Left: in the Nintendo Switch version of Super Mario RPG, Valentina’s battle intro and attack animation features her blowing a kiss. At the angle and with the lighting shown in-game, her lips appear to move in a manner that appears relatively natural (at least in relation to her character design).
Right: however, examining the actual model of her kissing animation, extracted from the game, reveals that the lips are actually massively exaggerated during that animation and it is the isometric angle and flat lighting that hides this fact.
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In Super Mario Sunshine, if Mario enters the secret slide area in Delfino Plaza (accessible via a warp pipe on the small islands near the lighthouse) with the Rocket Nozzle and uses it to skip past the Shine Sprite at the end of the slide, he will become stuck in mid-air in a falling animation.
While Mario appears to be eternally falling, he is actually not moving and is stuck in single spot in the air. There is no way for Mario to escape this state.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Gowther1999
Large store display for a 2000 Nintendo/Frito-Lay cross-promotion event, featuring paintings based on a Mario Party render of Toad, a Yoshi’s Story render of Yoshi, and a Mario Party 2 render of Peach in her Mystery Land outfit.
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It’s the third Supper Mario Broth livestream! Join me at the Supper Mario Broth Twitch channel as I share TWO HUNDRED more facts about Super Mario 64!
A 1994 test program used internally by Nintendo to showcase the abilities of the SA-1 chip, used mostly for smooth rotation of several sets of graphics simultaneously (e.g. in Super Mario RPG), used a render of Donkey Kong and Diddy Kong and a drawing of Bowser as test images.
In the provided footage, the chip demonstrates its abilities by moving, scaling and rotating DK and Diddy, Bowser, and the background independently of each other.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: HackerVilela
Two-page Nintendo Power ad featuring Bowser’s head on a plate.
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Super Mario World contains two unused types of doors: small half-doors intended to be enterable only with Small Mario, and tall doors.
As doors appear only in ghost houses and castles/fortresses, and Yoshi specifically stays outside when Mario enters them, it is not normally possible to see how Yoshi interacts with doors. The footage above shows the interactions.
Small Mario can enter regular doors and floating small doors while riding Yoshi (as well as tall doors, not shown). Particularly, being able to enter floating small doors is unexpected behavior as Yoshi should be unable to fit.
Super Mario and other large types of Mario can not enter regular doors or small doors while riding Yoshi, and can only enter the tall doors, which makes sense as he is taller than the regular door while riding Yoshi.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Zeldara109