Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In Super Mario 64, Wiggler’s head actually has a limited active radius that is slightly smaller than the full size of the room he is in, but only in his peaceful state. Since it is impossible to enter the part of the cave where Wiggler is without starting his boss battle, this can normally not be seen during regular gameplay (no part of the red coin section below Wiggler is far enough to be outside the radius).

However, if glitches are used to get into Wiggler’s part of the room while he is peaceful, and then Mario simply stands in a corner looking at Wiggler for long enough, he will eventually walk far enough away from Mario for his head to despawn.

Visually, this will result in Wiggler seemingly losing his head and continuing to walk in place. Strangely, the body does not have an active radius and is always loaded, so it is unknown why the head does not have the same properties. The head will pop back into existence as soon as Mario leaves the corner.

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Extremely rare officially licensed 1995 Donkey Kong Country 2 jigsaw puzzle from Japan, featuring original artwork.

Source: blacktangent

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Saturday, October 3, 2026
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In Mario Kart Wii, the Earth is corrupted while it is not visible.

The Earth model seen in the Nintendo Wi-Fi Connection menu always has a fade-in animation from black before it is shown. If the fade-in is removed, it is revealed that the textures of the Earth are broken, making the continents appear geometric and the oceans appear similar to a television test signal.

It is unknown why the Earth model is implemented in this way whereby the model is loaded separately before the textures, as nothing else in the game works in this manner. Note that these textures are not particularly large and loading times/processing speed is not an issue, as the game regularly loads much more complex models and textures instantaneously.

Source: B_squo

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In Super Mario Bros., it is possible to trap Mario inside a vine with no escape. For this, a vine must be spawned (the World 4-2 vine leading to the Warp Zone used as an example in the footage) and the screen scrolled in such a way that it stops one pixel after the point where it disappears (i.e. the screen must be scrolled to the exact point where the vine stops being displayed, and then for one further pixel to the right).

If this is done correctly, the (now invisible) vine will become glitched in such a way that touching it will trap Mario. Note his desperate attempts to break free by performing all possible actions in the footage. At this point, the player must wait for the timer to run out for Mario to die to continue playing.

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Autographed card of Miyamoto using a unique photo of him in his Super Mario Run shirt worn during his appearance on the Tonight Show in December 2016, which was never released to the press.

Note that the artwork, despite being for Super Mario Run, depicts Mario in an outfit that never appears in that game, and instead appears in Super Mario Odyssey. This is due to a pun; the kanji character 乱 on the shirt is pronounced the same as “run” and can mean “chaos, revolt, rebellion”, so Mario is depicted as a samurai in some manner of “Super Mario War”.

Source: Suprdee2

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Friday, October 2, 2026
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In Super Mario Maker 2, objects placed on seesaws will weigh them down. For this, every object has an internal weight value, ranging from 1 for the lightest items (e.g. an empty shell) to 8 for the heaviest (e.g. a Big Thwomp). Note that some items are weightless, e.g. a Twister.

However, since seesaws only exist in the four regular game styles, the weights of objects in the Super Mario 3D World game style cannot be seen. Despite this, they exist in the code, and are surprisingly light.

In particular, a regular Bowser weighs 4 units (twice as much as Mario) with a Big Bowser weighing 8. Meowser’s unseen weight value is merely 1, with Big Meowser being 2; making him weigh a quarter of regular Bowser’s weight. You would need four Meowsers to balance out a single Bowser on a seesaw, if seesaws could be placed in that style and if that many Bowsers could be loaded at once to begin with.

Interestingly, in Mario Kart 8, Cat Peach weighs 9 percent less than regular Peach, setting a precedent for the Cat power-up reducing a character’s weight, though Meowser here is a very extreme example of the same idea.

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A new functionality added to the Nintendo Switch version of Paper Mario: The Thousand-Year Door is the Partner Hint system accessible by pressing ZL. These are distinct from Tattles (which are still present) and provide a different partner hint based on the current story position. They are immensely granular and will sometimes change multiple times over the course of a single room or scene, so players interested in seeing all dialogue should check the Partner Hint as often as possible.

One interesting aspect of Partner Hints is that for puzzles that can be solved in different ways, there are actually several different hints based on which partner is currently active.

Top: the spikes in a room of the Pirate’s Grotto can be bypassed with Mario’s Paper Mode or Yoshi’s or Vivian’s abilities. Note how whenever Mario can do something on his own without any partner, Goombella is the one to tell him that by default.

Bottom: the Smorgs can be defeated with Mario’s hammer or any of Koops’s, Flurrie’s or Bobbery’s abilities, resulting in four possible hints depending on the current partner.

Source: DisableYT

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All game pieces from an officially licensed 1990 Super Mario World board game from Japan.

Source: blacktangent

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Thursday, October 1, 2026
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Top: in 1080° Snowboarding on the Nintendo 64, two of the people in the audience texture on the side of some courses are either supposed to be, or at least are dressed as, Mario and Luigi.

Bottom: a closer look at the graphics.

Source: exkaripa

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A glitch exists exclusively in the European version of Mario Party 7 on the Grand Canal board. If a player finishes the “Coinus Maximus” event (from landing on the Event Space near the beginning of the board) right after being hit by a Spiny so that the character is in the middle of the “invincibility blinking” animation, the character will become invisible from that point forward.

Note how in the footage, Wario disappears after completing the event and on his next turn, he is completely invisible. In particular, after obtaining a Star, the camera dramatically zooms in on what should have been Wario’s victory animation, but which ends up being absolutely nothing.

Source: hahaphd6856

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