Extremely early concept art for Paper Mario, when it was still known under the codename “Super Mario RPG 2” (the remains of which are seen in test areas in the finished game, where the “MARIO RPG” logo is still used).
This artwork illustrates the concept of a group of international Marios assembling from across the world.
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In the Vanilla Dome 4 level in Super Mario World, if the camera is positioned precisely, the collision for the green trampoline objects can become decoupled from the actual objects.
As seen in the footage, Mario will bounce on what appears to be empty space as though it was a trampoline. Note the right edge of the screen, where the actual trampoline Mario is bouncing on can be seen reacting to his movement.
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Top: original photo of Shibam, Yemen that was used as a basis for the Wet-Dry World skybox in Super Mario 64.
Bottom: the finished game’s skybox graphic, for comparison.
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Top: a glitch occurs in Luigi’s Mansion 2 HD that was not present in the original Nintendo 3DS version whereby pausing the game when Luigi goes through specific doors on certain frames will cause some objects to stop rendering and the lighting of the scene to become glitched, resulting in Luigi becoming a silhouette.
Bottom: a screenshot of the glitched frame. Please zoom in to view details.
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A bizarre glitch occurs in the GameCube version of Paper Mario: The Thousand-Year Door whereby talking to any of the many NPCs shown in the above image and then entering Petalburg for the first time without
1) talking to any other NPC on the way
2) entering any battles on the way
3) reloading the save file on the way
will cause the game to crash. Note that Goombella’s dialogue doesn’t count for the purposes of this as she is a partner, not an NPC.
Note that while some of the NPCs are found in West Rogueport and as such are not able to be interacted with before going to Petalburg for the first time during regular gameplay, many of them are in fact found in easy to reach places in Rogueport Plaza or East Rogueport, and this glitch has been unintentionally activated by casual players.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SjorecSRL
In Super Mario 64 DS, if the player character is shot out of a cannon in Bob-omb Battlefield and lands directly in front of a specific fence as shown in the footage, he will be teleported high into the sky and spend a long time falling down.
There are several such spots in the game, known in the Super Mario 64 DS community as “Heaven’s Portals” due to this property. Other similar spots that teleport the player down also exist, analogously called “Hell’s Portals”.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SM64DS (NA, DS)