A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


A memorable side quest in Paper Mario: The Thousand-Year Door involves going to Poshley Heights and talking to Toadia, the president of the Luigi Fan Club, while wearing the L Emblem badge. Not only will she mistake Mario for Luigi, she will also mistake the real Luigi who coincidentally wanders into the scene for an impostor.
An obscure extra part of this scene can only be seen if Toadia is approached while Mario’s inventory is completely full. Instead of being able to give Mario the Choco Cake she prepared, Toadia will become distraught that “Luigi has too many things” and decide to leave the cake on the edge of the fountain instead. Due to the sidequest being unrepeatable, the player only has a single chance to see this on a save file.
Please excuse the presence of Professor Frankly in the footage, who is there due to an unrelated glitch. He is not required to view the extra dialogue.
Source: SilverGames136
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Splash page featuring a movie theater filled with Marios and a single Wario, from a 2007 issue of the British nRevolution magazine (please zoom in to see all the Marios clearly).
Source: nRevolution (UK), Issue 8, 2007
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Top: official emblem depicting Donkey Kong’s face distributed to the press to promote Donkey Kong Jungle Beat in 2004.
Bottom: of particular interest is an additional document depicting permitted and forbidden usages of the emblem. It is permitted to change the colors as long as the emblem is lighter than the background, and put it on a colorful background as long as it is not too colorful (right column). Conversely, it is forbidden to invert the colors and to put it on backgrounds that are too colorful (left column).
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Wario Land: Shake It famously features a very unique level select animation whereby Wario rhythmically wiggles in front of the portal leading to the Shake Dimension while waiting for the player’s input.
Here is the isolated Wario animation, extracted at maximum quality from the game’s files.
Source: blueberrymuffin
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In Super Mario Odyssey, breakable rocks interact in a very odd way with the inside of the Odyssey. If the door to the Odyssey is opened and Mario throws a breakable rock into it from a specific location,
-the rock will never actually break no matter how many times Mario kicks it, and
-Mario will not count any of the kicking as an “interaction”, continuing to treat this scenario as “idling” instead.
Due to him being considered to be “idling”, he will eventually fall asleep without ever actually stopping kicking the rock. He will continuously wake up just for the kicking animation and then immediately fall asleep indefinitely, as seen in the footage.
Top: the setup.
Middle: after 30 seconds, Mario will yawn and sit down, drowsy.
Bottom: after 1 minute, he will fully lie down and fall asleep.
Source: AdolescentCore
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Extremely limited edition 2020 Super Mario World Boo-themed watch, from Japan.
Source: FarmboyinJapan
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In Super Mario 64 DS, jumping onto a Boo will make the player character bounce off based on the angle and velocity the character had when initially touching the Boo. Particularly, the character will keep the same animation frame he had when first starting to bounce.
As such, combining various factors:
-a high bounce height achieved by falling onto the Boo from a high place
-a specific direction that enables many bounces in a row by making the Boo get pushed back in the same direction as the bounce
-and finally, an animation frame nearly identical to the idle animation
will result in the amusing scenario seen in the footage, whereby Luigi performs a series of unusually high bounces while looking completely indifferent to the events.
Source: AverageLuigiFan
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In New Super Mario Bros. Wii, World Coin is a world that appears exlusively in the multiplayer Coin Battle mode. The second level of that world, Coin-2, is based on World 1-1 from Super Mario Bros. However, it does not actually feature the underground bonus room famously accessed via the last pipe before the first pit in that level.
Curiously, internally, the room actually does exist in the files, and is merely inaccessible. It is theorized that the reason the warp leading to it was removed is because the pipe was made into a fake pipe hiding a Star Coin so that Mario would have been shown to go down a fake pipe, potentially causing visual glitches as seen in the beginning of the footage.
The most notable part of this implementation of the bonus room is the amusing “twist”. The room gives the player enough time to collect the coins in the familiar Super Mario Bros. layout before revealing that there are very quickly moving coins coming out of the walls in various configurations (implemented with the same code as the “rolling hills” platforms seen in the rest of the game). It is very unfortunate that such a memorable setpiece relying on familiarity before adding a unique spin on it was unused in the finished game.
Source: GameArchitect
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Original illustration of Mario Golf from a 1999 issue of the Australian N64 Gamer magazine.
Source: N64 Gamer (AU), Issue 20, 1999
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Various unique illustrations from a 1988 Japanese guide for Super Mario Bros. 3.
Source: BrianCNerd
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