Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Officially licensed 2025 Mario Kart World apron from Japan themed after that game’s in-universe “Yoshi’s” fast food chain. It is a more detailed version of the apron worn in-game by Yoshi’s employees.

Source: jpnmart

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Tuesday, October 27, 2026
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Top: in Paper Mario: The Thousand-Year Door, the Poison Shroom is a recipe cooked by Zess T., the description of which states that “it will poison you!” As such, most players are likely to either not use it at all, dismissing it as a joke item, or use it once, get poisoned, and conclude that it does in fact do nothing good.

Bottom: however, if a player is either lucky or uses it multiple times, it will be revealed that there is a 1/5 chance of the Poison Shroom actually fully healing the user upon eating it.

In the Nintendo Switch version of the game, the item was renamed to “Poison Mushroom” but the same hidden functionality remains.

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(Flashing in small portion of image)

It is possible to hack a Nintendo 2DS/3DS system merely by entering a co-op multiplayer match in New Super Mario Bros. 2 with a system that is already hacked and prepared to send specific data.

While connecting to another system, New Super Mario Bros. 2 receives a variety of data and fails to check if two of the numbers (simple indices for arrays) are in bounds (do not exceed the actual number of elements in the array). If a number larger than that is received, data outside the intended array is accessed, which may lead to unintended code being executed.

Despite it failing to check only two numbers, this is still enough for a specially prepared system to send numbers chosen to access a part of memory that would corrupt the rest of the game and allow it to execute incoming code directly. This is then used to take full control of the system, exemplified by making it flash in the footage (but easily expandable to fully hacking it and allow it to play unauthorized games etc.)

If nothing else, this shows how important it is to never allow unchecked input from another system, as missing checking even two numbers can lead to a total takeover.

Source: MariomasterNSMBHD

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Officially licensed 2026 limited edition Mario canned tuna from Japan.

Source: fukuya_mentai

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Monday, October 26, 2026
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Top: Tetris Attack was the only Mario-related game to have ever had a print campaign that completely hid its Mario nature. Despite being a Yoshi’s Island-themed game with Yoshi and his friends being prominent during all gameplay, the 1996 North American print ad (please zoom in to view details) does not mention or depict Yoshi anywhere in the image or text.

Bottom: since using even a single screenshot from the SNES version would immediately reveal the Yoshi theming, the ad only uses a single, extremely small and blurry screenshot of the Game Boy version instead, which is additionally darkened at the edges. The screenshot is so low-quality that even players actually familiar with the game would have difficulty recognizing the two characters in it (Naval Piranha in the top right and Lakitu in the bottom right) while those unfamiliar would be unable to even recognize these as characters at all.

It is well-known that Tetris Attack was changed from its original Japanese version, Panel de Pon, due to that version’s fairy theming that Nintendo of America believed would not appeal to the US audience, and replaced with a Yoshi theming instead. As such, it is highly ironic that even after specifically changing it to appeal to the new market, the print ad completely avoided depicting the new theme as well.

Source: TC_support

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In Super Mario 64, Mr. I enemies are defeated by running a circle around them. However, some players may have difficulty running in a circle fast enough and get hit by Mr. I’s projectiles, or misjudge the angle and run into the enemy.

There is an alternate way of dealing with the enemy that does not rely on speed, precision or dodging projectiles, but does require to take a single hit from it to be performed. The game is programmed in such a way that Mario’s post-hit invincibility blinking will never run out if he is inside an enemy’s hitbox. As such, by taking a hit from the Mr. I and then entering it, Mario will continue blinking and be completely safe unless he steps back out of the enemy.

After entering the Mr. I, Mario merely has to move in a very small circle to defeat it. Since Mario’s regular walking can easily make him move out of the enemy and lose his invincibility, it is recommended to start crawling instead, which will give precise enough controls to be able to make a small circle and defeat the Mr. I from inside.

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Unique illustration used only on an officially licensed 1990 Super Mario Bros. foil balloon.

Source: TheUltiMarioFan

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Sunday, October 25, 2026
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In Mario Tennis on the Nintendo 64, the Ring Tournament mode is a special mode where the player can enter codes to access special tournaments. The codes were given away on Nintendo’s official site between 2000 and 2004, and included such cups as “IGN64 Tennis Cup”, “Nintendo Power Cup” etc. After completing the tournament, the player would get a result code that could be submitted to Nintendo for a chance to be shown on the official site’s leaderboards.

However, there are also codes for tournaments that were never published on Nintendo’s site. One of them is the enigmatic “Mr. Pickle’s Cup”, accessed with the code 4YHWOR4Y2. Not only is the name not explained anywhere in the game, but the tournament appears to be a joke, since it ends not after a specific number of sets or matches but after scoring a single point, being the only Ring Tournament to do so.

This is most likely an inside joke from Camp Hyrule, Nintendo of America’s online camp that ran yearly from 1995 to 2007. Very little of Camp Hyrule has been preserved, but it appears that pickles were a common running gag, and it is likely that this tournament was publicized internally at Camp Hyrule instead of publicly on the website.

Source: GamerFolklore

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In Super Mario Galaxy 2, it is possible for Luigi to fall sideways out of reality and die.

In the second mission of Slipsand Galaxy, there is a 2D room with adjustable gravity. If Luigi is made to land on the pipe in the specific way shown in the footage, the gravity will become glitched, so that upon emerging from the other end of the pipe he will no longer be aligned with the 2D plane of the room. This will cause him to miss the floor and continue falling upward out of bounds until a failsafe kills him.

Source: Nokoo-game

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As is very widely known, the North American Super Mario Bros. 2 is a retool of the Japan-only Yume Kojo: Doki Doki Panic for the Famicom, while the original Japanese Super Mario Bros. 2 was not released on the NES and was later retroactively called Super Mario Bros.: The Lost Levels internationally.

As such, since the Japanese market already had a game called “Super Mario Bros. 2”, when the international Super Mario Bros. 2 was brought back to Japan, it was renamed “Super Mario USA” due to its origin as a US-specific game.

To play into this, the official 1992 Japanese guide for the game featured a fold-out poster meant to teach Japanese children the English alphabet, using Mario characters. Note that despite being included with a Super Mario Bros. 2 guide, the poster uses Super Mario World artwork instead.

Source: jossemiati0

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