A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Extremely rare officially licensed 1991 Super Mario Bros. T-shirt depicting Mario performing a skateboarding trick (top: regular orientation, bottom: rotated to get a better view of Mario).
Note that the bees are the Bunbun enemies from Super Mario Land and the Moai heads reference the background of the Easton kingdom in the same game.
Source: threadzbylucky
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Many games have a demo mode whereby footage of gameplay is shown if the player idles on the title screen for a certain amount of time. Most such games include a few pieces of demo footage, sometimes a single one but usually not more than 5-6 different recordings.
Wario Land 4, however, has an absurdly high amount of various demos that can play on the title screen, showing 14 out of the game’s 18 levels and 2 out of the game’s 6 bosses. As such, simply by idling long enough on the title screen, it is literally possible to see most of the game’s locations before even playing it.
The total runtime of all demos together is over 19 minutes, which does not count the time waiting for the demo to start after restarting the title sequence.
Source: WhiteKhakis, YoshiKong
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Top: ever since development files for Super Mario 64 surfaced in 2020, the only known early version of the Scuttlebug enemy was this one, called “Walker” internally, which was shown for about 2 seconds in early 1996 pre-release footage.
Note the bizarre corrupted eyes and single visible leg; this is actually how it appeared in-game at the time. The other three legs are present but are mistakenly only set to be visible when the Walker is viewed from behind, leaving only one leg visible from the front.
Bottom: recently, a slightly later version of the Scuttlebug, named “Spider”, was found in the files. The footage shows Spider being inserted into the finished game. Unlike the Walker, it has dark eyes and limbs, but interestingly, still suffers from the same leg visibility problem. Note how its legs turn invisible when it is directly facing Mario in the footage.
Source: StudioXK7321
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Super Mario Strikers is well-known for giving Mario characters a more aggressive demeanor than they normally have in most of their other appearances.
However, the finished game’s depictions are actually toned down compared to the prototype version. In that version, characters looked even more angry as seen in the footage, including during moments in which they have been changed to look happy in the finished game (such as running into the field at the start of the match).
Source: GrafCedricVonLeuchtenberg
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Top: there is a line of 5 coins on one of the slopes of the starting area of Dire, Dire Docks in Super Mario 64. It is a relatively bizarre feature of the level, being the only such line of coins on a slope and the only point of interest on the upper slopes of the vortex area in general.
Bottom: possibly due to this bizarre placement, there has been an oversight in the process of adapting Dire, Dire Docks in Super Mario 64 DS whereby the coins are still in the level, but the actual slope was changed to go above them rather than below them. The footage uses a model editor to show that the coins are only visible from out of bounds instead of from within the playable area. As such, they are not collectable without glitches.
This continues a trend of so-called “impossible coins” started by the original Super Mario 64 itself, whereby some coins are mistakenly placed inside solid landmasses (though the name merely refers to their unavailability during regular gameplay; with complex enough glitches these can of course be collected by clipping out of bounds).
Source: Really_Tall
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In Mario & Luigi: Partners in Time, a glitch will occur if Baby Mario drinks water, then Baby Luigi hits him with a hammer, whereupon adult Mario and Luigi immediately leave and reenter the screen.
If this is performed, Baby Mario’s orientation will be locked. Instead of walking around normally, he will be sliding while always facing the same direction, as seen in the footage. This persists even after spitting out all the water, and will last until Baby Mario and Baby Luigi either leave the screen or are reunited with the adults.
Source: jbbajangamer
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A relatively well-known quirk of Super Mario Sunshine is the interaction between Mario losing his hat and talking to NPCs. Losing his hat (through getting it stolen by the Swipin’ Stu enemies) will make Mario quickly lose health (commonly assumed to be due to heat stroke from the high temperatures on Isle Delfino; supported by the fact that he will not lose health when in water).
When talking to an NPC without the hat, Mario will lose health during the conversation and eventually die, which the NPC will completely ignore, and simply continue talking.
However, there is a variant of this interaction that makes the NPC appear even more rude. If Mario talks to an NPC with a set facing direction from behind, as seen in the footage, the NPC will turn away from Mario’s body after he dies during the conversation, adding another layer of disrespect to the scenario.
Source: theeasteregghunter
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In Vanilla Dome 2 in Super Mario World, there is an isolated square of ground tiles that is relatively easy to clip in due to Empty Blocks above it able to push Mario inside, as shown in the beginning of the footage.
Inside this area, physics work in an unusual manner, whereby many objects have no friction and keep sliding back and forth between the walls indefinitely, as shown with Yoshi, a Buzzy Beetle shell, and a P-Switch. Depending on the momentum the object had when it was released, it will slide around at different speeds.
Source: MrPyt1001
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In Upside Dizzy Galaxy in Super Mario Galaxy 2, it is possible to knock a Paragoomba into a vertical passage that has downward gravity in the top half and upward gravity in the bottom half, as seen in the footage.
The Goomba will remain trapped in the passage, flying up and down with the gravity, forever unless Mario defeats it or stuns it again, knocking it out of the passage.
Source: iWillumz
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2001 mousepad given out to Nintendo of America employees, featuring the address of a defunct official website surrounded by official art renders.
The mousepad would be almost unremarkable if not for the sneaky inclusion of the face of Minoru Arakawa, president of Nintendo of America from 1980-2002, in the top left corner, between Diddy Kong and Miss Warp from Yoshi’s Story.
Source: mrchuckholmes
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