A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Illustrated guide to all the references in the Mario & Luigi: Superstar Saga + Bowser’s Minions version of Mario and Luigi’s house. From the top left, clockwise:
-Mario’s tennis racket using the design used in Mario Tennis: Ultra Smash and onwards
-Mario’s golf club using the Mario Golf World Tour design
-Comet Observatory as seen in the intro to Super Mario Galaxy
-a Shroob UFO from Mario & Luigi: Partners in Time
-Cape Mario’s cape from Super Mario World
-a Wii Wheel accessory
-the Egg Cup trophy from Mario Kart 8
-Mario’s hard hat from Super Mario Maker
-a blueprint of a stage from Mario Bros.
Please note that obvious references such as the Yoshi Egg rug or Peach’s picture have been omitted.
Source: mariouniversalis
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Top: in the Game Boy Advance version of Donkey Kong Country, additional cutscenes were inserted to tell the story in-game as opposed to the original SNES version’s manual-only story. For the ending, a scene where the Kongs are left behind in the water after King K. Rool escapes was added.
Middle: looking closely at the tiny sprites reveals that none of them are actually in a swimming animation, and are using shrunken-down versions of preexisting animations instead.
Bottom: for Diddy, Cranky, Candy and Funky, the animation is simply their idle standing animation, while Donkey Kong is in his skidding animation. This humorously implies that the water in that area, despite looking deep due to being far away from the shore, is actually shallow enough for them to simply be standing in it without the need to swim.
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Top: in Paper Mario: The Thousand-Year Door, the Poison Shroom is a recipe cooked by Zess T., the description of which states that “it will poison you!” As such, most players are likely to either not use it at all, dismissing it as a joke item, or use it once, get poisoned, and conclude that it does in fact do nothing good.
Bottom: however, if a player is either lucky or uses it multiple times, it will be revealed that there is a 1/5 chance of the Poison Shroom actually fully healing the user upon eating it.
In the Nintendo Switch version of the game, the item was renamed to “Poison Mushroom” but the same hidden functionality remains.
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(Flashing in small portion of image)
It is possible to hack a Nintendo 2DS/3DS system merely by entering a co-op multiplayer match in New Super Mario Bros. 2 with a system that is already hacked and prepared to send specific data.
While connecting to another system, New Super Mario Bros. 2 receives a variety of data and fails to check if two of the numbers (simple indices for arrays) are in bounds (do not exceed the actual number of elements in the array). If a number larger than that is received, data outside the intended array is accessed, which may lead to unintended code being executed.
Despite it failing to check only two numbers, this is still enough for a specially prepared system to send numbers chosen to access a part of memory that would corrupt the rest of the game and allow it to execute incoming code directly. This is then used to take full control of the system, exemplified by making it flash in the footage (but easily expandable to fully hacking it and allow it to play unauthorized games etc.)
If nothing else, this shows how important it is to never allow unchecked input from another system, as missing checking even two numbers can lead to a total takeover.
Source: MariomasterNSMBHD
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Officially licensed 2026 limited edition Mario canned tuna from Japan.
Source: fukuya_mentai
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Top: Tetris Attack was the only Mario-related game to have ever had a print campaign that completely hid its Mario nature. Despite being a Yoshi’s Island-themed game with Yoshi and his friends being prominent during all gameplay, the 1996 North American print ad (please zoom in to view details) does not mention or depict Yoshi anywhere in the image or text.
Bottom: since using even a single screenshot from the SNES version would immediately reveal the Yoshi theming, the ad only uses a single, extremely small and blurry screenshot of the Game Boy version instead, which is additionally darkened at the edges. The screenshot is so low-quality that even players actually familiar with the game would have difficulty recognizing the two characters in it (Naval Piranha in the top right and Lakitu in the bottom right) while those unfamiliar would be unable to even recognize these as characters at all.
It is well-known that Tetris Attack was changed from its original Japanese version, Panel de Pon, due to that version’s fairy theming that Nintendo of America believed would not appeal to the US audience, and replaced with a Yoshi theming instead. As such, it is highly ironic that even after specifically changing it to appeal to the new market, the print ad completely avoided depicting the new theme as well.
Source: TC_support
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In Super Mario 64, Mr. I enemies are defeated by running a circle around them. However, some players may have difficulty running in a circle fast enough and get hit by Mr. I’s projectiles, or misjudge the angle and run into the enemy.
There is an alternate way of dealing with the enemy that does not rely on speed, precision or dodging projectiles, but does require to take a single hit from it to be performed. The game is programmed in such a way that Mario’s post-hit invincibility blinking will never run out if he is inside an enemy’s hitbox. As such, by taking a hit from the Mr. I and then entering it, Mario will continue blinking and be completely safe unless he steps back out of the enemy.
After entering the Mr. I, Mario merely has to move in a very small circle to defeat it. Since Mario’s regular walking can easily make him move out of the enemy and lose his invincibility, it is recommended to start crawling instead, which will give precise enough controls to be able to make a small circle and defeat the Mr. I from inside.
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Unique illustration used only on an officially licensed 1990 Super Mario Bros. foil balloon.
Source: TheUltiMarioFan
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