Production photos for the 1989 Mario Ice Capades show, seen in an “Ice Capades 50th Anniversary” program book.
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The kiosk demo version of Mario Kart DS contains many early versions of the game’s music tracks. However, among them is also this unique “failsafe” music track that does not correspond to any music in the finished game.
In the demo, it plays in GBA Bowser Castle 2, Tick-Tock Clock, Desert Hills, Rainbow Road, DK Pass, Bowser Castle, GBA Sky Garden, and all battle courses, since the music that was actually intended to be playing in those locations was not finalized yet. In the final version, any trace of this track has been completely expunged.
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(Spoiler-free Mario & Luigi: Brothership content)
In Mario & Luigi: Brothership, it is possible for Luigi to become stuck between two neighboring Question Blocks in the manner shown in the footage.
As the game forbids Mario from leaving Luigi behind, any attempt to leave the area will cause Luigi to call out for him and Mario turning back. As such, the player must try to nudge Luigi out of that position, which fortunately appears to always be possible, though may take many tries.
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Top: Soda Lake is a secret level in Super Mario World. Due to the game’s food theme naming, it is natural to assume that this is just another example of combining a food-related term with a landscape feature, and that it has no relation to the real world.
Bottom: however, surprisingly, soda lakes are a phenomenon that exists in the real world as well, being lakes containing sodium carbonate (also known as “washing soda”). Whether Super Mario World is referencing this in addition to making a food-themed name, or whether this is a complete coincidence, is unknown.
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1994 brochure from Japan, detailing Nintendo’s hardware and software for that year, featuring an original illustration of Raccoon Mario by Shigeru Miyamoto.
Note that this is the first time the name “Super Nintendo World” was used for an official product, predating the Super Nintendo World theme parks by 27 years.
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Due to the specific properties of the Spiny Shell (known colloquially as the Blue Shell) in Mario Kart 64 compared to later titles, it is possible for racers to get hit by their own Spiny Shell as shown in the footage.
For this, all that is necessary is that the racer keeps driving while the shell gets momentarily “distracted” from the road due to its pathfinding algorithm, which will cause the racer to briefly get ahead of the shell, resulting in being attacked by it.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: BlueMario95
Top: the Mushroom Kingdom stage in Super Smash Bros. Melee contains a hidden platter of sushi within one of the pulleys of the Scale Lifts, which can be seen only by very carefully manipulating the camera to clip inside the pulley.
Bottom: for an unknown reason, this sushi uses a more high-quality graphic than the sushi seen as a food item during regular gameplay.
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In Snow Cap Galaxy in Super Mario Galaxy, it is possible for Mario to fall through the ground while chasing a Star Bunny in specific spots on the planetoid.
If this occurs, Mario will be stuck in a gravity well in the center of the planetoid, unable to escape, and will need to wait for the mission’s timer to run out in order to die.
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