Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Top: the intro scene for the Kamella boss battle in Deep Dark Galaxy in Super Mario Galaxy features her floating down from a moon-like planetoid in a cinematic manner.

Bottom: however, it is possible to view this scene in an unintended “Fire Moon” state whereby the sky will be red and the moon will appear to be glowing, resembling a sun at sunset.

For this, the cannon at the beginning of the stage must be used to shoot Mario into a specific point in the top left of the cannon range, whereby he will clip into the wall. From there, he can swim all the way to Kamella’s boss arena without activating the skybox change that turns it from the orange sky seen at the beach to the green sky seen in the cave. The orange sky was never meant to be loaded together with the moon, giving it this “Fire Moon” appearance.

Source: FTGalaxy-q5z

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Officially licensed 2006 keychains of a Buzzy Beetle and a Spike Top that took liberties with their design where instead of making their beaks a 3D shape, the beaks were represented by a line drawn on their faces. In addition, the shadow that is normally cast across their eyes is absent as well.

This gave both of them the appearance of smiling, though in a friendly way with the Buzzy Beetle and a mischievous way with the Spike Top.

Source: 1, 2

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Wednesday, July 1, 2026
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Top: the “Where’s Wario” microgame in WarioWare Gold, like many others, changes significantly between the three difficulty levels. On Level 1, the player must find Wario’s face by rotating a ball, but there are no other faces on it. On Level 2, Mushrooms and Fire Flowers with Wario’s face are added to distract the player.

Bottom: however, on Level 3, the Warios and the items are replaced by unique “handsome” variations drawn in an anime style. Here are all the graphics of the heads, extracted from the game’s files.

Source: elbfcambiaformas

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Donkey Kong Country Returns HD added Dixie Kong as a playable character in an update. Due to the original game never being designed with Dixie Kong’s powerful ability to reach high ledges in mind, this addition causes glitches resulting from her allowing Donkey Kong to reach previously unreachable areas.

Top: in level 6-3, Weighty Way, a segment normally requires Donkey Kong to destroy a cactus, which creates a Barrel Cannon leading into the background. The background puzzle ends in him being shot back into the foreground on a higher ledge to the right. The level is designed so that the ledge is unreachable without going into the background in the original game. However, here, Dixie Kong allows Donkey Kong to easily skip to it.

Middle: if Donkey Kong goes back to the cactus after completing the puzzle, it produces a different Barrel Cannon that shoots him to the right instead. By skipping the puzzle, the cactus now spawns both Barrel Cannons at once, which add their effects together when Donkey Kong is shot out. This results in him landing in the foreground, but then instantly teleporting to the same spot in the background, killing him in the process.

Bottom: a slowed-down, zoomed in view of what is happening.

Source: SoulofStalker

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Tuesday, June 30, 2026
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In Paper Mario: Sticker Star, the final phase of the final boss battle against Bowser starts with him falling off the side of the castle, but then growing huge and holding onto the ledge with his arms. As such, the entire battle is fought against Bowser’s upper body, with him never actually pulling himself all the way up the ledge.

However, there is an oversight whereby successfully using a Tail sticker to deflect one of his attacks will actually cause him to get pushed back and then take a step forward to reposition himself.

Since he is hanging from the ledge, clearly taking a step forward is an action that is neither physically possible nor intended by the developers, resulting in him becoming briefly displaced and taking a step on the ledge itself before hanging from it again. The footage shows the action in real-time and then slowed-down.

Source: astronotter

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Monday, June 29, 2026
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In Super Mario Galaxy, shooting Mario at a very specific spot on the cliffs surrounding the beach in Deep Dark Galaxy will cause him to enter a glitched rolling state. The player can move him around on the cliff indefinitely and he will simply keep rolling in this manner forever until he is moved off the rock.

Source: KirbyFan200225

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Collection of officially licensed 1993 Mario, Luigi, Peach and Yoshi slippers from Japan.

Source: hog-a-japan

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Saturday, June 27, 2026
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Comic featuring the Rescue Squad Toads, available on Nintendo of America’s official site for Paper Mario: Color Splash in 2016.

Source: RHG1951

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Friday, June 26, 2026
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In Super Mario World, Koopa Troopas and Buzzy Beetles use a stun mechanic when hit with a Cape Spin, whereupon the sprite enters a special “stunned” state until the enemy recovers (an evolution of the stunned state of Koopa Troopas when stomped, beginning with Super Mario Bros.)

Interestingly, despite only being used for those enemies, the game is coded so that every sprite can technically be stunned, since the flag for “being stunned” is part of the code all of them share. Obviously, using glitches to stun objects that were never supposed to be stunned results in unintended consequences, which is mostly a visual change into a wrong sprite.

However, with some objects the effects are more exotic. The footage showcases a stunned Yoshi, achieved by chaining together a number of complex glitches. The Yoshi appears as Mario’s lower half with a black and green palette, floating in mid-air. He copies all of Mario’s movements, but cannot be ridden in this state.

Source: MrPyt1001

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In Paper Mario: The Origami King, a plot event in Shangri-Spa is Bowser Jr.’s colors disappearing after taking a bath in the Spring of Jungle Mist. When he emerges from the spring, Kamek says a blank text bubble, whereupon he humorously explains that the shock made the color drain from his typeface.

However, while the speech bubble appears blank, it actually has text in it, which is merely set to 0% transparency - “You’re bleached!”. As such, it cannot actually be seen in-game under any circumstances, and requires extracting the data from the game’s files to view. Interestingly, this text has been translated into all languages the game is available in, and cannot be seen in any of them. The table provides the text and a rough translation of all the language versions.

Source: Scrooge200

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