Officially licensed Super Mario Bros. stickers based on shape marks used in grading assignments in Japanese schools. The Goomba mark is “no good”, the Bowser one is “almost”, the Mario one is “good” and the Peach one is “excellent”.
In addition to the cross and round marks being commonly used in Japanese games, including Mario games, for “wrong” and “right” answers respectively (e.g. in Paper Mario, emerging from Chuck Quizmo’s hat), the “flower” mark for “excellent” appears in Yoshi’s Island whenever the player gets the full 100 points in a level.
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Grubba from Paper Mario: The Thousand-Year Door actually has a very close physical resemblance to Tubba Blubba from Paper Mario, which is masked by him wearing a variety of clothes and accessories. This is in addition to the obvious parallel of them being Clubba bosses of their respective games’ third chapters.
Left: Grubba as he appears normally.
Middle: Grubba without his accessories, seen by modifying the game to unload specific textures. Note that his glasses are not removable.
Right: Tubba Blubba; note the extremely similar color scheme that is much more noticeable when Grubba is uncovered.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: PM:TTYD (NA, GC)
Concept art for Donkey Kong Country: Tropical Freeze depicting an unused enemy called a “Peanut Eater”, which would have been immune to Diddy Kong’s Peanut Pop Gun by humorously eating the peanuts.
This was likely unused for two reasons:
-In addition to Diddy, two equivalent projectiles shot by Dixie and Cranky also exist in the game, being gumballs and dentures. While it would be logical for the creature to also eat gumballs, it would be rather bizarre if it ate dentures; while if it didn’t, it would not even be immune to every type of projectile and thus its gimmick would have been even more specific.
-Peanuts and other such projectiles are extremely ineffective in the game to begin with, doing nothing except very slightly slow down the vast majority of enemies. As such, an enemy that is unaffected by them would not have an advantage interesting enough to theme an entire design around.
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The original sky stock photo used for the cartridge art of Super Mario 64 has been found on a texture repository CD.
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Super Mario Galaxy contains an unused model for a test character named “DummyNPC” in its files, who has the word NPC floating above it and the Japanese word ダミー (“dummy”) as a reflection texture on its body.
It has recently been discovered that lower-quality models for it also exist. The images provided are the original high-quality model in the top left, the mid-quality model in the top right, and the lowest-quality model on the bottom.
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Concept art for a backpacking New Donker wearing traditional Toad clothing who would have appeared in the Mushroom Kingdom in Super Mario Odyssey, seen in the Art of Super Mario Odyssey book. In the finished game, New Donkers never wear any clothing other than suits, although they do occasionally wear different regional hats.
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In World 2-1 of Super Mario 3D World, Conkdor Canyon, there is a Conkdor continuously pecking at a pool of water near the checkpoint flag. From a gameplay perspective, the reason it is doing that is to provide a challenge for players who want to collect the coins in the pool, by forcing them to avoid the pecks.
However, zooming in to the pool reveals a very small decorative fish. As such, it is possible that the designers intended that from an “in-universe” or “flavor” perspective, the reason the Conkdor appears to be pecking at the pool is to try to catch the fish.
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An extremely rare glitch can occur in Mario Kart 64 whereby racers will become “entangled” with each other if one of them bumps into the other at a highly specific angle.
In the footage, the CPU-controlled Luigi bumps into the player-controlled Toad and ends up “dragging” him for several seconds to the finish line. During this time, the player has no way to control Toad and is entirely beholden to Luigi’s movement.
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