A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Top: an interview in the official 2001 Nintendo Power Luigi’s Mansion guide reveals that one of the programmers was given the task to work on the game’s dust programming for six months, resulting in a very technically impressive dust system.
Bottom: additional information from an earlier post that details that not only is the dust seen in the game very involved, there is even an extremely minor detail that is nearly impossible to notice that shows just how much care was put into the programming: the Poltergust actually keeps track of how much dust is in it, so that it can correctly expel the exact same amount of dust when blowing air back out as it previously sucked in. The dust is tracked consistently across a play session, and this seems to have no functionality outside of extreme realism.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
In Super Mario Maker 2, if the player character is positioned perfectly underneath a P-Switch falling from a pipe while crouching, the character will become trapped inside the P-Switch, being unable to do anything but fruitlessly hop and change direction and requiring the course to be restarted or for the timer to run out to continue playing.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
In World 6-Fortress 2 in Super Mario Bros. 3 (shown here in the Super Mario All-Stars version), Boom Boom is fought in a room with an icy floor and is as such subject to the slippery ice physics.
This can result in him clipping into the wall as he is sliding. If he is defeated while he is in the wall, the Magic Ball he drops will be fully inside the wall and be unreachable, as shown at the end of the footage.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: MrPyt1001
Extremely rare leather-bound notepad with an embossed Mario design given out to senior employees of Nintendo of America in the 2000s for recognition of their service.
The cover is supposed to resemble the eponymous in-universe “The Neverending Story” book from the 1979 fantasy novel The Neverending Story, implying that Mario’s/Nintendo’s story is neverending.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
In Version 1.0 of Super Mario Odyssey, a combination of tricks and glitches can be used to skip the first Power Moon and enter the Madame Broode boss fight in the Cascade Kingdom early.
If the battlefield is escaped by clipping out of it and the first Power Moon collected after this, the barrier around the boss arena will unload and Madame Broode will be able to simply walk off the cliff, as shown in the footage.
In addition, while she is able to walk off, her Chain Chomp (named Chain Chompikins) will remain in the arena. Whenever Chain Chompikins attacks, it will pull Madame Broode upwards, causing her to be launched back up.
This can be repeated indefinitely to cause her to fall into the abyss and fly back up arbitrary many times, though no practical purpose for this is currently known.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Dosle22, Pants
In Super Mario Galaxy 2, performing a Long Jump as Luigi onto the railing of the first platform in Hightail Falls Galaxy will cause him to slide around while still in his long jump pose, as seen in the footage.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: PurpleSunSR