A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Various officially licensed Taiwan-exclusive Super Mario Galaxy Movie posters.
Source: blacktangent
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Main (top) and audio setup (bottom) menus from the official 2014 “Donkey Kong Country: Triple Feature” DVD containing 12 episodes of the Donkey Kong Country cartoon series.
The menus feature unique promotional renders of Donkey Kong and Diddy Kong that are slightly off-model from their appearance in the show itself.
Source: Kong
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Top: how the explosions look when Bowser is thrown into a bomb during one of his battles in Super Mario 64 in the finished game.
Bottom: the game actually contains unused animation frames for the smoke that are not displayed due to the transparency effect that is applied to the smoke in the finished version only resulting in one frame being shown. By disabling the transparency, the other frames are displayed, resulting in a much more violent-seeming explosion due to the extreme amount of smoke.
It stands to reason that the bottom version is how the explosion was originally intended to look, as using the transparency effect makes the smoke animation redundant. Then, the transparency was presumably added sometime during development, possibly due to the designers believing the original explosion was too intense.
Source: packattack04082, 1upGuy
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Mario Kart Wii has a very bizarre difference between versions whereby in the Italian and Korean versions only, the game seems to have been adjusted for light sensitivity.
Left: Luigi being repeatedly overtaken in the US English version.
Right: Luigi being repeatedly overtaken in the Korean version.
Whenever a racer’s position changes, the position indicator flashes white in nearly all language versions of the game (US English, UK English, Japanese, Canadian French, European French, German, Latin American Spanish and European Spanish). However, in the Italian and Korean versions, the flash is removed, causing the animation to appear more subtle.
While it is relatively common for such adjustments to be made for versions released later (such as the Korean version), the Italian version was released as part of the European disc, so it was finalized at the same time as all other European language versions. This presents an odd potential scenario where it was specifically the Italian localizer who looked at the animation, decided it was too bright, and removed the flash while not telling any other Nintendo of Europe colleagues, or telling them and them deciding against it. Then, the Korean localizer could have examined them all, decided the Italian localizer’s idea was worth repeating, and done the same in that version.
Alternatively, this could have been some inexplicable glitch that only appeared in those two versions somehow, which would be even more notable.
Source: B_squo
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In Paper Mario: The Origami King, a hallway in Bowser’s Castle contains several atmospheric paintings of Bowser, as well as one of King Olly. Here are the textures for the paintings, extracted from the game’s files.
Source: noclip.website
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Original rendition of the Super Mario World map, alongside original illustrations of some Koopalings, from a 1992 issue of the British Zero magazine (please zoom in to view details).
Source: sketch_the_cow
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Rare officially licensed 1991 Super Mario Bros. jigsaw puzzle depicting Mario and Peach escaping through an enemy-filled forest.
Source: k_en_d_used_items
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In Super Mario World, Mario’s punching animation when he is climbing on the backside of a fence suffers from a discoloration in his arm, whereby part of it is pink.
Top: this can be seen most easily as Fire Mario, since the pinkness of the arm does not change even when Mario’s shirt changes colors to white. The footage uses a glitch whereby a well-timed jump off a rotating panel can cause Mario to climb while mostly unobscured, showing the pink arm more clearly.
Bottom: this is an oversight resulting from how the game stores sprites. Each sprite is made out of 8x8 pixel squares (which are called “sprites” on the hardware level, not to be confused with the colloquial term “sprite” meaning the full image of a character) whereby each is assigned a palette. The two squares on the right, containing Mario’s arm, are accidentally assigned a different palette (also visible by the outlines becoming black instead of remaining brown).
Source: MrPyt1001, Kaizoman, Mister Man
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In Mario & Luigi: Brothership, in the build-up to Chilliam and Burnadette’s wedding, Mario and Luigi are asked to get a wedding cake. The friendly NPCs all suggest getting a cake from Slippenglide Island while the Extension Corps make a plan to lure Mario and Luigi into a trap with a brochure about a cake from Lottacoins Island.
Since getting the Lottacoins Island cake requires trusting the Extension Corps, most players are more likely to decide to get the Slippenglide Island cake instead, and would not see both cakes unless doing two playthroughs of the game.
Above are the models for the two cakes (top: Slippenglide, bottom: Lottacoins) extracted from the game’s files.
Source: DogToon64
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