A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Flyer for a 1989 Super Mario Bros. 2 event held in Las Vegas, sponsored by Nintendo of America.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TheUltiMarioFan
In the Daisy’s Field Day minigame in Super Mario Party Jamboree, it is possible for a player to become stuck indefinitely between two other players if they occupy both the platform that player jumped from as well as the one jumped to, while the player is in mid-jump.
The footage showcases this being done to Bowser Jr. While CPU opponents would eventually move on and resolve this situation, human players with malicious intent (as is the case with Wario and Rosalina here) can remain in those positions until the timer runs out.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
In 1986, an official guide called “Family Computer Game Strategy Secret Techniques” was published in Japan. It contained a type-in program for the Family BASIC add-on for the Famicom, which allowed the customer to program small games on the console in the BASIC programming language.
The program is “Dungeon & Mario”, an RPG-type game using Mario assets included with the Family BASIC, whereby Mario can move around a dungeon and defeat enemies with a rudimentary stat system.
This is technically the first time a game that could be described as a “Mario RPG” was published, if printing the code in a book is counted as publishing a game in this sense. Unfortunately, the game is extremely slow, as seen in the footage, due to the limitations of the Family BASIC. It takes a very long time to just load in the dungeon, and Mario moves slowly while taking breaks after each tile.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source