Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Extremely early concept art for the 1993 Super Mario Bros. movie.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Monday, December 2, 2024
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In Super Mario 64 DS, if the player character is shot out of a cannon in Bob-omb Battlefield and lands directly in front of a specific fence as shown in the footage, he will be teleported high into the sky and spend a long time falling down.

There are several such spots in the game, known in the Super Mario 64 DS community as “Heaven’s Portals” due to this property. Other similar spots that teleport the player down also exist, analogously called “Hell’s Portals”.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SM64DS (NA, DS)

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Collection of officially licensed 1996 Yoshi’s Island keychains from Japan.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Sunday, December 1, 2024
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Mario character sheet by Nintendo character designer Yoichi Kotabe.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: toadforsmash

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The “Mario In Real-Time” engine allowed Charles Martinet and other voice actors to project their movements onto a 3D floating Mario head using motion capture at live shows to interact with the audience as Mario. The footage shows it in action at the 1992 Summer Consumer Electronics Show.

The earliest iterations of the engine did not have protective measures against the head clipping into the camera. As such, when the voice actor tilted his head forward too far, Mario would pass through the screen so that the inside of his head was visible, as seen in the footage. This was fixed in the later versions of the software.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: DigitalNeohuman

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Artwork of Mario and Peach as a couple, shown in an official 1996 Satellaview broadcast. The Satellaview was a Japan-only add-on for the Super Famicom that allowed it to receive satellite transmissions; while it is most commonly known for featuring games, it also offered shows that had live audio alongside a slideshow of pictures.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TheUltiMarioFan

Saturday, November 30, 2024
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Illumination and decoration setups featuring various Mario characters, set up in the Marunouchi Building skyscraper in Tokyo for the 2024 holiday season.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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It’s the first of a new series of Supper Mario Broth livestreams! Join me at the Supper Mario Broth Twitch channel as I break apart Paper Mario: The Thousand-Year Door!

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In the Nintendo Switch version of Paper Mario: The Thousand-Year Door, a glitch exists that allows Mario to “store” the high jump from a springboard for later.

If Mario falls onto a springboard while dismounting Yoshi, then hammers it, he will not bounce. Instead, the bounce will be transferred to his next jump, which is demonstrated in the footage by Mario walking halfway across the room and then jumping up a completely different ledge using the stored energy.

The glitch was patched out in an update, but may still be relevant for speedrunning the game in the future since physical cartridges of the game still contain the version with the glitch, and such early versions are often used specifically for their speedrunning potential.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Wookis

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Production photos for the 1989 Mario Ice Capades show, seen in an “Ice Capades 50th Anniversary” program book.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: VGArtAndTidbits

 
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