Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Cover of a 1998 issue of N64 Gamer magazine, featuring Yoshi.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: NintendoMetro

Saturday, September 13, 2025
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In Mario + Rabbids Sparks of Hope, Rosalina’s bald head is fully modeled underneath her hair, unlike the heads of every other human character, which are not modeled in the places where the hair covers them up.

This suggests Rosalina’s hair may have been removable at some point, or that every model during the development of this game actually started off like this and hers simply did not get optimized after adding the hair.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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In Super Mario World, it is possible to pass over a Goal Tape without activating it as long as Mario is riding Yoshi, passes though the item reserve box on top of the screen, and Select is pressed repeatedly to keep Mario transforming from Cape Mario to Fire Mario and back for the entirety of the time he is above the Goal Tape.

What is particularly notable about this glitch is that despite being simple and requiring very little setup, it was only discovered in 2024, 34 years after the game’s release.

For context, the game has by this point been decompiled and understood to the degree that it can be reprogrammed into other video games on the fly using arbitrary code execution, and yet it appears that relatively simple interactions are yet to be discovered even now.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Kaizoman666

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In Donkey Kong Bananza, a jingle heard in the Feast Layer theme appears to either be a deliberate reference to the opening jingle of Game & Watch Gallery, or sound very similar to it in a notable coincidence.

The post plays the relevant portion of the Feast Layer theme before following it with the Game & Watch Gallery track.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: DKB (Switch)

Friday, September 12, 2025
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Warning signs from Mario Kart World, extracted from the Japanese official site for the game.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: gur_madness

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Top: the cutscene of Luigi meeting E. Gadd in the beginning of Luigi’s Mansion features E. Gadd attempting and failing to capture a ghost. During this, Luigi hides behind a table. After the ghost disappears, Luigi is shown standing next to E. Gadd in the next shot where he is visible.

Bottom: however, zooming out the camera during the cutscene shows what is really happening. From his hiding position behind the table, Luigi slides out and stops next to E. Gadd so he can be seen standing next to him in the next shot.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SlippySlides

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A promotional render of Earth from Mario Kart Tour (left) has landmasses that are based on the world map from Super Mario Odyssey (right) instead of the real world.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Thursday, September 11, 2025
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Donkey Kong-e was a port of the NES version of Donkey Kong for the GBA e-Reader. Due to the GBA’s resolution (240x160 pixels) being smaller than the NES’s resolution (256x240 pixels), particularly vertically, the game had to be adapted to this change.

The ideal case would be to simply render the game at the original resolution and squish it to fit the GBA screen at runtime; however, the GBA is not capable of full-screen transformation like this. Another would be to introduce screen scrolling to only show parts of the screen at once, which would require major rewriting of the game’s code.

As such, the solution was to individually redraw all sprites in the game to squish them as much as possible. Note that the sprites are not automatically resized by an algorithm, but instead have been manually changed to these smaller versions and are stored like this in the data.

Top: the original NES version’s Mario and Pauline sprites.
Bottom: the Donkey Kong-e sprites. Note particularly Mario looking even shorter than usual, in addition to appearing hunchbacked.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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In Super Mario Maker 2, by moving a Wiggler in an underwater course around between specific setups in Edit mode, it is possible to cause it to become glitched and become a “head-only Wiggler”.

The Wiggler will appear as a peacefully swimming head. If it is stomped to make it angry, its body will appear from off-screen and catch up with it, as seen at the end of the footage.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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Original illustrations of Mario, Peach and Link from an officially licensed 1987 Mario/Zelda activity book from Japan (please zoom in to view details).

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: History of Hyrule

 
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