Top: in the manual for Super Mario World, Thwomps are described as being “stone ghosts” instead of simply living stone beings as one might expect from their appearance.
Bottom: in Mario & Luigi: Partners in Time, Prof. E. Gadd - who specializes in ghost research - is found on Thwomp Volcano, studying Thwomps.
While the alleged ghostly nature of Thwomps is not an avenue further pursued in any other official descriptions of them, the fact that E. Gadd is studying them despite normally specializing in ghosts is either an extremely deep reference on part of the writers, or a remarkably serendipitous coincidence.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: ThePipePlaza
Artwork of Mario stomping a Koopa Troopa and a Goomba, potentially drawn by Shigeru Miyamoto.
It originates from an official 1993 Japanese guide for Super Mario All-Stars that states that some drawings in it are by Miyamoto, but frustratingly leaves out any specifics about which ones they are. This Mario appears very similar to how he usually draws Mario, so it has a high probability of being one of those drawings.
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Top: one of the backgrounds used many times with different palettes in Super Mario World are these abstract, highly geometric mountains.
Middle: dataminer and 3D modeler Peardian has reconstructed the entire landscape in 3D to see whether it is physically possible and how it would look at other angles.
Bottom: the mountains as seen from the side. These create the exact structure of the original Super Mario World background when viewed from the front in orthographic projection.
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In Super Mario Bros. 2, if a thrown enemy collides in mid-air with another thrown enemy, both of them will rapidly travel upwards. Interestingly, they keep their collision during this, allowing them to be used as an elevator of sorts.
In the footage, Toad throws a Pidgit and a Beezo in such a way that they collide in a vertical area and then repeatedly jumps off of them as they are traveling upward to reach the top of the area faster.
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In the beginning of Mario & Luigi: Paper Jam, the player briefly controls Luigi as he is tasked by a Toad to investigate a draft in the attic of Peach’s Castle.
If the player attempts to make Luigi leave the room, the Toad will stop him with increasingly demanding/insulting remarks the first three times. On the fourth time, the Toad will wordlessly go offscreen and drop a weight on Luigi’s head.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: MarioRPGCentral
Promotional photo for an officially licensed 2025 giant Donkey Kong banana plush from Japan.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Nintendeal
Development files for Super Mario Kart reveal that at some early point during development, music from the SNES version of SimCity was used to test the game’s soundfont. Here is the “Town” music from SimCity, played in the Super Mario Kart soundfont, as extracted from the files.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: RareErickWub
In Super Mario Bros. Wonder, many Talking Flowers react dynamically to situations (such as congratulating the player upon making it to a platform, or saying “Well then.” if the player fails to reach the platform and dies). However, some Talking Flowers are only programmed to respond to a single situation, and will be left “speechless” if it does not occur.
Top: at the beginning of the Maw-Maw Mouthful stage, a Goomba falls down a ledge and gets eaten by a Maw-Maw, prompting a nearby Talking Flower to say “Gah… Glad I’m not a Goomba…”
Bottom: however, if the player is quick enough and defeats the Maw-Maw before it can eat the Goomba, saving the Goomba’s life, the Talking Flower will literally have nothing left to say and will remain silent.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SMBW (Switch)