Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Donkey Kong’s model in Super Smash Bros. is notable among other 3D Donkey Kong models due to standing upright in his default pose, which never happens in-game.

It is possible that he was originally designed by using a default humanoid model as a base, as opposed to being modeled completely from scratch; though it could also be that the designers believed that it would be easier to have every fighter have the same default pose instead of making custom ones.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Jay6T4

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Extremely rare 2005 Dance Dance Revolution: Mario Mix store display.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: cakehoarder

Tuesday, March 3, 2026
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The 2013 Nintendo company booklet features an extremely expansive collage of tiny square images on its last pages, depicting behind-the-scenes work on Nintendo products or items in Nintendo’s offices.

Here are the Mario-related images from the collage, compiled from a high-quality scan of the booklet (please zoom in to view). Note that these are very small on the physical sheet of paper and would likely require a magnifying glass to view at the same level of detail as these scans.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: phantop

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A bizarre glitch may occur in the Super Mario All-Stars version of Super Mario Bros.: The Lost Levels, whereby this particular Koopa Troopa may refuse to be kicked when stomped, and instead becomes both invincible and incapable of harming Mario, pushing him instead.

The mechanism of why this glitch occurs with this Koopa specifically is not currently understood.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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Extremely rare prototype version of the golden Mario statues used as decoration in various stores in Japan from 1992 to 1996.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: nintiques

Monday, March 2, 2026
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Illustration from a 2001 issue of Electronic Gaming Monthly magazine, featuring Mario and Sonic as bellhops for George Clooney. The topic of the article is the (at the time, seeming) lack of popularity of video games compared to the movie industry.

Currently, 25 years later, the video game industry is much larger than the movie industry.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: sharkabytes

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When reaching the player selection step in the menu of Mario Tennis for the Nintendo 64, the host Toad slides to the left, out of view, to free the screen for the player characters.

However, he does not actually despawn when he does this. Instead, he continues standing there, barely out of frame, which can be seen by moving the camera using external tools.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: MT (NA, VC)

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Top: in Super Mario 3D Land, the cutscene at the beginning of World 3 has geometric mountains in the background that will appear familiar to players of Super Mario World.

Bottom: however, what may not be obvious is that the mountains are not merely drawn in the style of that particular background from Super Mario World, but actually reuse the same shapes. Here is a comparison of some of the larger mountains between the two games, using the model extracted from the files of Super Mario 3D Land. Note that the comparison is not exhaustive and other mountain shapes were also reused.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: 1, 2

Sunday, March 1, 2026
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Splash page of a faint Mario head in a beret, labeled “FUTURE”, from the 1998 Nintendo Japan company report.

The head is taken from an official render for Mario Artist: Paint Studio for the Japan-only 64DD peripheral for the Nintendo 64, which was released in 1999 and as such was in the future relative to when the report was published.

Main Blog | Patreon | Twitter | Bluesky | Source: realzen64, mariomadproductions

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In Super Mario Bros. 3 (shown here in the Super Mario All-Stars version), Donut Blocks begin vibrating as soon as Mario touches them, but remain solid ground until he stands for them for about a second, after which they actually begin falling.

However, the fact that the vibrating Donut Blocks are solid ground applies only to Mario. Other objects such as enemies or items will fall right through them as soon as they start vibrating, as shown in the footage. As such, Mario can defeat any enemy walking on Donut Blocks simply by standing in front of it and letting it fall through the vibrating block.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: MrPyt1001

 
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