A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Extremely rare 1999 “Wha hoo hoo!” ball from Spain. This ball features the rare and bizarre spelling of Mario’s “Wahoo” exclamation from Super Mario 64 as “Wha hoo hoo!”, which appeared on European licensed merchandise between 1997 and 1999.
The bottom image is the full phrase seen on an officially licensed T-shirt for reference, since the ball is too small to show it all at once.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
Stereoscopic images from an officially licensed 1989 set of Super Mario Bros. 2 View-Master reels, animated to flip between the left-eye image and right-eye image every second. The GIFs are of a remarkably high resolution; please zoom in to view the details.
The reels show a group of images from the Super Mario Bros. Super Show live-action set, which do not appear to be taken from any specific episode and as such could have been taken specifically for this product. These are followed by a retelling of the show’s first episode, “The Bird! The Bird!”, though redrawn.
Notably, King Koopa has been redrawn to be Wart from Super Mario Bros. 2 (although he is still referred to as King Koopa by the captions), likely since the product had the Super Mario Bros. 2 branding.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: kazoodac
Title card for an episode of Satella-Q, a 1997 quiz show broadcast over the Satellaview add-on for the Super Famicom in Japan. Note Toad’s unique catlike mouth as he is sleeping.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Wifi_h1024
In Mario Kart World, the trains that periodically pass on the various railroads in the world actually have their engineers visible in the windows of the locomotives, though they require pausing the game and entering Snapshot Mode to be seen clearly.
The engineers are relatively low-quality Toad models with no facial animations, perpetually stuck with this extremely cheerful expression.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TheEPICMarioBros
Super Mario World contains an obscure glitch that may make the game unplayable which is both very specific, but also requires no unusual actions, so it could be encountered during regular gameplay.
In the Butter Bridge 1 level, if a Cape Feather is released from the item storage box during the part where the level autoscrolls down and Mario touches it while partially offscreen, the game will seemingly freeze. However, strangely, in this state it still responds to the Start and Select buttons.
As such, it is possible to release the stored item (which itself freezes after 1 frame, as seen in the footage, and is as such completely useless), and it is possible to press Start and then Select to exit the level if it had already been beaten, restoring the game to normal. This makes it a curious case of a glitch that may either require the game to be restarted or not depending on previous player actions and whether the player knows that the Start and Select buttons still work in this state.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: ivanfranco120
Officially licensed 2016 cardboard dividers from Japan, featuring “Mario Pikachu” from a Mario/Pokémon cross-promotion event. The top drawing is based on the original Famicom box art for Super Mario Bros., while the bottom uses the Slowpoke Well from Azalea Town, introduced in Pokémon Gold/Silver, as a stand-in for a Warp Pipe.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
Public art installation featuring Mario, exhibited at the Italian town of Pietrasanta in 2025. The statue was made by sculptor Filippo Tincolini as part of a “Human Connections” exhibition, which according to the artist is supposed to “reimagine digital icons as modern myths”.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: 1, 2, 3
A classic physics glitch seen in many 3D game engines occurs when two objects clip into each other, but their collision becomes caught on each other in such a way that simply pushing them in opposite directions is not enough to separate them.
The engine attempts to separate the objects by applying ever greater momentum, but due to their collision being entangled, the momentum ends up dragging both objects in the same direction instead. This results in the objects sliding along the floor, vibrating intensely, and in some severe cases, ascending and flying away.
While the Donkey Kong Bananza engine mostly avoids this, the statues on DK Island are large and solid enough that this can occur to them. The footage shows two statues briefly entangling to fly a short distance.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
Unused model named “IceCube” found in the files of Super Mario Galaxy. It depicts a seemingly evil ice cube made out of a unique substance resembling Dark Matter seen in Bowser’s Dark Matter Plant, except colored black and blue instead of black and purple.
What the ice cube was planned to be used for, and whether it had any connection to Bowser, is unknown. Note that the cube appears either “evil” or transparent depending on parameters, so the evil appearance could also be either a specific subtype of ice cube, or an artifact of it being unfinished.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
Top: the Super Mario 64 box art.
Middle: development files for the game contained a version of the box art without Mario or most of the overlay, though leaving the planet and a glow effect from the logo.
Bottom: the development image was instrumental in finding the original photo used for the sky, which comes from a commercial texture CD. Now, all traces of Mario have truly been removed.
Main Blog | Patreon | Source: bottom of image, Leonard85026417, mrwater79321297