A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


With the recent release of Donkey Kong 64 for Nintendo Switch Online, more players have discovered the Beaver Bother minigame and its infamous reputation for being unfairly difficult. The image in this post presents a method (the “60° Rule”) used by Donkey Kong 64 speedrunners to consistently succeed at this minigame.
The object of Beaver Bother is to play as a Klaptrap crocodile enemy who needs to corral a preset number of Gnawty beaver enemies into a hole before time runs out. Pressing B makes the Klaptrap gnash its teeth and make the Gnawties run away briefly. During this scared state the Gnawties are able to fall into the hole.
However, the Gnawties often appear to run away unpredictably, giving the game its reputation. The image demonstrates how the Gnawty and Klaptrap need to be aligned for the scaring to work:
-drawing an imaginary line tangential to the hole parallel to the direction of the Klaptrap’s travel, the Gnawty and Klaptrap need to be aligned so that they are both on the line that is at a 60° angle to the tangent line.
-once they are aligned like this, and the Gnawty is close enough to the hole, pressing B at that moment will actually scare it away in the correct direction to make it fall into the hole.
Source: 2dos
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Complete 10-page coverage of the Donkey Kong Country cartoon series from “Computer Animation - A Whole New World”, a 1998 book on rendering techniques in 3D animation, featuring unique behind-the-scenes artwork. Please zoom in to read the pages.
Source: dkvine.com user “tylerfunf555”
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Players of Super Mario Advance may recall that one of the major changes in that game compared to the Super Mario All-Stars version of Super Mario Bros. 2 (on which it is mostly based) is the inclusion of two new boss intros for Fryguy and Clawgrip, respectively.
In both cases, the action stops and a cutscene shows four bubbles (identical to Wart’s bubble attack) float up from the bottom of the screen and surround an entity before transforming it into the boss (a mask for Fryguy and a small Sidestepper crab for Clawgrip).
The game actually contains two unused scenes for the same intro happening with two more bosses: Mouser and Tryclyde, shown restored in the footage. Mouser is created from a unique small mouse sprite, while Tryclyde is created from a Cobrat.
This implies that during the game’s development the idea of Wart’s magic being responsible for most of the game’s bosses was more prevalent, before these scenes were scrapped for an unknown reason.
Source: AkiraTheGamer
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Unique table decorations used at the Toho Cinemas Shibuya cinema complex in Japan for the premiere of the Super Mario Galaxy Movie.
Source: blacktangent
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In Super Mario Sunshine, a commonly known glitch is the Dune Bud high jump, whereby a Dune Bud on Gelato Beach is sprayed and then Mario performs a Ground Pound in such a way that he is in mid-air when the Dune Bud activates. This results in Mario being launched so high up into the air that he takes several minutes to fall back down.
However, an interesting interaction of this glitch that actually reveals some of the inner workings of this game can be seen when it is performed directly after defeating the Wiggler boss, immediately before the Shine Sprite spawns. This is shown in the footage; note the unusual black sky during the cutscene.
The reason for this is that the skyboxes in this game (as in many other Mario games like Super Mario Galaxy) actually follow Mario instead of remaining fixed in space. When Mario is launched into the sky, the skybox follows him, so when the camera switches to showing the Shine Sprite, the sky is no longer visible from the ground, having been pulled upwards by Mario.
Source: linky628
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Top: the snowy ground texture in Cool, Cool Mountain in Super Mario 64 is blurry and yellowish, not recognizable as anything specific.
Bottom: it turns out that it is actually a stock proto of a blanket from a commercial texture CD, made more blurry and recolored. Interestingly, the original blanket’s color would also have fit for the purpose of making snowy ground, but the color was likely introduced to give some visual variety to the environment and to keep all ground in the course from being some shade of light blue.
Source: Render96, Leonard85026417
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In Mario Party 8, the Scooter Pursuit minigame features the characters riding hovering scooters. Interestingly, two placeholder models exist in the game’s files associated with it, one being a red Mario on a red scooter and the other being a blue Wario on a fully textured scooter.
Notably, while Red Mario is merely in a regular standing pose, he is at least facing the right direction. Blue Wario, on the other hand, is attempting to grip the handles of the scooter, but is facing the wrong direction.
While the purpose of putting Blue Wario the wrong way around in this model is unknown, a humorous (though unlikely) reason would have been that the designers were considering him standing like that in the finished game as a joke, since Wario has a type of personality where it would have been fitting for him to not take the minigame seriously in this manner.
Source: Grounder
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Extremely rare 2026 Koopa Clown Car tote bag from Japan for winners of one of the drawings of the Ichibankuji lottery. Only 50 pieces were produced.
Source: blacktangent
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