Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Whenever Mario talks to NPCs in Super Mario Sunshine, he tilts his head up or down to look directly at the other character’s face. However, the maximum tilt allowed for this animation is actually much larger than anything that can be seen during regular gameplay.

Normally, Mario needs to be directly next to NPCs to talk to them, and as such the amount of head-tilting is limited. However, if glitches are used to desync NPCs from their regular walking paths (by clipping a lilypad in Bianco Hills out of bounds and then transporting the NPC to a different spot with it), the NPCs can actually fall out of bounds while Mario is talking to them.

This is seen in the footage, where Mario talks to a Pianta just as he is walking into a wall he is not prepared to handle, and falls to the death barrier. This causes Mario’s head to assume the maximum downward tilt since he is looking at something directly underneath him.

Source: miguelgcgamer

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Friday, November 6, 2026
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Early animations and sprites of Mario found in development files for Yoshi’s Cookie for the NES.

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Wednesday, November 4, 2026
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Data for Mario Kart World contains names for nine removed drivers. Most of them are straightforward romanized Japanese names of objects or enemy species and can thus be assumed with relative confidence to be them.

However, two of them are more vague. “Driver_Bird” does not seem to refer to any specific type of bird; while it makes sense to assume it would be the decorative birds found throughout most modern Mario games (which are often called “bird” internally), those are small while Driver_Bird was supposed to have been medium weight.

The other one is “Driver_KuriboTwins”, being Japanese for “Goomba Twins”. This was most likely a two-Goomba stack, though it is possible it would have been two Goombas sitting side by side in a kart, or possibly even new original characters.

Source: mondomega

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In Super Mario Galaxy, Spring Mario has “phantom arms” that can only be seen through walls.

Top: Spring Mario normally has no arms. This is both visible during gameplay and can be seen by extracting his model, which shows that his arms end at the shoulders and there are no arms underneath the spring enveloping his body. Despite this, when he bounces off a wall in such a way that the wall is between him and the camera, his silhouette can briefly be seen extending an arm to push himself off the wall with.

Middle and bottom: a closer look at the arm, as well as a halfway view of Spring Mario’s visible model and the silhouette model.

The reason for this is that all forms that have a silhouette to begin with (so e.g. not Boo Mario, who simply cannot be seen through walls) share the same silhouette model, which is a low-polygon version of default Mario. This results in some forms missing things in the silhouette (Bee Mario has no wings) and some forms having “phantom limbs” like this.

Source: supertoastymutt

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Officially licensed 2024 set of Peach-themed charms and jewelry from Japan.

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Tuesday, November 3, 2026
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Sketch of a Yoshi and Toad alongside a Yoshi Egg and a Super Star, drawn in 2000 by Takashi Tezuka, director, designer and producer for 60 different Mario-related games.

Source: VGDensetsu, Heritage Auctions

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Top: in Paper Mario: The Origami King, there is a story sequence during the Green Streamer segment whereby Mario, Olivia, Kamek and Bowser Jr. are running away from a Chain Chomp up a giant tree. During this, there is a Piranha Plant that shoots fireballs at Mario from an unreachable ledge, after which it is torn apart by the Chain Chomp.

Middle: due to being in an area Mario cannot reach and being needed for a cutscene, the Piranha Plant does not actually have a valid battle ID associated with it. By modifying the game to drop Mario on that ledge and touching it, it is revealed that entering a battle with an enemy without a valid ID brings Mario to a unused “default” battle against 4 Toads.

Bottom: the battle is clearly intended for internal testing during development and as such is very glitchy and unfinished. There are 5 rings instead of 4, though the fifth one is purely cosmetic and nothing can actually be pushed to it. The Toads are just reskinned Goombas (also simply called “Goomba” when targeted), and will attack with headbonk attacks, during which they also shrink down. Finally, the Toads can not be attacked with anything except the Tail item, with all other items missing automatically.

Source: ZXMany

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Three unused/early loading screen illustrations extracted from the files of Donkey Kong Bananza.

Source: Polley001, seandwalsh

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Monday, November 2, 2026
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Original Wrecking Crew illustrations from a series of official 1985 Japanese guides for various Famicom games.

Source: ozidual, drammynation

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In Luigi’s Mansion 3, mice* are small non-ghost enemies that can be quickly sucked up with the Poltergust. However, a rare glitch may occur whereby a mouse will not actually be sucked in, and instead become attached to Luigi’s flashlight.

The mouse will harmlessly hang on to the flashlight, as seen in the footage, until the next time the Poltergust is turned on.

*while the rodent may look like a rat, it is called a “mouse” in official material.

Source: RatPie_87

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