Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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The original GameCube version of Paper Mario: The Thousand-Year Door has unused graphics for audience members depicting them in normally unseen states.

Top: looking towards the audience while sleeping (impossible in the finished game as sleeping characters, logically, do not move and as such cannot turn around) and jumping while dizzy.

Bottom: specific unused frames of Luigi with the Poltergust 3000 from Luigi’s Mansion, as well as depicting him looking towards the screen with a unique expression not shared by any other audience member.

Main Blog | Twitter | Patreon | Small Findings | Source

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Unused “death from electrocution” animation found in the files of the Nintendo Switch version of Mario vs. Donkey Kong. Note that one of the poses Mario assumes is his “victory sign” pose.

As electricity has the effect of involuntarily moving a person’s muscles, it is likely that this was intended to be interpreted as Mario making the sign involuntarily rather than being particularly excited or happy about dying.

Main Blog | Twitter | Patreon | Small Findings | Source: fawfulthegreat64

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Unused background in a unique art style, found in development files for Yoshi’s Island.

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Wednesday, September 25, 2024
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Some of the winning entries from a 2013 Miiverse art contest for Super Mario 3D World (please zoom in to view details).

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The final level of New Super Luigi U, Flying Squirrel Ovation, consists of a long autoscrolling fall. However, the players cannot actually exit the screen from the top as they would normally be able to in autoscrolling stages.

Instead of programming a different type of autoscroll that disallows players to exit the screen from the top, an extremely simple solution was implemented. Right above the top of the screen, out of view of the camera, wide blocks are falling down at the same speed as the screen is scrolling. When players touch the top of the screen, they are actually kept in by the blocks.

The blocks can be seen during gameplay if all players simultaneously enter a bubble in multiplayer mode (as shown in the footage), and not under any other circumstances.

Main Blog | Twitter | Patreon | Small Findings | Source: TallyBoi_YouTube

Tuesday, September 24, 2024
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Extremely rare officially licensed 1995 climbing Donkey Kong plush from Japan.

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Monday, September 23, 2024
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Top: in the prototype version of Mario & Luigi: Superstar Saga, the background of the small area outside of Mario and Luigi’s house actually depicts two copies of Peach’s Castle (one in the center of the image and one visible near the right edge).

Bottom: in the finished version, instead of changing the background to no longer depict two castles, this was solved in the simplest manner possible by moving the background sideways until one of the castles was hidden behind a tree.

Note the right castle moved left so that it is between the two trees on the right. The left castle, consequently, was moved left so that it is behind the tree in the middle. In fact, looking very closely, a few pixels of the castle’s tower can be seen above the mailbox.

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In Super Mario 64 DS, there is an extremely small gap in the collision by a wall near the beginning of the Princess’s Secret Slide that allows the majority of the slide to be skipped in the manner shown in the footage with immensely precise positioning.

Note that another type of similar glitch exists in this game, called Quantum Tunneling (an example can be seen in a previous post here). Unlike that glitch, which exploits truly microscopic gaps between polygons, the gap in this footage is much larger (though still exceedingly tiny). Technically, a human player has a small chance of being able to slide through the wall here, compared to spontaneous quantum tunneling, the chances of which are infinitesimal.

Main Blog | Twitter | Patreon | Small Findings | Source: bobbybobsm64ds

Sunday, September 22, 2024
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Rare factory error leaving an officially licensed Chain Chomp toy without pupils.

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In the credits of Super Mario Galaxy 2, Mario has no hat on. Internally, this is accomplished via the use of a zone called a “MarioNoCapArea”, which automatically removes Mario’s hat when entered, and restores it when exited. By placing the entirety of the credits map within an extremely large MarioNoCapArea, this gives off the impression of Mario having no hat for the entirety of the credits.

The footage shows a small MarioNoCapArea being placed in the intro, showcasing how it reacts when entered and exited. It is not known if this was ever meant to be used in any other capacity except for the credits.

Main Blog | Twitter | Patreon | Small Findings | Source

 
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