Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
MarioBrothBlog on TwitterSupper Mario Broth on PatreonSmall Mario Findings
image

Artwork of Geno wearing the clothes of the protagonist of Moon: Remix RPG Adventure, drawn by Super Mario RPG character design supervisor Kazuyuki Kurashima, who was also the character designer for Moon.

More references to Mario and particularly Geno that can be found in that game can be seen in these posts.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

image

In Super Mario Galaxy, whenever Mario enters the galaxy selection screen from an observatory dome, the screen appears to zoom out extremely far to show the surrounding galaxies.

However, internally, it is not only the screen zooming out, but the area Mario is in also shrinking. In its regular state, both the dome and the galaxies are loaded in at the same time, but the galaxies are set to be invisible as long as Mario is not on the selection screen.

The above animation shows the default state of the Garden dome with the galaxies visible, whereby they rotate slightly outside the playable area.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: noclip.website

image

Bizarre 2005 British print ad for Mario Power Tennis (please zoom in to see details).

Main Blog | Patreon | Twitter | Bluesky | Source: NGC (UK), Issue 104, 2005

Thursday, April 3, 2025
image
image

In Luigi’s Mansion: Dark Moon and Luigi’s Mansion 2 HD, the Greenie ghost enemies that appear in the Jungle Exhibit room of the Treacherous Mansion use spears that are decorated with tiki masks (left). These actually depict Krazy Kalimba, the first Tiki Tak Tribe boss from Donkey Kong Country Returns (right).

On the original 3DS hardware, this is very difficult to see due to the screen’s small resolution, and even in Luigi’s Mansion 2 HD, the darkness in the room makes the mask hard to see well (the brightness and contrast of the screenshot was increased for this post).

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

image

“Mushroom Battle” is an exclusive mode in the Wii U version of Tekken Tag Tournament 2, whereby different kinds of mushrooms from the Mario series appear on stage and grant various effects to the fighters.

The music that plays is remixes of Mario series music. This post features “Mushroom Battle 2”, a remix of the Super Mario Bros. underground theme.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

image

Cover of an officially licensed Mario-themed English learning book for Japanese children, featuring various characters like a Dry Bones, a Hammer Bro and a Porcupuffer all saying “HELLO MARIO”.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TheUltiMarioFan

Wednesday, April 2, 2025
image

In Mario Superstar Baseball, chemistry is a stat that signifies how well characters get along with others on the team. Every possible matchup of two characters has its own chemistry value ranging from 5 (horrible) to 99 (perfect) attached to it.

Interestingly, despite characters one might readily imagine not getting along well (Mario and Wario, Peach and Bowser, Luigi and King Boo, etc.) having bad chemistry, none of the “obvious” rivalries and bad relationships have the worst possible chemistry value of 5.

This one is used only for the matchups between Peach and Petey Piranha, and between Toadette and Bowser. This must mean that in the minds of the developers, these two pairs of characters harbor exceptionally deep hatred for each other.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: brodus_operandy

image

In Paper Mario: The Thousand-Year Door, enemies affected by the Confusion status effect have a 50% chance of performing a “confused move” whereby they either attack a fellow enemy or use an item on an unintended target, if they have one.

However, not all moves have a possible way to attack fellow enemies programmed in. For such moves, the enemy will simply do nothing instead if confused and that move is chosen. This raises no issues during regular gameplay, but can lead to humorous moments during boss battles.

Some bosses announce their moves before performing them. However, if the boss is also confused and hits the 50% chance of being affected by the confusion on that turn, the boss will simply do nothing despite having announced the move.

In the footage, Gloomtail shouts “MEGABREATH!” and then does nothing due to his confusion. This can be extended indefinitely, as he is always programmed to shout “MEGABREATH!” before his first successful Megabreath attack, but confusion can keep him from ever doing so, causing him to keep shouting it and doing nothing.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: jdaster64

image

Reader-submitted artwork from a 2004 issue of the Brazilian Nintendo World magazine, featuring a Mario-themed parody of the 2003 game Prince of Persia: The Sands of Time.

Main Blog | Patreon | Twitter | Bluesky | Source: NW (Brazil), Issue 71, 2004

Tuesday, April 1, 2025
image

A commonly known glitch in Super Mario Sunshine is the “invisible barrel”, whereby leaving the Gooper Blooper battle in Episode 1 of Ricco Harbor and returning to the start of the level will reveal that there is seemingly an invisible barrel Mario can stand on, but not actually pick up.

While this has been known since shortly after the game’s release, it was only relatively recently that it was discovered what exactly is happening to cause this effect. The barrel is not actually “invisible”, but rather its top collision is detached from the actual barrel.

During the scene design process, the barrel was placed slightly below the ground instead of on the ground. Whenever barrels spawn, they snap to the ground below them, which caused this barrel to snap to the death barrier below the stage since it was already slightly below the ground it was supposed to be placed on.

However, another oddity of barrels is that whenever they move out of bounds, their top collision does not update. As such, the barrel loads in, puts its top collision where it should be (slightly above the ground), then snaps out of bounds to the death barrier and leaves the collision behind. This all comes together to create the “invisible barrel” effect.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: AngryMax

 
Next page