Two different production sketches for the cover of the “Skylanders: Unexpected Allies” official tie-in comic book for Skylanders: SuperChargers (featuring Donkey Kong and Bowser). The two sketches position the two differently within the composition, though reuse the same drawings for both of them.
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In Donkey Kong Country, swinging ropes exist outside of time. The footage features several times the game is paused, recognizable by the movement of all objects stopping.
However, instead of resuming smoothly at the exact same spot after unpausing - as would be expected from any other game - the ropes seem to teleport around randomly when the game is unpaused (also moving DK and Diddy around if they were holding onto the rope during the pause).
The reason for this is that ropes run on an internal global timer that for some reason keeps counting even if the game is paused, despite no other physics-relevant variable behaving in this manner. This causes ropes to merely appear to be suspended when the game is paused, but actually keep swinging invisibly in the background. When the game is unpaused, the visual position of the rope simply “catches up” with its actual position that has been swinging back and forth all along.
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Promotional 1997 Super Mario 64 store display.
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Production artwork of Mario’s Spanish-inspired costumes seen in the 1984 Saturday Supercade Donkey Kong cartoon segment “El Donkey Kong”.
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In Paper Mario, whenever Goombario’s Tattle ability is activated, he attempts to assume a position behind Mario whenever he finishes talking. In one particular spot in the game, this can lead to an unintentional humorous scenario as seen in the footage.
In the bridge area of Mt. Rugged, Goombario will admit to having a fear of heights. If Mario faces him while next to a ledge, Goombario will say his Tattle and then walk off the ledge immediately afterwards.
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Officially licensed 2024 Piranha Plant salad tongs from Japan.
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Unique artwork of Mario in the Sky Pop plane from Super Mario Land, seen at the beginning of an official Japanese guide for Super Mario Land 2 as the guide recaps the events of the previous game.
The artwork was drawn by Benimaru Itoh, known for being a comic artist for Nintendo Power, character designer/art director for the Mother series and illustrator/modeler for various Pokémon games.
Main Blog | Twitter | Patreon | Small Findings | Source: gameartarchive
The Nintendo Switch version of Paper Mario: The Thousand-Year Door features a detail absent from the original GameCube version whereby enemies will laugh at Mario if he is hit by a stage hazard (e.g. a light falling from the ceiling) during battle.
The Shadow Queen has two animations meant to be used for this purpose, which do not appear during the battle against her. It is likely that the developers believed her personality was too serious, or the circumstances of the battle too dramatic, that her laughing at Mario getting hit by a falling bucket would not be tonally appropriate.
The left animation is not used at all, while the one on the right is used for a split second in the game’s credits.
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Officially licensed Super Mario Bros. beach ball from Japan, featuring unique artwork of Peach interacting with some Super Stars.
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Concept art for a unique turtle-themed airship design for the 1993 Super Mario Bros. movie. The finished movie contains no such vehicles at all.
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