A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


An interesting character design detail added to the Nintendo Switch version of Super Mario RPG absent from the original SNES version is that the Axem Rangers have each been given a unique axe shape. In the original game, their axes were all identical except for the colors.
This is difficult to notice in-game due to the Axem Rangers only being seen close-up in a single scene, and each of them holding their axe at a different angle that makes them hard to compare.
Below are all the axe models, extracted from the game, aligned to make the differences easily visible.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
In Donkey Kong 64, by picking up a barrel in a specific manner, it can remain in mid-air indefinitely for as long as Donkey Kong never walks, and instead moves around solely by crouching and backflipping.
While this has no practical use, an interesting side effect is that the barrels all mimic Donkey Kong’s facing orientation. The footage uses a room in Crystal Caves with 6 barrels to create what appears to be a synchronized dance performed by Donkey Kong and the barrels.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: cheeseoman
Mario + Rabbids Kingdom Battle has a bizarre internal naming convention where plaintext files, which normally would have the .txt file extension (or other common extensions based on purpose), instead have the unique .fruit and .juice extensions. These are seemingly purely cosmetic and the files do not feature any functionality outside of containing human-readable text.
Whether there is some deeper meaning to these extensions or if the team was simply being whimsical due to the nature of the project is unknown.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: CometMedal
In Super Mario Odyssey, the Luncheon Kingdom features multiple large pots of stew simmering on stovetops. The pots fully cover the stovetops so that Mario cannot touch them directly.
However, it is relatively easy to clip inside a pot by performing a precise Ground Pound onto its edge. Then, Mario can actually walk around on the stovetop and discover that despite being lit and producing visible flames, it is not coded to actually hurt Mario (which is notable since other normally unreachable harmful surfaces do in fact hurt him).
This creates the humorous scenario seen in the screenshot where the only reaction Mario has to being on top of a lit stove is his usual “fanning himself” idle animation he has in hot areas.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SMO (Switch)
Due to an unexpected interaction in Super Mario World, eating green berries in his own home kills Yoshi.
Yoshi’s House is one of the two areas in the game with no time limit (the other being the Top Secret Area), displaying “0” under the timer. As such, Mario and Yoshi can stay there forever without losing a life. Green berries add 20 units to the timer whenever Yoshi eats them, and were never meant to be used in an area without a time limit.
If glitches or cheats are used to spawn a green berry at Yoshi’s House and Yoshi eats it, 20 units are added to the timer. When it reaches 0 again, Mario and Yoshi will die, since the “time up” function only checks for the moment the timer goes from 1 to 0 (which is why they’re safe due to the timer starting at 0 normally).
Note also the smoke from the chimney becoming glitched as a side effect of Mario and Yoshi dying in an area not meant to accommodate death.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: info: StripeyShima
Unique graphic depicting Bowser’s Keep from Super Mario RPG before the events of the game, seemingly made to be used in promotional material but only appearing in a single pre-release article for the game in a Japanese magazine in 1995.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: pidgezero_one

In Luigi’s Mansion: Dark Moon, Sticky Situation is a mission of Gloomy Manor, revolving around cleaning up spiderwebs, that features original music.
Interestingly, arrangements of Sticky Situation in the style of the other four mansions’ themes can be found unused in the files, suggesting that all mansions would have had a mission of that type.
This post plays the unused Old Clockworks version of the music.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: OrangeLuigi
Mario Kart 64 is well-known for using severe amounts of rubberbanding (the practice of speeding up computer opponents to let them keep up with human players no matter how far ahead they should be) to give CPU drivers an unfair advantage.
However, another advantage Mario Kart 64 gives CPU drivers is Lakitu bias. The footage shows Yoshi being thrown off the course at DK’s Jungle Parkway, and looking closely at the background, it can be seen that he seemingly gets up and flies across the chasm towards the cave (relevant portion zoomed in on the bottom).
This is actually Lakitu simply retrieving Yoshi to the next safe point (Lakitu himself is not rendered for other players, making them appear to hover in the air) instead of the previous one as would be applied to the player in this situation. This allows Yoshi to not lose any time from a crash that should have cost him his position in 1st place.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
Officially licensed 1986 Super Mario Bros.: The Lost Levels (known as “Super Mario Bros. 2” in Japan) pencil case from Japan, featuring original illustrations of Mario, Peach, Bowser, and some other enemies in unique baseball outfits.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
In a 1997 interview with IGN about The Legend of Zelda: Ocarina of Time, Shigeru Miyamoto stated that the Deku Baba enemies from that game (new at the time, ubiquitous in the Zelda series now) were envisioned by him through combining a dog with the snapping clams from Jolly Roger Bay in Super Mario 64.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source