A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In the Super Mario All-Stars version of Super Mario Bros. and Super Mario Bros.: The Lost Levels, Bowser will not spawn in castle levels if the screen where he is supposed to be is entered while 5 other objects in addition to Mario are on screen.
In the footage, Mario walks to Bowser’s bridge alongside three Bullet Bills and jumps onto the bridge while two fireballs from Bowser are on screen, reaching 5 other objects. This results in Bowser himself not appearing on the bridge, though interestingly, it also does not despawn the “offscreen Bowser flame generator”, making it look like Bowser is still there, just further offscreen to the right (even though he isn’t and the only thing to the right is the chamber in which Toad is being held).
This creates the humorous effect of Bowser seemingly being intimidated by Mario (possibly due to him being accompanied by three Bullet Bills), and appearing to have fled from his own battle arena while still continuing to attack Mario from offscreen.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: MrPyt1001

The 2002 Korean Digimon RPG for Windows contained, for an unknown reason, music that is extremely blatantly copied from the “The Axem Rangers Drop In” theme from Super Mario RPG.
In this post, the original Super Mario RPG theme plays for the first 25 seconds, followed by the version from Digimon RPG.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TheBricksterr
In the ScareScraper mode of Luigi’s Mansion 3, it is possible for a Goob to get stuck in a swirling animation while not being sucked in if the player capturing it lets go at the precise frame it would be defeated.
The Goob will continue swirling in mid-air until it is interacted with, such as by using the Strobulb on it, whereupon it will die.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: mariotwtconfess
Officially licensed 1986 Super Mario Bros. 2 (known internationally as Super Mario Bros.: The Lost Levels) jigsaw puzzle from Japan, featuring a unique illustration.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: blacktangent
Top: textures on various walls in Paper Mario: The Thousand-Year Door contain small wanted posters for three criminals: a Goomba, a Koopa Troopa and a Boo.
Bottom: the Art Gallery in the Nintendo Switch version of the game provides concept art for these characters. This reveals that the Boo is nearly identical to Bootler, Lady Bow’s butler from Paper Mario (and who has a small cameo in this game as well), having the same closed eyes, mustache, and pale green color. Assuming this is indeed him, this implies that Bootler was a wanted criminal either in the past or even in the current day.
According to backstory divulged by a Toad NPC from Paper Mario, Bootler used to “travel the world with Goompa and Koopa Koot” in his youth, which the Goomba and Koopa in the artwork may be intended to be young versions of. This is, however, not entirely likely as Koopa Koot has a turquoise shell while this Koopa has a red shell; though shells are exchangeable and it might in fact be the same character.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: trzef
In Free Roam mode of Mario Kart World, NPCs will be waiting at train stations to board trains. Attempting to block their way in reveals that they enter the train very forcefully, which results in the player being flung into the air as seen in the footage.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: HIGO_Mario_Fan
High-detail renders of Mario Kart: Double Dash tracks found in a 2003 French Nintendo of Europe press kit for the game (please zoom in to view details).
Of particular interest are the minor edits made to the renders to make them more presentable; e.g. in the last image, the overhead view of Mushroom City would normally have a black background. However, the texture of Mushroom City as seen in the skybox from Rainbow Road was added behind it, so that an element of a completely different track was used to create the final image.
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Top: a common urban legend surrounding Mario Kart 64 concerns this unique Thwomp in a cage on the Bowser’s Castle track, who appears to be green. The mystery of why a Thwomp would be caged, and his seemingly unique coloration, led to many players believing he had some hidden significance and could be instrumental to unlocking some secret functionality in the game.
Bottom: in reality, the Thwomp isn’t green at all. He is merely being lit with pure yellow light, which has the effect of making the blue appear green. This effect can be replicated in an image editing program by overlaying the Thwomp with a layer of pure yellow (#FFFF00) and setting the blending to “multiply”, which results in the exact same coloration.
It is likely that the reason players assumed the Thwomp was green was because the yellow lighting being entirely localized to the inside of the cage is highly unnatural (note the floor of the cage also sharply changing color on the other side of the bars). If the lighting in the entire room was yellow, or if the yellow lighting bled through the cage into the room in a more realistic manner, it is possible that the lighting-based nature of the Thwomp’s color would have been more apparent and the confusion avoided.
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In Super Mario Sunshine, Wind Spirit enemies will spawn when Mario is on the construction side surrounding the tower in Ricco Harbor in all episodes of that stage.
If he is knocked off the plank at a specific angle by the Wind Spirit’s attack so that he falls into one of the vessels on the ground, he will be caught in a state of eternal knockback from which he will be unable to escape.
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