Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Officially licensed 2025 merchandise for the Yoshi’s Adventure ride, available at Super Nintendo World in Japan.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: blacktangent

Saturday, March 8, 2025
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For every type of major collectible seen in 3D Mario games, there has been a different implementation of in-engine coloration in different games.

While regular Power Stars are yellow due to using a yellow texture, Grand Stars in Super Mario Galaxy are black internally, and are colored yellow at runtime. This is implemented this way to allow the “drained” effect seen on the first Grand Star to fade dynamically into its regular coloration.

In Super Mario Odyssey, Power Moons do not actually use differently colored textures, and are white internally while being colored into their various variants at runtime.

In Super Mario Sunshine, Shine Sprites have a white-black gradient texture that is applied at an extremely low intensity to an in-engine yellow color to create a slight gradient that appears like light reflecting off its surface.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: 1, 2, 3

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In the Floaty Fun Water Park level of Captain Toad: Treasure Tracker, the bloom post-processing effect interacts in a unique way with the shiny surface of the blue pipe.

From a very specific camera angle, the shine on the pipe is multiplied beyond its regular limits (likely due to a positive feedback loop somewhere in the render pipeline) to create an extremely pronounced five-pointed shine, as seen in the footage.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: ericspieslice

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In Super Mario Bros. Wonder, the Wonder Effect in the “Up'n'Down with Puffy Lifts” level causes the player character to become a Puffy Lift. The level does not contain the Konk enemies, but if the game is modified to include them in the area where the player character is a Puffy Lift, a unique glitchy interaction occurs.

Playing as any of the three Toad characters (Yellow Toad, Blue Toad or Toadette) and getting hit by a Konk in this state causes the character to die while briefly assuming a “Blue Yellow Toadette” form. Note how the main body is yellow, the mushroom cap is blue, and Toadette’s pigtails are also present.

This combined form of all three Toads is due to the fact that they all use the same Puffy Lift model and simply set those parts that they do not need to be invisible. The unintended Konk interaction simply causes every part to be displayed at once.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Rimea

Friday, March 7, 2025
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WarioWare: Get It Together has an obscure Easter egg that can only be seen in the Level 2 variation of the Super Mario World boss microgame, when playing as Pyoro. He is actually able to eat the berries in the trees, which have the same effect as in the original SNES game (adding 1 to the coin counter in the top left).

Pyoro is the only one of the 20 playable characters that can interact with the berries, and they appear only in Level 2 of the microgame. As playing the Nintendo Classics stage indefinitely only repeats the Level 3 version after reaching maximum level, the player has only a single chance to encounter this per attempt at the stage, leading to this being unlikely to be discovered by the vast majority of players.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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In the Switch version of Super Mario RPG, the design of Smithy’s final form is really supposed to be just his first form without a beard. By removing the first form’s beard, we can see that its face looks strikingly similar to the final form’s face.

Top: the first form, as seen normally.
Middle: the first form with its beard removed in a model editor.
Bottom: the final form, as seen normally.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: fawfulthegreat64

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WarioWare: Move It has a special scenario for earning 0 points in the Megagame Muscles mode. Due to nearly every movement of the Joy-Cons gaining points in that mode, it is nearly impossible to receive this score by organically playing poorly; the only way this is achievable in practice is by laying down the Joy-Cons and not doing anything for 3 minutes.

Dr. Crygor will say “Did anything happen?” while his shape will not change, while Mr. Sparkles has unique dialogue shown in the screenshot. Note that earning even a single point changes it to the same dialogue he gives for any score up to 3999 points.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Thursday, March 6, 2025
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Extremely rare officially licensed 1993 Yoshi plush from Japan.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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In Miitopia, the Donkey Kong and Bowser amiibo outfits are designed in such a way that when worn, the Mii’s head is situated inside the character’s mouth.

By removing the Mii and viewing the costumes by themselves, they appear as stylized depictions of the characters with extremely large mouths, as seen in the image.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: 1, 2

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Officially licensed 1997 Super Mario 64 Wing Mario plush.

While the plush appears regular from most angles, looking at it in such a way that Mario’s head is angled up reveals that while he is not meant to have a mouth (it is intended to be hidden by the mustache), a large seam connecting his face to the rest of his head makes him appear to have an extremely large, puppet-like mouth.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

 
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