Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In Mario & Luigi: Brothership, it is possible to reach a ledge that the developers did not intend Mario and Luigi to reach on Heatfreeze Island (if it is visited second after completing Twistee Island during the story event where both of those islands get disconnected) simply by using the UFO Spin in a precise manner.

Talking to the NPCs on this ledge reveals that all their dialogue is “…” This is actually an automatic failsafe that this game creates if an NPC has no text assigned; previous Mario RPG games would simply not display a text box instead.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: DMedicEchsrick

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In Donkey Kong Country, picking up a barrel with Diddy Kong, throwing it, catching up to it before it breaks, and finally activating a Save Barrel while holding it again will cause the barrel to glitch and turn it into an Invisible Remote Killing Object.

Putting the Invisible Remote Killing Object down will remotely kill the nearest enemy to Diddy Kong, as shown at the end of the footage.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: peasoroms

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Officially licensed 2026 Luma bubble bars from a Nintendo/Lush collaboration for the Super Mario Galaxy Movie.

Notably, while the eyes of the Luma are fully modeled to be bulging out of the main mass of the product (identical to the in-game and movie model), the black coloration is only applied to the middle of the eye area due to limitations of the manufacturing process. This results in the Luma appearing to have swollen or puffy eyes.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: ChickenDog64

Wednesday, April 1, 2026
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In Super Mario World, Mario can only move along specific predetermined paths in the overworld. Due to some levels having two exits, a table stores the direction in which Mario continues after completing the regular or secret exit of each level.

Via a series of extremely complex glitches, it is possible to manipulate these values to cause Mario to start moving in unintended directions after completing a level, provided a path exists in that direction to begin with (even if it is not visible on the map due to not having been revealed yet).

Notably, this decouples the animation of revealing the next path after beating a level from actually walking on that path, since they are stored in different places in memory (the path reveal is overworld cutscene data). This results in the humorous scenario seen in the footage, whereby Mario appears to simply decide to not take the path that has been revealed for him and go his own way instead.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Magikey

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Illustration of Mario running away from Bull’s-Eye Bills (known as “Missile Bills” at the time) in a unique style, seen in a 1988 Japanese guide for Super Mario Bros. 3.

Main Blog | Patreon | Twitter | Bluesky | Source: Katsu Famicom N.21 (Japan)

Tuesday, March 31, 2026
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In Super Mario Bros. 2, logs being washed down a waterfall appear in various places in the game. In World 1-3, they appear close enough to the ledges of platforms so that the player character can be positioned underneath them as they fall.

While this is extremely easy to encounter organically during regular gameplay, it is also very situational so that many players would have never tried seeing what would happen if a log were to hit the character from above. As seen in the footage, the log simply bounces on the character’s head, which can go on forever if desired.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SMB2 (NA, NES)

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King Koopa’s Kool Kartoons was a 1989 live-action children’s TV show featuring an actor in a King Koopa rubber suit as the host and a live audience of children that he would interact with between showing cartoon shorts. Most of the show has not been preserved and is currently lost media.

The children in the audience were all given identical T-shirts to wear, which they could keep after appearing on the show. Here is one of the shirts in question; with the front (top), logo (bottom left) and back (bottom) depicted.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: AGuyWhoDraws

Monday, March 30, 2026
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Development files for Super Mario 64 contain a variety of early versions of the title screen logo that famously displays when Mario says “It’s-a me, Mario!” upon starting the game, allowing a reconstruction of the history of the logo’s development.

The images are presented in chronological order starting with the earliest logo with a timestamp of March 26, 1996, and ending with the finished logo with a timestamp of May 14, 1996.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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In Mario Kart World, NPC vehicles can be briefly launched in the air via explosions or the use of the Super Horn item.

If a driver happens to be underneath such a vehicle at that time and gets hit by it as it falls down, the force of it is actually enough to literally pound the driver through the ground, clipping underneath the road.

In the footage, there is an additional invisible collision plane under the track that Toad is able to briefly ride on before being brought back to the track by Lakitu.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: BlueMario95

Sunday, March 29, 2026
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Original Super Mario Bros. illustration from a 1986 issue of the Japanese Famitsu magazine.

Main Blog | Patreon | Twitter | Bluesky | Source: Famitsu (Japan), Issue 5, 1986

 
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