he obtains from it would be the third matching card, an even more bizarre glitch occurs.
The card (a star in the footage) rises up out of the goal block as usual, but instead of turning into fireworks at the top, it turns into a glitched sprite resembling two semicircles. The game will not continue after this and the camera will show the glitched sprite forever, requiring the game to be reset to continue playing.
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Live recording of Koji Kondo playing his Athletic track from Super Mario World on keyboard for a foreign visitor to Nintendo’s headquarters in Japan in 1992.
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Storyboards for the intro to Super Smash Bros., published on the official HAL Laboratory site in 2000, featuring original drawings of Mario, Yoshi and other characters.
Unfortunately, despite the numbering in the lower right of each page (and the site’s source code) suggesting there were at some point 10 images in the set, only 7 of them have been archived and the other 3 are considered lost media.
Please zoom in to view the drawings in detail.
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It’s the third Supper Mario Broth livestream for Paper Mario: The Thousand-Year Door! Join me at the Supper Mario Broth Twitch channel as I break apart Chapters 2 and 3!
In Mario Kart DS, both the pinballs and the flippers on the Waluigi Pinball track knock racers around, imparting momentum to the vehicles.
However, a glitch in the momentum calculation occurs if a racer is hit by a pinball and then a flipper immediately afterward without touching the ground first. Instead of adding the momentum of the two actions together, it is multiplied so the racer is launched far away, falling out of the boundaries of the track altogether.
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The Mario & Luigi series is well-known for its usage of brief sound clips of vaguely Italian-sounding gibberish whenever Mario and Luigi talk. Mario & Luigi: Brothership features a new set of these clips, recorded by Mario and Luigi’s new voice actor, Kevin Afghani.
This post plays back all of these sound clips in a row.
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