Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Please join me on the Supper Mario Broth Twitch channel as we watch and analyze the Mario Kart World Direct frame by frame together!

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Promotional photo of an officially licensed 2024 Boo light from Japan.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Wednesday, April 16, 2025
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On April 7th, a Nintendo Today update featured a blurb about Donkey Kong that was subject to some manner of text-related error, which resulted in the description for Donkey Kong to read “He’s always hungry for baaa has room for more”, inadvertently making an onomatopoeia for a sheep bleating sound.

This was updated a few hours later to read “He’s always hungry for bananas, and always has room for more.”

It is speculated this might have to do with some sort of automated system removing the “nan” string of letters, since “NaN” (Not a Number) is a common error string in computing and would not be desirable to display to the end user, though a straightforward application of this would have resulted in it being “baas” instead of “baaa”. The exact nature of the error is still unknown.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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In Super Mario World, the respawn system for enemies normally requires Mario to leave the screen and come back in order to cause a despawned enemy to respawn, like in the vast majority of other 2D platformers.

However, there is a peculiarity in this game whereby if Mario is a specific amount of pixels away from an enemy’s spawn point, the enemy will both be considered close enough to spawn (and move in from offscreen) and also far enough that respawning it does not require Mario to first move away and then come back. Essentially, the enemy keeps respawning and moving in from off-screen and behaving like an infinite enemy generator (e.g. like a pipe spawning Goombas) despite actually only being a single enemy.

This can be used to farm infinite 1-Ups from a single enemy if Mario is positioned correctly, as seen in the footage. The Green Koopa Paratroopa coming in from the left is the same one every time respawning due to the oversight described above. Note also the paradox that it creates in the last loop where it respawns while the shell-less version of it from the last spawn is still alive, cloning itself.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: octavesmw

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Comparison between the different styles with which Mario has been depicted in officially licensed capsule machine figurines in Japan between 1983 and 1986.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: 396kancho

Tuesday, April 15, 2025
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Three-page fold-out from a 1997 Nintendo of America’s press kit, featuring a cropped Super Mario 64 render with the caption “the biz”.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TheUltiMarioFan

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Luigi’s Mansion 3’s object interaction physics have many quirks that express themselves as occasional erratic movement.

A particularly bizarre example can be found in the Blooming Suite on Floor 7, where it is possible to move the glowing flowers away from their stems using other items, whereupon they will jump back to their regular locations when freed. Any furniture they interact with has a chance to start jumping around wildly, as seen with the table in the footage.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: hyper_lexus

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1993 Banpresto arcade machine catalog from Japan, showcasing various Mario-themed devices. Interestingly, most of the machines are represented by original hand-drawn illustrations of them instead of photos, as would be expected.

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Monday, April 14, 2025
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In Super Mario Galaxy, the “Plunder the Purple Coins” mission in Deep Dark Galaxy puts the player in the cave with the ship, and blocks the exit so that the rest of the galaxy cannot be explored.

However, using a combination of glitches, it is possible to clip out of the cave and access the outdoor areas of the planetoid. Curiously, NPCs can be found there, likely leftovers from development. Near the surface of the water, the green Toad from the Toad Brigade (later known as Banktoad) can be found spinning around.

Banktoad literally has nothing to say, producing a single blank speech bubble when interacted with.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: usernameispassword

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“Rocky Wrench in a Flintstones-style car” miniboss found in a prototype version of Yoshi’s Island, but removed from the finished version.

Note how after being hit twice, the stone wheels fall off the car and the Rocky Wrench runs around while carrying the body of the car for the final phase.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Alieneer_TF2

 
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