Original animation cel from the production of the Super Mario World animated series episode “Mama Luigi”.
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In the Nintendo Switch version of Paper Mario: The Thousand-Year Door, a rare glitch can occur during the Battle Master battle tutorials when Power Bounce is performed.
After the attack concludes, the Battle Master will be “left speechless”, producing an empty speech bubble as seen in the footage.
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Top: previously, I had posted about a bizarre Wing Mario plush without a nose that I posited could have been an unauthorized reproduction of an officially licensed 1997 plush.
Bottom: it was discovered that this plush was actually a prototype of the official plush, and other versions of the prototype were found, including this one with its nose intact. As such, there are two possibilities: either that the nose was attached to the prototype and fell off at some point due to being very poorly attached, or that this prototype was never made with a nose to begin with as it was supposed to only be a proof of concept for the main body.
Either way, the noseless Mario is suprisingly official.
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Concept art for an unused boss design for Super Mario RPG, shared by the game’s visual effects artist Jiro Mifune.
According to Mifune’s comments, the artwork depicts “J.O. the Grim Reaper”, who was supposed to be the “ruler of Ghost Town” and the “boss of the Boos and their friends”. No location called Ghost Town exists in the finished game, though Monstro Town does have some ghosts as its inhabitants.
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In Super Mario 64, Dorrie’s collision is shaped in such a way that if Mario crouches on its neck, he will never come to rest and continue sliding back and forth indefinitely as long as he is crouching.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SM64 (NA, N64)
Early files found in a demo for Mario Kart: Double Dash show icons depicting Donkey Kong’s partner being Donkey Kong Jr. instead of Diddy Kong.
Interestingly, Diddy Kong is himself referred to as “dk_jr” internally in several places, suggesting that instead of scrapping the character and creating a new one from scratch, the developers simply took the existing Donkey Kong Jr. and replaced his model with Diddy Kong at some point in development.
As such, this means that Donkey Kong Jr. has been replaced twice in the series. In Super Mario Kart, he was playable. In Mario Kart 64, he was replaced with Donkey Kong, and finally, in Mario Kart: Double Dash, he was planned but was once again replaced, this time by Diddy Kong. He would not return to the series until Mario Kart Tour many years later.
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In Mario & Luigi: Brothership, some loading zones can be very easily skipped by using the UFO Spin from higher ground.
In the cave on Skorcheen Island, a pipe can be used to bypass a nearby loading zone leading out of the cave in this manner. If this is done, Mario can jump out of bounds at the end of the passage, completely dissolving into the fog as seen at the end of the footage.
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One of the events that can happen when Bowser Time is activated in Mario Party 7 on all boards except for Bowser’s Enchanted Inferno is Bowser taking a souvenir picture of the players using a cutout board.
Interestingly, extracting the graphics for the boards from the game’s files shows that some of them actually have faces drawn where the cutouts go, so that the faces cannot actually ever be seen in-game.
Compare e.g. the way the picture from Grand Canal looks in the in-game screenshot, where the faces are not visible (top), to how the extracted file actually contains the faces in the image (middle row, left).
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