Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Cover of a 1993 issue of the Japanese Famitsu magazine, featuring an original illustration of the magazine’s mascots dressed in the Mario and Luigi costumes from the 1993 Super Mario Bros. movie.

Main Blog | Patreon | Twitter | Bluesky | Source: Famitsu (Japan), Issue 238, 1993

Wednesday, April 22, 2026
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In Version 1.0 of Super Mario Odyssey, a combination of tricks and glitches can be used to skip the first Power Moon and enter the Madame Broode boss fight in the Cascade Kingdom early.

If the battlefield is escaped by clipping out of it and the first Power Moon collected after this, the barrier around the boss arena will unload and Madame Broode will be able to simply walk off the cliff, as shown in the footage.

In addition, while she is able to walk off, her Chain Chomp (named Chain Chompikins) will remain in the arena. Whenever Chain Chompikins attacks, it will pull Madame Broode upwards, causing her to be launched back up.

This can be repeated indefinitely to cause her to fall into the abyss and fly back up arbitrary many times, though no practical purpose for this is currently known.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Dosle22, Pants

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In Super Mario Galaxy 2, performing a Long Jump as Luigi onto the railing of the first platform in Hightail Falls Galaxy will cause him to slide around while still in his long jump pose, as seen in the footage.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: PurpleSunSR

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Officially licensed Piranha Plant-themed grabber, available at Super Nintendo World in Japan.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Tuesday, April 21, 2026
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Promotional photo of the official Mario and Yoshi cosplayer at the Nintendo booth at the Summer International Consumer Electronics Show 1992 in Chicago.

Main Blog | Patreon | Twitter | Bluesky | Source: Famitsu (Japan), Issue 210, 1992

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In the second mission of Noki Bay in Super Mario Sunshine, Mario fights Gooper Blooper on top of a cliff to gain access to the treasure chamber below. Gooper Blooper sits on top of a Brick Block which gets automatically destroyed when he is defeated, allowing Mario to fall down to the chamber.

However, that Brick Block is not actually a special object, but a regular Brick Block seen elsewhere in the game, which means it can be destroyed by jumping into it from below. This is supposed to be impossible for two reasons: Mario cannot jump that high, and he should be incapable of getting beneath the Brick Block before defeating the boss to begin with.

However, via a combination of glitches (clipping into a wall using a trampoline to access the chamber and Rocket Storage to jump high) it is possible to jump into the Brick Block, breaking it. This will actually cause Gooper Blooper to fall into the treasure chamber, where he can be fought normally, a surprisingly realistic outcome compared to what one may expect knowing similar glitches in other games (such as Gooper Blooper floating in mid-air or the game crashing).

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Pluslerules

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Back cover of the “Behind the Scenes” book included with the 30th anniversary Umbrella Blu-ray release of the 1993 Super Mario Bros. movie, featuring an original illustration.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Monday, April 20, 2026
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2006 print ad for Mario Hoops 3-on-3 and the Nintendo DS Lite.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: retrogameart

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Extremely rare officially licensed 1982 Donkey Kong trashcan, featuring both a rendition of the original arcade cabinet art in the center as well as original illustrations of Donkey Kong, Pauline and Mario on the bottom.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Sunday, April 19, 2026
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In Super Mario Galaxy, Boo Mario turns back into regular Mario automatically upon using a Launch Star. As such, it is impossible to see Boo Mario being launched. Note that this is different from some other power-ups, like Fire Mario or Bee Mario, that persist through Launch Stars.

Modifying the game to let Boo Mario be launched (shown here in the Dusty Dune Galaxy) reveals that after landing, he does not actually assume the correct orientation relative to the ground. While gravity still works correctly on him, he is stuck at the orientation he was at when he landed instead of rotating to match the gravity.

This raises the question of whether this is a consequence of Boo Mario never being intended to be launched, and as such the developers never bothering to fix this as it would never be relevant, or - conversely - if this was a bug with Boo Mario that led to the programmers removing his ability to be launched in the first place.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SPG64

 
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