A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Unused stadium models found in the files of Super Mario Strikers (please zoom in to view). All of them appear extremely corrupt, missing polygons and textures, and rendering the layout of the stadiums difficult to discern.
All that identifies the fields are their internal names:
First row: DK_Daisy, FEStadium
Second row: Koopadome, Mario_Stadium
Third row: Peach_Palace, Peach_Toad_Stadium
Fourth row: Training_Stadium, Wario_Stadium
Bottom image: Yoshi_Stadium
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
In Paper Mario, if Mario’s Spin Jump move is interrupted by a Spy Guy’s slingshot projectile, he will retain whatever degree of rotation he had at that moment for as long as he keeps moving along the ground. The glitch will end if Mario either jumps or stops moving.
Note that this works only with the Spin Jump, which is available to Mario (assuming glitch-free progression) from Chapter 3 to Chapter 6 of the story, after which it is replaced with the Tornado Jump. As such, this glitch can only be performed if the player is not too far into the game.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: info
In Mario Golf: Super Rush, Wiggler has four body segments, whereby one of them has arms while three have legs.
However, his model only has a single leg segment, with it being reduplicated two additional times in-engine instead of being present in the model. In addition, even though the front half of Wiggler is upright in-game (in a centaur-like manner), the model’s default pose treats him like a quadrupedal creature instead.
This all results in the model having a markedly different appearance from how he is seen in actual gameplay.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
In Super Mario World, the Forest of Illusion 2 underwater level contains many Rip Van Fish enemies.
If seven of them are corraled together into a corner and Mario waits on the other side in the manner shown in the footage, the fish will clip into the corner by pushing each other in with their hitboxes, whereupon they will be trapped in the ground forever.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: MrPyt1001
Rare* 1995 promotional render of a crossover between Donkey Kong Country 2 and the character Fulgore from Killer Instinct.
*both in the “uncommonly seen” sense and in the sense that it was made by the development studio called Rare.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: FanamelIT
Top left: in the character selection screen of Super Smash Bros., the icons have a flame image behind them.
Top right: the flame is actually taken from a commercial stock texture CD.
Bottom: this allows the Mario icon to be recreated in extremely high quality, since his artwork is just a render from Super Mario 64.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: MaxiGamerALT
In Super Mario Sunshine, the smoke from Corona Mountain briefly stops whenever a Shine Sprite spawns, and then picks back up again.
This can best be seen in the cutscene of the Shine Sprite that appears after cleaning the black goop off the Shine Gate. Note how the smoke dissipates during the cutscene, and immediately starts back up when control is returned to the player.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SMS (NA, GC)