1994 brochure from Japan, detailing Nintendo’s hardware and software for that year, featuring an original illustration of Raccoon Mario by Shigeru Miyamoto.
Note that this is the first time the name “Super Nintendo World” was used for an official product, predating the Super Nintendo World theme parks by 27 years.
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Due to the specific properties of the Spiny Shell (known colloquially as the Blue Shell) in Mario Kart 64 compared to later titles, it is possible for racers to get hit by their own Spiny Shell as shown in the footage.
For this, all that is necessary is that the racer keeps driving while the shell gets momentarily “distracted” from the road due to its pathfinding algorithm, which will cause the racer to briefly get ahead of the shell, resulting in being attacked by it.
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Top: the Mushroom Kingdom stage in Super Smash Bros. Melee contains a hidden platter of sushi within one of the pulleys of the Scale Lifts, which can be seen only by very carefully manipulating the camera to clip inside the pulley.
Bottom: for an unknown reason, this sushi uses a more high-quality graphic than the sushi seen as a food item during regular gameplay.
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In Snow Cap Galaxy in Super Mario Galaxy, it is possible for Mario to fall through the ground while chasing a Star Bunny in specific spots on the planetoid.
If this occurs, Mario will be stuck in a gravity well in the center of the planetoid, unable to escape, and will need to wait for the mission’s timer to run out in order to die.
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During the Bowser boss battles in Super Mario Odyssey, if Mario picks up Bowser’s hat during a specific frame of his attack animation, he will become stuck in mid-air without the ability to move from the spot, as shown in the footage.
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In Mario & Luigi: Superstar Saga, Lemmy Koopa’s challenge in Bowser’s Castle consists of splitting into four copies, whereby Mario and Luigi need to find the correct one and attack it in order to proceed to the battle.
In the prototype version of the game (shown in the footage), Lemmy’s sprites were not finished, so Birdo was used as a stand-in instead.
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Left: the regular Jumping Piranha Plant enemy, as seen in Super Mario World.
Middle: after completing the Special Zone, the overworld changes colors and several enemies change designs. One of the changes that occurs is Jumping Piranha Plants becoming Jumping Pumpkin Plants.
Right: development files for the game reveal that an early design for the post-Special Zone Jumping Piranha Plants was this plant that appears to be a cross between a Fire Flower and Mario.
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