Super Mario Sunshine famously contains “Kug”, a normally unseen Goomba sprite in a unique art style that can be found out of bounds underneath Pinna Park. It is stationary and does nothing except shock Mario if he clips underground and touches it.
However, an unused object exists in the game that is called “TypicalManager” which continuously spawns a different type of Kug. These Kugs simply move slowly across the ground and are neither harmed by Mario nor can harm Mario themselves.
Given the name of the object, this was likely used to test “typical” enemy behaviors, such as walking.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: miluaces20
Top: the Backward-Facing Golden Mario Statue was a peculiar recurring visual element of the Japan-only Satellaview service for the Super Famicom, appearing both in Mario games for it as well as regular content that was not itself Mario-related.
Bottom: the pixel art of the statue was actually modeled after a real-life object, which was shown in some Nintendo promotional videos in the late 1990s.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: cabbusses
In Mario Party 8, whenever a solo player loses a Challenge Minigame, the character simply sulks and no text is displayed. The game’s files, however, contain a texture of text reading “Lose” that was intended to be displayed during this.
It is possible this was removed due to seeming like it was “rubbing in” the loss too much, as the player would already be aware of it just by the character’s reaction.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
A new and relatively simple glitch has been discovered in Super Mario World only in October 2024, 34 years after its release. As shown in the footage, if Yoshi eats a Cape Feather that is offscreen at the moment Mario touches the goal, Mario’s movement will be frozen during the celebration cutscene.
The footage demonstrates some properties of the state, such as enemies being frozen as well, through the usage of a custom level. Note that the state is identical in the unmodified game.
Main Blog | Patreon | Twitter | Bluesky | Source: Kaizoman666, NoisedeGole
Due to being created by the same development studio (GameFreak) and sharing a composer (Junichi Masuda), Pokémon Red and Blue appears to reference a musical theme from the Japan-only Mario & Wario for the Super Famicom, released 3 years prior.
From 0 to 11 seconds in the audio track, the Route 24/25 theme from Pokémon Red and Blue plays. After this, the Balloon Bridge (World 7) theme from Mario & Wario plays.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TodoNintendoS
In Super Mario Galaxy, if Mario hovers as close as possible to the ground as Flying Mario in the Comet Observatory, it is possible for the camera to clip into him and show the inside of his head, as seen in the footage.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: K.A.R.Gaming
In Super Mario 64, the wind in Tiny-Huge Island can be used to position Mario against the bottom of an outcropping so that Mario is continuously being blown against the rock.
While visually, this appears to be a simple animation loop with nothing changing, internally, Mario keeps building up speed. After being stuck in that spot for a long time and gaining enough speed as shown on top of the screen, Mario will finally achieve a high enough speed to clip through the rock and end up on the other side of the island.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: GameZeldaYugioh